1. FFXIV Reset Timers
    Last daily reset was 22 hours, 42 minutes ago / Next daily reset is in 1 hours, 17 minutes
    Last weekly reset was 5 days, 15 hours, 42 minutes ago / Next weekly reset is in 18 hours, 17 minutes
Page 2 of 9 FirstFirst 1 2 3 4 ... LastLast
Results 21 to 40 of 162

Thread: Patch Notes 1.22     submit to reddit submit to twitter

  1. #21
    Relic Horn
    Join Date
    Apr 2010
    Posts
    3,300
    BG Level
    7
    FFXIV Character
    Kharlan Lynare
    FFXIV Server
    Excalibur
    FFXI Server
    Valefor
    WoW Realm
    Kirin Tor

    What kind of random bullshit is that sanction thing.

  2. #22
    D. Ring
    Join Date
    Nov 2011
    Posts
    4,998
    BG Level
    7
    FFXIV Character
    Raldo Volca
    FFXIV Server
    Balmung

    Quote Originally Posted by Niiro View Post
    Greater Calling (BSM 45) seems to be the new hax synth completion abilitiy.

    "Ensures success of all types of synthesis for the next three steps."

    Granted they said progress from Rapid was being reduced, but 3 free, successful, 0 durability loss rapids has gotta be a lot.

    Time to level BSM.
    Something tells me that since it doesn't say "great success", that it's only the moderate success version, but I'm sure you'd still get a decent hunk of progress from it.

    I'm interested in seeing how much durability the ALC45 ability gives back.

  3. #23
    the whitest knight u' know
    Join Date
    May 2006
    Posts
    15,485
    BG Level
    9
    FFXIV Character
    Miya Kai
    FFXIV Server
    Excalibur

    Quote Originally Posted by solracht View Post
    What kind of random bullshit is that sanction thing.
    Yeah, 3-hour buff starting when you're standing in your Grand Company Hall... sounds like another unnecessary Anima drain.

  4. #24
    Ridill
    Join Date
    Apr 2007
    Posts
    13,293
    BG Level
    9

    Because having signet/sanction/sigil in XI wear off and force you to go without or waste time trekking back to the source was a meaningful aspect of gameplay rather than an arbitrary, annoying inconvenience.

  5. #25
    CoP Dynamis
    Join Date
    Mar 2012
    Posts
    288
    BG Level
    4
    FFXIV Character
    Satu Rhean
    FFXIV Server
    Hyperion

    I'm really hoping that when they do the first level cap only jobs can go past the level cap. Then if they insist on keeping classes just keep the same classes and have random level/class combinations to unlock additional jobs. Let post 50 be jobs only.

    Craft updates look interesting. I'm just personally happy that crafting animation will go faster. Grinding for my Gavel of the Luminary took longer than needed since it just took time to get through a stack of mats. Materia is nice too since now I can request melding while I'm afk.

    I don't know what to make of Hamlet. I'm reserving judgement until I see what it's like since they threw out a lot of stuff. It depends on the rewards/time ratio.

  6. #26
    Ridill
    Join Date
    Apr 2007
    Posts
    13,293
    BG Level
    9

    When grinding for achievements you should probably just be using Hasty hand anyway.

  7. #27
    Relic Horn
    Join Date
    Apr 2010
    Posts
    3,300
    BG Level
    7
    FFXIV Character
    Kharlan Lynare
    FFXIV Server
    Excalibur
    FFXI Server
    Valefor
    WoW Realm
    Kirin Tor

    Quote Originally Posted by Niiro View Post
    Because having signet/sanction/sigil in XI wear off and force you to go without or waste time trekking back to the source was a meaningful aspect of gameplay rather than an arbitrary, annoying inconvenience.
    Also sanction/signet didn't have this:

    http://static.finalfantasyxiv.com/to...0b/4284_23.jpg

    Some people are going to have to plan their gear setup around the buff if most of the enhanced gear is decent. Watch it wear off when you die too.

  8. #28
    Ridill
    Join Date
    Apr 2007
    Posts
    13,293
    BG Level
    9

    I understand a lot of the enhancements from having sanction may be significant but that doesn't make it any less arbitrary (run to office, get buff) and needlessly penalizes people in situations where you or someone in your group needs to afk or for people not with the Ul'dah company (I'm assuming you can only get sanction from your own GC office, but I'm hoping that's not the case).

    Also more gear shitting up inventory but at least there's armoires now. Tho they don't help with carry capacity inventory issues (anything I'd put in an armoire is already on a retainer).

    (also FF really needs a better dictionary for its spell checker)

  9. #29
    Relic Horn
    Join Date
    Apr 2010
    Posts
    3,300
    BG Level
    7
    FFXIV Character
    Kharlan Lynare
    FFXIV Server
    Excalibur
    FFXI Server
    Valefor
    WoW Realm
    Kirin Tor

    I wasn't disagreeing, Niiro. Just saying it's even worse in this game because not having the buff means some people will perform worse, which means parties will want to re-get it every time it wears.

  10. #30
    Strider/Doom/Cyclops
    Join Date
    Jun 2007
    Posts
    5,687
    BG Level
    8
    FFXIV Character
    Viper Beam
    FFXIV Server
    Balmung
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Niiro View Post
    Greater Calling (BSM 45) seems to be the new hax synth completion abilitiy.

    "Ensures success of all types of synthesis for the next three steps."

    Granted they said progress from Rapid was being reduced, but 3 free, successful, 0 durability loss rapids has gotta be a lot.

    Time to level BSM.
    I'm looking more at Byregot's Blessing (CRP45, increases quality gains by 100% for 3 steps) combined with Perfection (CRP36, great success on next Careful) and Culmination (WVR45, great success on next action). Master's Mend (ALC45, greatly restores durability) may also be hax.

  11. #31
    Strider/Doom/Cyclops
    Join Date
    Jun 2007
    Posts
    5,687
    BG Level
    8
    FFXIV Character
    Viper Beam
    FFXIV Server
    Balmung
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Niiro View Post
    Because having signet/sanction/sigil in XI wear off and force you to go without or waste time trekking back to the source was a meaningful aspect of gameplay rather than an arbitrary, annoying inconvenience.
    I wouldn't exactly describe getting Signet/Sanction/Sigil as "annoying". It was an easy, nearly-free buff that rewarded rank progress/Besieged wins.

  12. #32
    Honorary Wanglad
    Join Date
    Feb 2006
    Posts
    638
    BG Level
    5
    FFXIV Character
    Kaist Vaughn
    FFXIV Server
    Cactuar

    Oh thank god. They finally made an adjustment to shields in this patch. Hopefully its enough of a buff to actually make a difference for PLD.

  13. #33
    The Once and Future Wamoura
    Join Date
    Aug 2005
    Posts
    18,133
    BG Level
    9
    FFXIV Character
    Rocl Montaigne
    FFXIV Server
    Excalibur
    FFXI Server
    Bahamut
    WoW Realm
    Quel'Thalas

    Quote Originally Posted by solracht View Post
    Also sanction/signet didn't have this:

    http://static.finalfantasyxiv.com/to...0b/4284_23.jpg

    Some people are going to have to plan their gear setup around the buff if most of the enhanced gear is decent. Watch it wear off when you die too.
    Yes it did.

    I almost certain there were items in FFXI which utilized Signet/Sanction. Bonuses "Outside of your nation's control:" and "Inside of your nation's control:" etc. only functioned under Signet, right?

    Cursory research says this is true. i.e.; for Resentment Cape (which at one point was a pretty stellar cape!) to be useful you would need Sigil/Sanction/Signet for the Magic Defense-% to kick in. Otherwise you'd have Enmity+2 and that's just silly.

    Also, whole MDT-% set ups hinged on Resentment Cape's effect being active in Lumoria at one point in time, so yeah, I think this Sanction is pretty analogous to FFXI Sanction/Signet/Sigil in that regard. Boring and useless!

    Now if it carried the other benefits, so much XP gained under Sanction converted to seals, an XP bonus, etc. then the inconvenience might be more justified (or if this gear is fucking amazing)

  14. #34
    the whitest knight u' know
    Join Date
    May 2006
    Posts
    15,485
    BG Level
    9
    FFXIV Character
    Miya Kai
    FFXIV Server
    Excalibur

    Quote Originally Posted by Rocl View Post
    if it carried the other benefits, so much XP gained under Sanction converted to seals, an XP bonus, etc. then the inconvenience might be more justified
    I wish for this.

  15. #35
    D. Ring
    Join Date
    Nov 2011
    Posts
    4,998
    BG Level
    7
    FFXIV Character
    Raldo Volca
    FFXIV Server
    Balmung

    If they're going to make sanction a thing that people actually rely on, they'd better make it cheap (free?) and station some NPCs to grant it in a myriad of places. In the future, I hope they intend to do what XI did and extend the duration based on your rank.

    Unfortunately, since timers tick down while you're logged out (unlike XI), you'll have to get it every time you log in.

  16. #36
    Strider/Doom/Cyclops
    Join Date
    Jun 2007
    Posts
    5,687
    BG Level
    8
    FFXIV Character
    Viper Beam
    FFXIV Server
    Balmung
    FFXI Server
    Quetzalcoatl

    Based on the way I read the notes (emphasis added):

    Ingenuity BSM30 Renders recipe difficulty equal to your skill for the next three steps.
    Hasty Hand LV15 Instantly completes synthesis when successful, but worsens results of failure. Adequate skill guarantees success.

    Exploit?

    edit: Meh, game doesn't even let you attempt stuff WAY above your level, so not as crazy as I thought.

  17. #37
    Salvage Bans
    Join Date
    Apr 2006
    Posts
    763
    BG Level
    5
    FFXI Server
    Lakshmi

    Also, once you use an ability, doesn't Hasty Hand go away?

  18. #38
    Strider/Doom/Cyclops
    Join Date
    Jun 2007
    Posts
    5,687
    BG Level
    8
    FFXIV Character
    Viper Beam
    FFXIV Server
    Balmung
    FFXI Server
    Quetzalcoatl

    You're right, Hasty Hand is first-action-only. Crisis averted.

  19. #39
    Falcom is better than SE. Change my mind.
    Join Date
    Jun 2006
    Posts
    17,291
    BG Level
    9

    Hamlets require a full group... fail.

  20. #40
    Strider/Doom/Cyclops
    Join Date
    Jun 2007
    Posts
    5,687
    BG Level
    8
    FFXIV Character
    Viper Beam
    FFXIV Server
    Balmung
    FFXI Server
    Quetzalcoatl

    It's instanced content. It has to be a full group on release or the servers will asplode.

Page 2 of 9 FirstFirst 1 2 3 4 ... LastLast