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Thread: What's Better?     submit to reddit submit to twitter

  1. #1381
    D. Ring
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    You're ignoring the amount of time spent that could have been better spent on other stuff though. Fulltiming TH knife/hands/feet is costing you a lot more than a few seconds.

  2. #1382
    E. Body
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    hence my point of "why are you applying dynamis drop rate data to this?". I didnt pull those numbers out of my ass to make a point
    Hm, that would be damn weird then, because that would imply TH affects the drop rates of items in different ways. This is over what, 100 runs? It might be valuable data to add to the aforementioned thread then.

    full clearing the area in approx 90 minutes (sometimes it took 100, even up to 110
    Probably a brain fart on your part, I'm guessing you mean you have 10 min left when you clear (mistaking Dynamis runtime with Salvage). I dunno, I'm pretty consistently within the 80-90 minute range when I two-box SSR, that's if I TK the boss and don't bother TKing the singles. Granted my main weapon is probably way worse than yours (guessing 99 Mandau VS my lol85 Twash).

  3. #1383
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    ...which is ignoring the fact that there's a limit to how robot a player can go without killing themselves. If someone only does Salvage for gil, and they can spend 5 extra minutes and zero extra effort in the zone per day for some extra Alexandrite, they don't give a fuck how much gil they could've made by spending that 5 minutes elsewhere, especially if they despise whichever activity would make them that gil.

    Example: I can make 3mil a day 2boxing Dynamis np, but I fucking hate Dynamis. My gil/hr is worse in Salvage, but I like Salvage because it doesn't make me want to jump out the goddamn window. Advantage: 5 extra minutes in Salvage. I don't think I'm alone here, either.

  4. #1384
    Old Merits
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    I use thf knife and th gear fulltime from floor 3+ in salvage. Even if it adds a few mins to the duration of the run I still full clear every gear and exit with 25-30mins remaining. That is using 2 box brd rather than whm or sch

  5. #1385
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    People really overestimate how bad offhanding TK is against a finite number of trash mobs that are weak to piercing.

  6. #1386
    HABS SUCK!!!!!
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    Quote Originally Posted by Kincard View Post
    Probably a brain fart on your part, I'm guessing you mean you have 10 min left when you clear (mistaking Dynamis runtime with Salvage)
    Yeah, that was a brainfart, broken statustimer is messing with how I track salvage time, since its a 100 min event . I'm generally out of SS at the 75-80 minute mark offhanding TK on 3f-4f. Time will stagger a LOT more based on if you're getting shitty cells early on in 2f or not. The difference on 1f betweeen catching head/back in starter chest and getting DEX DEX body body is easily 5 minutes.

    Quote Originally Posted by Darkmagi View Post
    You're ignoring the amount of time spent that could have been better spent on other stuff though. Fulltiming TH knife/hands/feet is costing you a lot more than a few seconds.
    This implies you're going from timed gilfarming event #1 straight to timed gilfarming event #2 straight to timed gilfarming event #3 straight to timed gilfarming event #4.

    Quote Originally Posted by Kincard View Post
    Hm, that would be damn weird then, because that would imply TH affects the drop rates of items in different ways. This is over what, 100 runs? It might be valuable data to add to the aforementioned thread then.
    Go kill 10 rams without TH and kill 10 rams with TH. You dont need a huge sample size to discern that TH affects everything differently. It was over 20-25 or so runs a piece. I'm not getting excessive data because getting excessive data would ultimately negatively affect my overall alexandrite counts. Either way, its moot now for the most part since everyone does Salvage II, which offhanding TK leads to adverse drops due to the 100% drop rate and low drop on secondary (cant even ffxidb track it due to SE using the same names)

  7. #1387
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    Also for what it's worth, i did SSR as BLU/WAR THF/DNC, hard for that combo to get too screwed by cells early. BLU's also a Devilet-killing machine, which makes 2F so much less obnoxious.

  8. #1388
    Flowery Twats
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    Quote Originally Posted by Darkmagi View Post
    You're ignoring the amount of time spent that could have been better spent on other stuff though. Fulltiming TH knife/hands/feet is costing you a lot more than a few seconds.
    The 10 minutes I saved in Salvage is 10 more minutes I can spend masturbating whilst waiting for an interesting shout!

  9. #1389
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    Quote Originally Posted by NynJa View Post
    Go kill 10 rams without TH and kill 10 rams with TH. You dont need a huge sample size to discern that TH affects everything differently.
    That has nothing to do with anything. We know TH vs none matters. The question is whether or not th6+ is any better than th3.

  10. #1390
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    Quote Originally Posted by Mercilessturtle View Post
    That has nothing to do with anything. We know TH vs none matters. The question is whether or not th6+ is any better than th3.
    ..and given that TH vs. nothing varies depending on the mob, I don't think it's exactly a stretch to at least entertain the notion that th6+ vs th3 might vary from mob to mob as well, and that Dynamis testing certainly isn't enough to disprove it.

  11. #1391
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    Quote Originally Posted by Mercilessturtle View Post
    That has nothing to do with anything. We know TH vs none matters. The question is whether or not th6+ is any better than th3.
    Small sample size, so take it as you will:

    TH3 0/1
    TH6 0/2
    TH7 5/10
    TH8 3/14
    TH9 6/26
    TH10 10/20
    TH11 5/8

    Salvage V1 Linen drop rates Sauce.

  12. #1392
    Chram
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    Quote Originally Posted by Kincard View Post
    Wha? He got 10 extra coins from kill 200 monsters and an absolute increase in drop rate of like 3%. That's the difference of 1 alex per run between TH3 and TH6. If you were to proc TH7 on every single monster you'd make 1 more alex every 3 runs or something.
    As you seem to be referring to my data, I should correct you here. Average coins per mob went from ~2.85 to ~2.95 (maybe 2.93). Over 200 mobs, that's an increase of 20 coins (or maybe 16), not 10. Difference is still about 3%, though.

  13. #1393
    Hydra
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    Re: What's Better?

    4/5 Thaumas and Ocelo +1 good for BLU tp?

    I think the only upgrade would be nomnom hands but I can't afford them at the moment.

  14. #1394
    Ridill
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    Quote Originally Posted by Mercilessturtle View Post
    That has nothing to do with anything. We know TH vs none matters. The question is whether or not th6+ is any better than th3.
    I thought since the argument going on about full timing gear that the question was whether Th 6(7)+ was any better than th 6(7). I mean I think we can all agree not much is lost on the first action so no reason not to maccro in gear for 1 hit. But full timing... ewwww

  15. #1395
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    Quote Originally Posted by Eastaran View Post
    4/5 Thaumas and Ocelo +1 good for BLU tp?

    I think the only upgrade would be nomnom hands but I can't afford them at the moment.
    Yeah, it's a good set, it's what I use. Omnomnom Hands are nice, and Nemetona Cap/Abatteur Subligar can be upgrades (situational) as well. Only downside to Thuamas + Ocelo+1 is that it's ugly as all getout.

  16. #1396
    THFONRY
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    Triplus or Str Kila+2 or Aluh
    until I can upgrade more, or get a dagger from qillin

  17. #1397
    D. Ring
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    Misread this at first, Aluh is the best out of those options. sorry

  18. #1398
    Melee Summoner
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    For Upheaval in voidwatch if your using 75 in TP bonus atmacites,should a person be using moonshade earring at all? or just terra's/brutal? what wins?

  19. #1399
    Radsourceful

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    Pre earring: Upheaval is 1.375+3 ftp. Assume approx 200 vit, and a D158 Weapon (Brav99), gives a D of (D158+25 fSTR + (200*0.85)) = 353. DA is... 30%? Treating DA as an ftp increase, bringing total pre-earring ftp to 4.675

    Terra = Increases D by 3.4
    (353+3.4)*4.675*pdif = 1666.17*pdif

    Moonshade = inc. ftp to 1.5+3+0.3(da)
    353*4.8*pdif = 1694.4*pdif

    Brutal = inc DA by 5
    353*4.726*pdif = 1668.28*pdif

    This is simplified somewhat, but use brutal/moonshade. Brutal and Terra have similar increases, but brutal is far more useful overall.

  20. #1400
    Flowery Twats
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    Evisceration (Inside Abyssea)
    Athos Body/Legs or Toci's/Aug Heca+1? Heca have 3 Crit rate on them so it's 9 Crit damage vs 2Dex / 13Str / 38Attack

    Also while I'm here what combination of Aluh/Lux/Oneiros would be best inside abyssea? (And for future reference: Which of those should be offhanded with Mandau in Aby?)

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