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  1. #161
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    Quote Originally Posted by ringthree View Post
    I don't know why not. That's my point, if it is so radically different, could you spend some time explaining the difference, rather than telling me that I am stupid for not understanding the difference? If it is a paradigm shift from all other MMO's, I don't think it's too much to ask for an explanation. If there is no single notion of endgame, could you perhaps give me an example of a "day in the life of a PvE GW2 player"?

    I don't find PvP that compelling (in general). It's not something I would log in for. That is why I have kind of avoided that discussion.

    As an example, I used to look forward to Salvage, that was the reason I enjoyed playing on days that I did Salvage. I am trying to understand the context for why I would want to log in after 80. What would I look forward to? Would I want to run a dungeon to get that last achievement? Would I log into to do a group event? Dailies? Do stories continue after 80? What don't we know about level 80 content? Etc?
    Do you always think so lowly of yourself? I never in that statement hinted at you being stupid, for not understanding the difference.

    Ok its like this, imagine having endgame from level 1, imagine having dungeons, storylines, massive world events, WvW and pvp all on a giant buffett, and everyday you log in you can pick and choose, whatever you want to do from level 1, dungeons start at 30 though lol. Also Imagine that its so fun that you really do not feel the need to race to level 80, even though thats a goal, its not "the" goal. The goal is to have fun. Imagine being able to go back and run a lower level dungeons cus there is a cool looking piece of gear you want to use to reskin with your level 80 stats, and its a still a major challenge. Your friend who is rolling an alt and is only level 15 is like, dude I'm gonna do my story instance you want to come? and you being level 80 cannot just blow through it, and while doing it realize holy shit I have never seen this storyline before, its brand new!.

    Imagine content being added in that's not announced and you a running through a lower level zone and an event takes place that you have never seen before even though you have been through that same area 100 times before.

    That is GW2

  2. #162
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    If you sensationalized that explanation anymore rainbows and unicorns would start popping out of my screen.

  3. #163
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    Quote Originally Posted by Eanae View Post
    If you sensationalized that explanation anymore rainbows and unicorns would start popping out of my screen.
    Man that's basically how the game is lol. I really am not exaggerating in any way

  4. #164
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    Quote Originally Posted by Eanae View Post
    If you sensationalized that explanation anymore rainbows and unicorns would start popping out of my screen.
    I hope you were talking about Taki's, because that's the first thing that ran through my head (that and "Gee, how the fuck is that different from a few other past MMOs?"). The only thing that post did is reinforce R3's point even further.

    /facepalm

    EDIT: Best thing would be for everyone to tone it back on both sides. Before we start having aneurysms.

  5. #165
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    Quote Originally Posted by Takiwaki View Post
    Man that's basically how the game is lol. I really am not exaggerating in any way
    The entire point of the discussion is taking opinions about something you find enjoyable and blindsiding fact and universal truths. Not everyone enjoys the same thing. What may be the perfect game for you may not be fun for someone else. Your post described things to do sure, but you also added your biased spin onto it.

  6. #166
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    Quote Originally Posted by The Blackrose View Post
    I hope you were talking about Taki's, because that's the first thing that ran through my head (that and "Gee, how the fuck is that different from a few other past MMOs?"). The only thing that post did is reinforce R3's point even further.

    /facepalm

    EDIT: Best thing would be for everyone to tone it back on both sides. Before we start having aneurysms.
    Which mmos would that be exactly?

  7. #167
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    Quote Originally Posted by Eanae View Post
    The entire point of the discussion is taking opinions about something you find enjoyable and blindsiding fact and universal truths. Not everyone enjoys the same thing. What may be the perfect game for you may not be fun for someone else. Your post described things to do sure, but you also added your biased spin onto it.
    Yes and whats the issue? he did ask me to explain something, which I did, and yes it my have my own spin but I explained it that way cus thats what I found exciting.

  8. #168
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    Quote Originally Posted by Takiwaki View Post
    Yes and whats the issue? he did ask me to explain something, which I did, and yes it my have my own spin but I explained it that way cus thats what I found exciting.
    I'm not trying to tell you not to be hyped and excited. Just saying r3 is looking for fact without the opinion spin on what makes the game up.

  9. #169
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    I love the game, and expect to love the game for quite some time -- I did pay my $60. But the game is not without flaws.

    The combat needs some work -- it's heavily, heavily biased towards ranged and especially ranged aoe -- for a game so emphatic on PvP, this is Not Okay. Melee classes get punished to an unacceptable degree for needing to be close to enemies (though, to be fair, no class is without ranged options), and yes, I do know how to move in combat -- I rarely sat still.

    The gem store is a bit irksome, but we'll see if they refine it before release.

    If you're interested in the endgame-style hunt-the-awesome-weapon-stat type of play, this is not the game for you. Much of the dungeon crawling is about getting models to look awesome (which I DO actually love, but I recognize that some people DO want to hunt bigger numbers), as weapon and armor stats are effectively the same at a given level, and the variance comes from what you socket into the gear. Not to mention that armor feels almost completely unimportant compared to level, as far as defense goes.

    This is not to discount all the wonderful things about it -- I enjoyed the hell out of the beta, and expect when the game is ou tto enjoy it for years. It's fun, it's innovative, it does a lot of things right -- but you won't find the MMOGrail here, either.

  10. #170
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    Again, bigger number epeen flexing will come through in the form of the achievement system which is a near carbon copy of HoM. Even before HoM was popular in GW1 people would flex their GWAMM progress, which I'd say is still a much bigger feat than 50/50 HoM. People will find a way to show off, and Arenanet is giving us the achievement system in gw2. So it really comes down to not what you have, but how much you have.

  11. #171
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    Quote Originally Posted by Takiwaki View Post
    Which mmos would that be exactly?
    Right on cue, you go towards the other argument, not the main point that's been lingering throughout this entire discussion.

    But I'll indulge you - City of Heroes/Villains would most likely be the closest you could get to everything you listed.

  12. #172
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    Quote Originally Posted by Eanae View Post
    I'm not trying to tell you not to be hyped and excited. Just saying r3 is looking for fact without the opinion spin on what makes the game up.
    I understand but, if you really think about it, what I said is still fact, he asked for "day in the life of a PvE GW2 player"

    I just did in a way to paint a picture. Nothing wrong with that.

  13. #173
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    Quote Originally Posted by The Blackrose View Post
    Right on cue, you go towards the other argument, not the main point that's been lingering throughout this entire discussion.

    But I'll indulge you - City of Heroes/Villains would most likely be the closest you could get to everything you listed.
    Closest. Gonna say it again, like others here have stated, unless you played GW2 there is really no way to really understand how or why its different.

  14. #174
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    Quote Originally Posted by Takiwaki View Post
    Closest. Gonna say it again unless you played GW2 there is really no way to describe or get anyone to understand how or why its different.
    Reading comprehension failure. Outright pedantry. Failure to take into account past arguments. Yeah, you're done.

    EDIT: Back to the matter at hand, Imi's views pretty much mirror my own re: melee, which I thought was the biggest failure of the PvE content. It was not as pronounced in the PvP combat.

  15. #175
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    Quote Originally Posted by The Blackrose View Post
    Reading comprehension failure. Outright pedantry. Failure to take into account past arguments. Yeah, you're done.
    So about that beta, what are your thoughts after playing? Lets get back on track.

  16. #176
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    Quote Originally Posted by Takiwaki View Post
    Closest. Gonna say it again, like others here have stated, unless you played GW2 there is really no way to really understand how or why its different.
    Have you played end-game in the beta? My impression was that you were just in the open beta, and some of the stuff wasn't even available to regular beta testers, yet. Apparently, I was incorrect.

    Can you tell me about your personal experiences at level 80?

  17. #177
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    Quote Originally Posted by The Blackrose View Post
    Reading comprehension failure. Outright pedantry. Failure to take into account past arguments. Yeah, you're done.

    EDIT: Back to the matter at hand, Imi's views pretty much mirror my own re: melee, which I thought was the biggest failure of the PvE content. It was not as pronounced in the PvP combat.
    Think it was mentioned in this topic a while ago that ANet went a little overboard on the scaling this beta (and confirmed this themselves) , melee was worth a fuck in the previous beta.

    Quote Originally Posted by ringthree View Post
    Have you played end-game in the beta?
    Since GW2 endgame starts at lv1, everybody in the beta has played GW2 endgame?

  18. #178
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    Right, and that will help, not getting one-shotted by champions by breathing too close to them -- but even just in regular combat, it really felt like I wasn't doing enough damage over a ranged weapon to justify constantly being close to an enemy -- especially on thief, where I could pistol/dagger kite just about anything vulnerable to cripple [e] especially once I got signet of malice -- draining hp with every attack after the few times I do get hit? yeah.

  19. #179
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    Quote Originally Posted by Appie View Post
    Think it was mentioned in this topic a while ago that ANet went a little overboard on the scaling this beta (and confirmed this themselves) , melee was worth a fuck in the previous beta.
    True - I was one of the people that brought it up. I did take a liking to it in PvP though. Using it in conjunction with Shadowstep or Stealth to close gaps and then start dropping damage. Once health stops dropping, Heartseeker becomes obscene - especially if you're using poisons. Only problem was that we only had Daggers to test with (or Dagger/Pistol). Would have liked to take a main hand Sword in to see how much it changes up things.

  20. #180
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    Same weekend as Tera really hurt my time, and I think because I've been in Tera mode for a couple weeks that threw me off in GW2 a bit. I was having a lot of trouble dodging correctly as warrior, and seemed to suffer from a lot of animation locking. It was fun to play, but just a bad time since my brain has been focused on Tera I couldn't really get as much drive to play GW2 as I should have. The first blue worm quest boss thing in Hoelbrak was a greatly fun little fight though.

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