
Originally Posted by
ringthree
I don't know why not. That's my point, if it is so radically different, could you spend some time explaining the difference, rather than telling me that I am stupid for not understanding the difference? If it is a paradigm shift from all other MMO's, I don't think it's too much to ask for an explanation. If there is no single notion of endgame, could you perhaps give me an example of a "day in the life of a PvE GW2 player"?
I don't find PvP that compelling (in general). It's not something I would log in for. That is why I have kind of avoided that discussion.
As an example, I used to look forward to Salvage, that was the reason I enjoyed playing on days that I did Salvage. I am trying to understand the context for why I would want to log in after 80. What would I look forward to? Would I want to run a dungeon to get that last achievement? Would I log into to do a group event? Dailies? Do stories continue after 80? What don't we know about level 80 content? Etc?