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Thread: What's Better?     submit to reddit submit to twitter

  1. #701
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    Quote Originally Posted by Haborym View Post
    Where do these sets stand without Khepri and Tenryu+1?
    Those set are sidegrades from thaumas head/ nomkhappa /black belt combo which is why nobody does legion.

  2. #702
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    'cause Tenryu hands are always dropping in Legion..

  3. #703
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    Quote Originally Posted by scaevola View Post
    SAM's TP gain is absurdly fast at 99; koga's easy to 5-hit, AM3 gives you OA2-3 and lasts a comfortable 3 minutes, and AF2+2 gloves combined with AF1 helm will frequently give you 200 TP on a meditate if you're still desperate to get AM3 back up at the end of its duration.

    Mythic WSes get a flat damage bonus as the weapons go up*, but you aren't going to have to use Rana very much anyway.



    *this is why imo koga doesn't get as much hype as it deserves; attention is usually reserved for mythics with WSes actually worth using, like kenkonken or ryunohige, despite koga arguably being the best weapon in the game
    Am curious as to how Koga compares to Ukon and Rag for events like legion odin and voidwatch where you can keep the AM3 up. Has the sam spreadsheet incorperated Koga? Would be interested in hearing from Ejin for comparison or lolparses because he seems to be the only competant player with one that posts here.

  4. #704
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    Quote Originally Posted by Fake View Post
    Am curious as to how Koga compares to Ukon and Rag for events like legion odin and voidwatch where you can keep the AM3 up. Has the sam spreadsheet incorperated Koga? Would be interested in hearing from Ejin for comparison or lolparses because he seems to be the only competant player with one that posts here.
    Unfortunately, none of the spreadsheets have Mythic AM3 support. It's rather unique functionality makes it a huge pain in the ass to work into the sheet. ; ;

  5. #705
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    Koga is much like Ryu for DRG, it opens up a crazy new game breaking tier for the job. Koga is better than I ever imagined it would be(and I had some high expectations before getting it), but due to the nature of buffs(the excess attack buffs not really helping shoha much), and SAM's lackluster 2hr in general, it's hard for it to compete with Drakes(from Ryu, assuming they get enough attack buffs to negate its attack penalty), WAR with MS and Reso, and DRK with Souleater and Reso in heavily buffed zerg situations. That said, and Martel might be able to confirm this with some of his ADL parses, It's usually pretty competitive between those 3 jobs/weapons for that fight.

    As for Legion, I only use SAM for NQ chamber trophy farm(only killing wave1 for trophy and exiting). Haven't used SAM in Mul because it doesn't seem worth it to lose MS and Tomahawk from WAR.

  6. #706
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    Well, I'll post some parse data. But keep in mind, ADL isn't really a good fight to compare things on. That fight is largely a matter of disengage/re-engage speed, not getting cure locked while doing so, and if/where AoE's fling you(and whether anything gets between you and the mob when that happens).

    These are not individual fights, but total data from all the fair fights for that run. This meaning only fights where DD's didn't die, or have to sit out a fight due to weakness, etc.

    These are from the last 3 ADL runs I attended, from oldest to most recent.
    Code:
    Set one, 3 ADL fights
    
    Damage Summary
    Player               Total Dmg   Damage %   Melee Dmg   Range Dmg   Abil. Dmg  WSkill Dmg   Spell Dmg  Other Dmg   Absorbed Dmg
    DRG                     103835    16.00 %       21785           0        9034       73016           0          0              0
    Ejiin 99Koga            145899    22.48 %       31162           0           0      114737           0          0              0
    99Ukon                   57854     8.92 %       25069           0           0       32785           0          0              0
    Martel 99Ryu            135508    20.88 %       33251           0        9384       92873           0          0              0
    99RAG DRK               130474    20.11 %       43684           0           0       86790           0          0              0
    THF                      10269     1.58 %        9129           0           0        1140           0          0              0
    BLU                      21172     3.26 %        6043           0           0       14359         770          0              0
    Felix                     2241     0.35 %         124           0        2117           0           0          0              0
    Lumiere                   2143     0.33 %         363           0        1780           0           0          0              0
    Ramuh                     6679     1.03 %        1223           0        5456           0           0          0              0
    SC: Fragmentation         3977     0.61 %           0           0           0           0           0          0              0
    SC: Gravitation           2210     0.34 %           0           0           0           0           0          0              0
    SC: Light                26651     4.11 %           0           0           0           0           0          0              0
    Total                   648912   100.00 %      171833           0       27771      415700         770          0              0
    Code:
    Set 2, 5 Fights
    
    Damage Summary
    Player               Total Dmg   Damage %   Melee Dmg   Range Dmg   Abil. Dmg  WSkill Dmg   Spell Dmg  Other Dmg   Absorbed Dmg
    99RAG DRK                88861    13.30 %       29541           0           0       58209           0       1111              0
    DRG                      92951    13.91 %       17786           0        9260       65905           0          0              0
    Ejiin                   119678    17.91 %       36073           0           0       83251           0        354              0
    99Ukon                   72055    10.78 %       34893           0           0       36845           0        317              0
    Martel                  150355    22.50 %       28699           0       11872      109784           0          0              0
    99VereMNK                96740    14.48 %       46873           0           0       49167           0        700              0
    Felix                     3795     0.57 %         941           0        2854           0           0          0              0
    Lumiere                   5356     0.80 %        1638           0        3718           0           0          0              0
    Ramuh                     7080     1.06 %        1141           0        5939           0           0          0              0
    SC: Fragmentation         2098     0.31 %           0           0           0           0           0          0              0
    SC: Fusion                1615     0.24 %           0           0           0           0           0          0              0
    SC: Light                 9658     1.45 %           0           0           0           0           0          0              0
    Total                   668128   100.00 %      208572           0       33643      409948         112       2482              0
    Code:
    Set 3, 7 fights
    
    Damage Summary
    Player               Total Dmg   Damage %   Melee Dmg   Range Dmg   Abil. Dmg  WSkill Dmg   Spell Dmg  Other Dmg   Absorbed Dmg
    99RAG DRK               133764    13.12 %       41748           0          54       89687           0       2275              0
    DRG                     113108    11.10 %       20853           0        8461       83794           0          0              0
    Ejiin                   184462    18.10 %       56192           0           0      127695           0        575              0
    Martel                  254471    24.96 %       46705           0       16405      191361           0          0              0
    99RAG DRK               149205    14.64 %       53321           0          27       93378           0       2479              0
    99VereMNK               129563    12.71 %       63322           0           0       65013           0       1228              0
    Felix                     5224     0.51 %        1548           0        3676           0           0          0              0
    Lumiere                   7451     0.73 %        1888           0        5563           0           0          0              0
    Ramuh                     8649     0.85 %        1818           0        6831           0           0          0              0
    SC: Light                27795     2.73 %           0           0           0           0           0          0              0
    Total                  1019332   100.00 %      293019          16       41017      650928           0       6557              0

  7. #707
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    Quote Originally Posted by Martel View Post
    Unfortunately, none of the spreadsheets have Mythic AM3 support. It's rather unique functionality makes it a huge pain in the ass to work into the sheet. ; ;
    You can attempt to estimate its DPS during AM3 by adding 20% TArate and 40% rate in the gear selection tabs (set bonus). SAM doesn't seem to have a huge amount of TA available so that shouldn't change the comparison much. For more accurate comparisons, tell me what is the priority among mythic2x/3X and TA/DA is.

  8. #708
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    TA -> DA -> AM3 -> Hasso-zanshins

  9. #709
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    Quote Originally Posted by pchan View Post
    You can attempt to estimate its DPS during AM3 by adding 20% TArate and 40% rate in the gear selection tabs (set bonus). SAM doesn't seem to have a huge amount of TA available so that shouldn't change the comparison much. For more accurate comparisons, tell me what is the priority among mythic2x/3X and TA/DA is.
    That method is pretty inaccurate, Due to the proc order for multi hit. And it's really inaccurate on ws, since AM3 can only proc once on ws, whereas DA/TA can proc twice.

    you can fairly accurately simulate the tp phase(not counting the need to refresh AM3) by adding OAX to the weapon, but WS are a different matter.

  10. #710
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    Quote Originally Posted by Martel View Post
    That method is pretty inaccurate, Due to the proc order for multi hit. And it's really inaccurate on ws, since AM3 can only proc once on ws, whereas DA/TA can proc twice.

    you can fairly accurately simulate the tp phase(not counting the need to refresh AM3) by adding OAX to the weapon, but WS are a different matter.
    I didn't know this. Please allow me to inquire further.
    You meant to say that DA/TA/QA can proc up to twice on each WS (for instance, once for each of the first two hits of the WS, is what I knew, so it of course doesn't apply if the WS is single hit)
    While AM3 can only apply no more than ONCE per WS, but in any hit of the WS?

    I wonder how this has been tested and proved. Not saying I don't believe it, just saying I'm curious to know how it has been discovered :D

  11. #711
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    No, AM3 can proc once on the first hit of the WS but cannot proc on the second hit, while normal DA/TA can proc on either hit.

  12. #712
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    Quote Originally Posted by Martel View Post
    That method is pretty inaccurate, Due to the proc order for multi hit. And it's really inaccurate on ws, since AM3 can only proc once on ws, whereas DA/TA can proc twice.

    you can fairly accurately simulate the tp phase(not counting the need to refresh AM3) by adding OAX to the weapon, but WS are a different matter.
    You can input a bonus or penalty in the gear bonus tab on weaponskill to correct the effect of DA not procing on second hit, this sounds easy. All that matter is going to be average ws damage since additional hits don't contribute to x-hit.

    For instance with tachi:shoha with no base DA or TA, I have that AM3 is behaving the same as 36% DA and 0% TA or the same as 18% TA and 0% DA on ws so you'd have to input 20% TA/40% DA on OAX and manually negate existing DA/TA then adding 18% TA or 36% DA on the WS gearsets. This could vary a little with existing DA and TA gear but I doubt it's going be very different from those values.

  13. #713
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    When using the spreadsheets, I've approximated AM3 with normal OAX stats on the weapon itself plus an amount of DA and TA added to a special item I only have set for WS (something labeled like Moonshade TPB (Mythic)) that approximates the gains from OA2/OA3 on one hit of a WS after factoring in multihit priority. It's not perfect, especially when dealing with weaponskills that may overshoot the 8 hit/round cap, but it's sufficient for the most part.

  14. #714
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    What's better? Installing FFXI on SSD or HDD? My SSD is pretty small when it comes to storage capacity. I'd hafta move the bulk of my games to HDD and bare with the sacrifices of loading times for those games. But for FFXI, are load times noticeably longer when loading FFXI off the D: drive? Takes forever to zone as it is on the primary drive D: If the difference is not too bad I'll just save the SSD space and dump FFXI on the HDD.

  15. #715
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    Quote Originally Posted by buddha_masta View Post
    What's better? Installing FFXI on SSD or HDD? My SSD is pretty small when it comes to storage capacity. I'd hafta move the bulk of my games to HDD and bare with the sacrifices of loading times for those games. But for FFXI, are load times noticeably longer when loading FFXI off the D: drive? Takes forever to zone as it is on the primary drive D: If the difference is not too bad I'll just save the SSD space and dump FFXI on the HDD.
    Oh pretty curious about this too.
    Makes a noticeable difference on Pop-In in TERA, but what about FFXI?

  16. #716
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    Zones load a bit faster. Nothing huge, wish I would've dropped the game on my 1TB HDD instead.

  17. #717
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    Thief Mercy Stroke question. Looking at this thread and others that popped up by searching for mercy stroke, seems like there isn't a clear consensus on the best waist piece. Some people said Wanion, Prosilio, Windbuffet, and even Shadow. Which one would be the best?

  18. #718
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    ToM macc staff 99, or Tupsimati 99 with aftermath 1 up?

  19. #719
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    Before i start doing The Fulgarante Great Sword OAT. Does it still worth it?

    How it does vs Relic and Empy90?

  20. #720
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    Quote Originally Posted by Warusha View Post
    ToM macc staff 99, or Tupsimati 99 with aftermath 1 up?
    If you're *only* worried about macc, Tupsi. If you're thinking stun, you'll want the recast down as well and then 99magian-acc will be superior.

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