Definitely Atheling for Spiral and Requiescat.
Cerb+1 should win slightly for Ruinator, but by a fairly small amount. As a side note: does anyone happen to know whether or not the attack bonus applies to all hits?
Should be using at most one DW item if you have Marches, which would be Suppa. With up to 15% outside haste, Patentia beats Twilight for NIN. Haven't bothered to check anything else since the times I'm on NIN and have more buffs than basic haste spell are nonexistent.
Last I heard the merit WS with fTP transfer also transfer the attack bonus, while the ones without (Shijin Spiral) may not.
Sorry if this has been asked before.
For DNC offhand, STR Magian Dagger or Aluh Jambiya? [For general TP, any situation I'd not be using TP Bonus.]
Magian: DMG:47 Delay:190 STR+11 Attack+22
Jambiya: DMG:51 Delay:201 STR+10 VIT-10 Attack+15 Increases critical hit damage [3%]
The thread on FFXIAH mentions that Jambiyah is a slightly weaker version of STR Dagger. but does not say why/how. Can anyone explain to me why that is? Not great with mechanics/math here. xP
Just wondering if it's worth making this dagger or just going with the Jambiya. I have neither, and would prefer to make the better one even if it's only slightly better.
I'm like 99% sure from my experiences with Ascetic's Fury that WSs with an attack bonus apply to all hits. I also found JP testing that shows that Shoha's bonus applies to both 1st and 2hit. I think that the JP information was misconstrued when translated. Either way I was actually gonna jump on testing myself once the Eagles V Steelers game ends.
Tp set for monk choices:
1.
Brawny/ / /thew
Tantra2/tantra/ghill/brut
Tantra2/tantra2/rajas/heed
athel/BB/tantra2/tantra2
Over haste cap by~3% but full set bonus
2
. Brawny/ / /hasty pinion
Tantra2/tantra/ghil/brut
tantra2/melee2/rajas/heed
Athel/BB/tantra2/tantra2
True haste cap sacrificing 2str 9att 5stp and gaining ~15 att 4% hp from gloves.
3. same as above but swapping tiercel for tantra neck and keeping thew, for true haste cap. Sacrificing 2% kick attacks and lol5acc. Gaining some subtle blow and ~15att 4% hp from gloves.
OR
brawny/ / /thew
Tant2/tantra/ghil/brut
Tant2/melee2/rajas/heed
athel/BB/tant2/usukane
~1% over haste cap but keeping thew and tantra neck. Gaining some attack from usu feet. But sacrificing kick attack dmg and id be working with 3/5 set bonus instead of 4/5.
I suspect the third option is best. However i havent been able to find info on how much id lose gong from 5/5 set bonus to 4 or 3/5. And im not all that sure how much +2 kick attacks from neck is helping me. Gut says not much.
Also keep in mind i will be getting potestas bomblet, and a better neck piece asap (not to mention an eponas but that has no bearing)
Your best bet is a combination of 1+2
Brawny/--/--/Thew
Tantra/Tantra/Ghillie/Brutal
Tantra/Melee+2/Heed/Rajas
Atheling/BB/Tantra/Tantra
You will be close enough to equip haste cap, so there really isn't a need for that last 6/1024 or so Haste to hit true Haste cap. Furthermore if you aren't solo, and are getting Marches+Haste, you will cap delay with a +54 delay weapon.
Yeah reading your post made me realize i was over emphasizing that 6/1024 in my entire approach. Thanks for the insight.
Moonshade Earring first augment: attack+ 4 2nd Augment: Latent effect: Regain worth getting it? Reason, I ask because just finish that mission today. (Yes, I know long overdue)
No, atk+tp bonus is generally the best combo. What jobs do you use?
Go with TP bonus then, almost all of those jobs have a WS that would benefit from it.
Thanks!
I also just finished WotG and was wondering what augment to get on my earring. The difference is that the only job I care about is MNK. I thought I remembered hearing regain is better for MNK, but I'm not positive. Thanks in advance.
From what I understand, if you're diehard mnk or pup, you can get mileage out of regain
If you have jobs or weaponskills that benefit from TP Bonus, you're better off going for that.
TP bonus for smite/stringing pummel, and ghillie earring+1 for tp.