Moogle Guard+1 or Chocobo Shield+1?
Moogle Guard+1 or Chocobo Shield+1?
Well, I've always been an off and on FFXI player, but lately I've taken interest into higher level content, which I usually avoided. So I'm trying to catch up with everyone else, but most of my jobs aren't really desireable for the harder stuff. I have WHM, SCH, BLU and THF. I thought that DRG would be a good idea for a DD, but apparently I was wrong. aybe with the next patch with the pet wyvern buffs? probably will stay in the same situation as PUP, they got a buff but didn't change much.
Maybe it's just me, but DRK, SAM and WAR look so boring. I kinda like how RNG and MNK look, but I don't know how these jobs fare against WAR/DRK/SAM.
If only they brought back RDM/NIN like the old days, I really liked how it looked and played.
To play RNG do I need an Annihilator?
You don't need one, it certainly helps. Generally if you're using RNG it's for enmity reasons. Armageddon can work too depending on mob although I think performance would be lower.
Also did you really say DRK/WAR/SAM look boring whilst in the same breath saying you like how MNK looks? Seems bizarre to me!
Spoiler: show
They're useful for getting you killed. The problem is that unless you're using Coro/Namas/Wildfire then you're going to run into hate issues pretty quickly. If you're easily pulling hate on RNG you might as well be there on a melee DD instead.
Debuffing. Though in all honesty Sch should be able to land debuffs well enough already and is better at everything else than rdm.
Aristo belt Vs Demonry Sash for BRD debuff set?
I've been using Aristo so far, but since in many slots I have no option but a lot of CHR, I was trying to stick more macc in the slots where I can, hence why Demonry instead of Aristo.
For example if I really need more CHR I could doubleetude myself, but I can't do the same with Macc.
So, from this perspective, Macc seems more valuable than CHR to me.
Waiting for more input though.
Quick question for my fellow CORs:
I recently took back up my COR/WAR to delve and am having a blast TPing and then using QD + WF. While my WFs are a very consistent 1900+ (remember, /WAR for Zerked sword damage), I was wondering if I should think about changing to another gun and better bullets for LS. Should I stay the course with my current weapons (lvl 90 coin weapon) or save up for a delve gun?
Personally, I prefer to cor/sch for storm+obi+chatoyant, which strongly favors WF/QD. Even with fairly decent gear, I find that LS misses far too much on cor to make it worth using over WF for me.
Side note, probably worth pointing out that when I do delve farming as cor, I usually spend 90% of my time pulling/sleeping/rolling. I'm usually lucky if I have a chance to stand still long enough to ws more than once or twice in a run.
Edit: Super Derp, completely forgot about Moonshade Earring.
Has been said on almost every other page; Brutal + Moonshade (attack or acc + TP Bonus)
With Murasamemaru;
Any point in TPing in Unkai Domaru +2 over DA+3% or more options (acc capped + 6 hitting both options)?
Been thinking over Thf TP gear. Don't have an updated spreadsheet atm so haven't checked myself. Anyway, I think most people were an agreement that this was the TP set to aim for:
Skadi's+1, Rancor, Heartseeker, Dudgeon
Thaumas, Skadi's+1, Epona's, Rajas
Letalis, Patentia, Thaumas, Manibozho
But considering that accuracy is important again, would this set be better?
AF3+2, Rancor, Heartseeker, Dudgeon
Thaumas, AF3+2, Epona's, Rajas*
Letalis, Twilight, Thaumas*, Manibozho
The trade off is: 5Dex 10Att Crit+3 DW+5 STP+9 for 24Acc TA+3 DA+2 Haste+0.6%
Seems much stronger for uncapped Acc without a doubt. But what about capped Acc (and let's say capped dDex)? Att+10 Crit+3 DW+5 STP+9 or TA+3 DA+2 Haste+0.6%?
Also, in either or both of those sets, is Mars's better than Rajas?
Also when capped acc what combination of Rancorous/Atheling and Rancor/Nefarious/Asperity would be best?