
Originally Posted by
Cleverness
How many MMO's actually launched being a WoW copy and survived? You can claim it works, but all people say when playing such games is "it feels like WoW" and just go play that. I'm having a hard time thinking of a EQ/WoW clone that started p2p and has stayed p2p, if you can refresh my memory that'd be great. The model worked back then but it's obviously not as successful now since even a newly hyped up game with similar qualities like SWTOR is dealing with subscriber issues. But yea who needs innovation in the gaming industry, or at the very least not trying to copy what everyone else is trying to copy unsuccessfully. Let's just base it off WoW so the masses who don't stick around after the 1st month are happy, that has worked in the past right? With the exception of Rift, there are frankly no real successful WoW clones, Rift was probably the most successful.
I don't know why we need to constantly copy WoW, yes it works and the game is fun, but people putting out the same product isn't good for the market since people want variety, remember early 2000's? If people want a EQ/WoW experience, they played EQ/WoW, if they want a FF experience they played FF11, anime type game they played RO, space pirate type game they played EVE Online, etc. Games that are different in build and design and each actually having a good sized subscriber base. As opposed to all the fail games that try to copy the most successful game in MMO history, not realizing that it is not something that be easily repeated and that ebfore that if an MMO had 100k it was great, if it had 500k it was a titan of the industry.