
Originally Posted by
drwaffles
I might be in the minority here, but I really think there's something to be said for reigning in the outrageousness of an MMO's art design. Of course you don't want the game to look drab and uninteresting, but at the opposite end of the scale if you start going all-out and incorporating really flamboyant weapon/mob/zone/whatever designs then eventually nothing is going to seem special or interesting. XIV is still in its weird post-beta but pre-"true release" stage, which seems a little early to start introducing incredibly over-the-top weapon designs. You can definitely make a game look interesting without everything being over-the-top (á la the majority of FFXI), and if you do that then the stuff you create later on that is quite ostentatious really stands out.
In a game that you ideally want people to continue playing for many years, making early weapon designs over-the-top is an ill-advised and short-sighted aesthetic decision.