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Thread: DPS Spreadsheets     submit to reddit submit to twitter

  1. #601
    Chram
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    Fenrir

    I'll likely be tidying up the Data pages to work more like the war spreadsheet, since I cleaned that up a lot when I was adding more weapons. At that point I can work in blu clubs and thf swords.

  2. #602
    Sea Torques
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    Bismarck

    Okay, so I put my Catastrophe set up on spreadsheet, and with full buffs on Delve fodder, it says it should be doing 5600 damage. (More than Senbaak resolution)


    wat do

    Gear
    Apocalypse (99)
    Pole Grip
    Bomb Core
    Twilight
    Gorget
    Steelflash
    Bladeborn
    Phorcys
    Phorcys
    Rajas
    Spiral
    Atheling
    Windbuffet
    Mikinaak R15 Str
    Karieyh

    With these buffs enabled (pertinent to damage): LR, endark, boost-STR, Chaos/hunters. Gives -> WS Dmg 5665

  3. #603
    Chram
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    Fenrir

    Updated mnk with first pass at geo buffs.

  4. #604
    So hard we fuck rocks
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    Sylph

    How accurate/up to date is the SAM spread sheet. I've got a tsurmaru, but my numbers aren't quite coming out as I would expect. 5hit should be easily obtainable with , like, 22STP in gear, which opens up a few slots for , what I would assume would be better DPS items (potesta vs. white tathlum / aethling vs. miscuuchi/ goading vs. dynamic). But it seems like even though the hit build doesn't change, the more STP I have the more my DPS rises.
    Also, my TP set includes porthos, which seems to be better than unkai +2 , but a lot of folks seem to think nothing is better than domaru +2.
    Is the spread sheet calculating something wrong? I would post the sets Burt I'm on my phone :-/

  5. #605
    ccl
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    stp beating acc/att mean the over tp you're getting on ws increase ws damage more than the acc/att you're getting, depending on buff/target you're most likely att/acc capped on everything if you're able to get tsurumaru

  6. #606
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    Its got very little to do with having tsurumaru's stats (ignoring the save tp which obviously affects hit build), the same is true with 5 hitting any gkt, less so when 6 hitting. Its the fact even if you are capping attack during tp, tp phase is only accounting for 20-30% of your total damage while shoha scales very well between 100-200 tp. Any additional stp over whats needed to 5 hit will raise the average tp you WS at.

    Porthos should only win on crap like lower tier VW without a cor.

  7. #607
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    Sylph

    I have it winning in most builds for my sam, what am i doing wrong.

  8. #608
    ccl
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    Quote Originally Posted by shepardG View Post
    I have it winning in most builds for my sam, what am i doing wrong.

    You're prolly "overbuffed", what buff/target are you assuming?

  9. #609
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    Sylph

    Delve fodder and IG-alima were what I was comparing .

  10. #610
    ccl
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    buff/debuff/gear set?

  11. #611
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    My current set: (i don't have a ganesha's, i use asperity, but most folks have ganeshas)
    Tsurumaru
    Pole Grip (duplus for you rich folks)
    White Tathlum (Black tathlum)
    Yaoyotl
    Ganesha (unkai or acc neck of some sort)
    Steelflash
    Bladeborn
    Porthos
    Phorcys (Avant +1 for acc, i don't have tenryu)
    K'ayres (mar's or acc ring)
    Rajas
    Misuuchi (Mebbles back with 15acc if you have it i'd say)
    Goading
    Unkai +2
    Whirlpool

    The () is stuff i would swap in for acc sets, when needed as it doesn't affect your hit build

    Buffs are :
    Merits/food:
    Red curry bun
    12/12 STR/DEX
    5% crit rate
    5/5 overwhelm
    3/5 ishikoten
    8/8 GK merits
    5/5 shoha

    JA:
    Hasso
    Overwhelm
    Berserk
    Aggresor

    Save TP 25

    Buffs:
    Haste, Marchx2, Minuetx2
    Chaos, Hunters, Fighters

    I can build a set that beats it but not without spending a bajillion gil and only beating it by 8-12dps.

  12. #612
    ccl
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    save tp 25 on top of tsuru so 50?

  13. #613
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    Sylph

    I wasnt sure if the spread sheet figured in the 25from the sword or if i had to input it manually. didnt change much when comparing sets though

  14. #614
    ccl
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    For the save tp, tsuru already acount for 25save tp on the last one at least.

    I can't replicate your number, but if you really wanna go the byrnie way for fodder(it's losing to the basic unkai+2 or usu body+1 set), use kari hands or something and windbuffet belt.

  15. #615
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    Quote Originally Posted by ccl View Post
    For the save tp, tsuru already acount for 25save tp on the last one at least.

    I can't replicate your number, but if you really wanna go the byrnie way for fodder(it's losing to the basic unkai+2 or usu body+1 set), use kari hands or something and windbuffet belt.
    IS that vs. Ig-alima? cause i can send you my spreadsheet when i get home today (redownloading the xls to recreate it also)

  16. #616
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    Im still running 5/5 meditate merits, is this causing the diiference?

  17. #617
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    Yeah no mater what build i compare i cant get the dps higher than the porthos set. maybe we can crunch numbers tonight or something cause im genuinely curious and if all the sams i know arent using this body because someone told someone told someone it was bad it would probably behove us to inform them

  18. #618
    Chram
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    I'm seeing the same results as shepardG.

    Points to note:

    On Delve Fodder, acc is capped due to Hunter's; att is capped due to Chaos/Minuet/RCB.

    Porthos puts him at 26% visible haste, whereas any 4% hands option would be 25% (assuming the rest of the build remains the same). Effective delay with the Porthos build is 90.1 (minimum of 90.0). Effective delay with 4% hands is 91.8. An obvious edge for the Porthos body in this case.

    Tenryu +1 hands give 4% haste and 2% DA, compared to 5% haste and 2% TA on Porthos. All other hand options are weaker than that, and thus intrinsically weaker than the Porthos build.

    Overall, I have the Porthos body/Phorcys hands build at 1039.522, and the Unkai+2 body/Tenryu+1 hands (best option I could find) at 1027.634.

    If I take off Chaos Roll and Minuets, uncapping attack during TP phase (Shoha will remain capped for all but the toughest mobs), I have Porthos at 962.231, Unkai+2 at 955.301. So the difference isn't just due to capped buffs.

    If I change the belt on the Unkai side from Goading to Dynamic+1 (which puts it at 26% visible haste), it improves to 967.643, putting it ahead of the Porthos build. Making the same change on the Porthos side weakens the DPS since it doesn't need the haste, and the extra Store TP helps more by improving Shoha's TP value than the str does improving TP phase damage.

    However, readjusting the hands option to what's actually available (ie: no Tenryu), Brego is the next best option, and it leaves the Unkai body build at 956.026, falling behind the Porthos build once again.


    Feel free to explore other gear combinations to find a better result. I'm currently working on the next phase of general upgrades on the spreadsheets.

  19. #619
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    Sylph

    Mote, I could kiss you. (No Rocl). Thanks for putting in words what I was failing to articulate.

  20. #620
    ccl
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    On delve fodder no tenryu+1.


    Ionis: 5save tp

    Miser's: 20(can save random deal/snake eyes to lucky or XI it, there are prolly build allowing 17 save tp too but can't remember)
    sam: 30
    chaos: 20%
    fighters: 16%

    Food: Carbonara.

    MarchX2/MinX2/Boost str(500)/Hasso

    Tp:

    Tsuru/duplus X Hagneia
    Yao / Ganesha / 7DA/2stp ears
    Usu+1/karihands/Kayre/rajas
    Atheling/goading/unkai+2/usu feet

    WS:

    Yao helm/gorget/moonshade/brutal
    Phorcys/Phorcys/PyrosoulX2
    Atheling/belt/miki rank15/Whirlpool feet

    Set dps: 1359

    I can't have anything beat that w/o tenryu tekko+2.

    Removing Misers:

    Usu body+brego = 1249

    Porthos+phorcys = 1247

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