Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 41 to 60 of 65

Thread: Soul Sacrifice     submit to reddit submit to twitter

  1. #41
    Corwens a slot
    Join Date
    Apr 2006
    Posts
    4,115
    BG Level
    7

    Quote Originally Posted by Deejay View Post
    I didn't enjoy the whole battle system. Having a set amount of spells you can use is kinda boring to me.
    What strategy would be involved if there was no limit to the spells? I guess they could give you a magic bar which would do the same thing. I like the spell uses and the fact sacrificing enemies gives you some spell charges back. Saving restores some HP.

  2. #42
    RNGesus
    Sweaty Dick Punching Enthusiast

    Join Date
    Jan 2005
    Posts
    43,241
    BG Level
    10
    FFXIV Character
    Lenette Valkyr
    FFXIV Server
    Gilgamesh

    Quote Originally Posted by Deejay View Post
    I didn't enjoy the whole battle system. Having a set amount of spells you can use is kinda boring to me.
    It's the same thing as having MP/Mana.

    Edit: Beaten.

  3. #43
    Corwens a slot
    Join Date
    Apr 2006
    Posts
    4,115
    BG Level
    7

    Quote Originally Posted by Tyrath View Post
    It's the same thing as having MP/Mana.

    Edit: Beaten.
    I guess another alternative would be to have them recharge over a period of time.... like you can use each attack once/minute.... however I think they would have to add a weak default melee attack if all the timers are down, and it would definitely change how the game plays.

  4. #44
    Straight Ca$h Homie
    Join Date
    Dec 2005
    Posts
    10,931
    BG Level
    9

    I enjoy melee combat in action RPGs. Losing charges for melee oriented spells seems silly to me and takes the emphasis away from combat to resource management.

  5. #45
    Corwens a slot
    Join Date
    Apr 2006
    Posts
    4,115
    BG Level
    7

    Quote Originally Posted by Deejay View Post
    I enjoy melee combat in action RPGs. Losing charges for melee oriented spells seems silly to me and takes the emphasis away from combat to resource management.
    Most melee attacks do more damage, and each charge lets you attack for a period of time, rather than a single attack per charge. This makes them very different than other attacks. Making some attacks cost nothing would take (most) challenge out of the game. Being able to just spam spells until the enemy dies is awful.

  6. #46
    Straight Ca$h Homie
    Join Date
    Dec 2005
    Posts
    10,931
    BG Level
    9

    IMO combat would be more fun if there wasn't a bunch of Hold A to charge attacks. Why bother with melee spells when you can just choose a bunch of good range ones and go to town?

  7. #47
    RNGesus
    Sweaty Dick Punching Enthusiast

    Join Date
    Jan 2005
    Posts
    43,241
    BG Level
    10
    FFXIV Character
    Lenette Valkyr
    FFXIV Server
    Gilgamesh

    Quote Originally Posted by Deejay View Post
    IMO combat would be more fun if there wasn't a bunch of Hold A to charge attacks. Why bother with melee spells when you can just choose a bunch of good range ones and go to town?
    Because you prefer a more melee playstyle? It lets you have options.

  8. #48
    GATTACA!
    Sweaty Dick Punching Enthusiast

    Join Date
    Dec 2009
    Posts
    25,823
    BG Level
    10

    Quote Originally Posted by Deejay View Post
    I enjoy melee combat in action RPGs. Losing charges for melee oriented spells seems silly to me and takes the emphasis away from combat to resource management.
    I agree with Deejay. It's a matter of opinion so not sure why everyone is rushing to defend this battle system like it's perfect.

    I don't like the idea of not having an equipped weapon, and I hated the delay for the "taking weapon out" animation. The battle system felt clunky to me.

  9. #49
    Campaign
    Join Date
    Jun 2007
    Posts
    6,977
    BG Level
    8

    So whats the consensus so far? worth getting?

  10. #50
    RNGesus
    Sweaty Dick Punching Enthusiast

    Join Date
    Jan 2005
    Posts
    43,241
    BG Level
    10
    FFXIV Character
    Lenette Valkyr
    FFXIV Server
    Gilgamesh

    When I have multiple of the same spell, is it always better to boost/combine them to make better versions of the spell? Or am I ever gonna have use for keeping multiples of the same spell?

  11. #51
    Resident Moogle
    Join Date
    Mar 2007
    Posts
    13,196
    BG Level
    9
    FFXI Server
    Asura

    Quote Originally Posted by Takiwaki View Post
    So whats the consensus so far? worth getting?
    I'm undecided personally. I'm enjoying the game in the early hours (and I cleared the demo, so a bit of a head-start with save import), but the limited use of your skills and the repetition of environments/enemies irks me a tad. The fundamentals are solid enough though that I can't picture a sequel not improving upon it greatly, so I hope this one does well enough for that to become a reality.

    Quote Originally Posted by Tyrath View Post
    When I have multiple of the same spell, is it always better to boost/combine them to make better versions of the spell? Or am I ever gonna have use for keeping multiples of the same spell?
    Trying to figure that out myself Tyrath. Not looked in deep enough yet to see if you can fuse upgraded spells or not to make new ones.

  12. #52
    RNGesus
    Sweaty Dick Punching Enthusiast

    Join Date
    Jan 2005
    Posts
    43,241
    BG Level
    10
    FFXIV Character
    Lenette Valkyr
    FFXIV Server
    Gilgamesh

    Yeah I asked that before fuse became available, now I'm not so sure if I should be auto boosting everything lol.

    Also, saving Archfiends opens them up as allies? And what does sacrificing them do? I can't decide who to save and who to sacrifice @_@

  13. #53
    Ridill
    Join Date
    Jan 2005
    Posts
    19,023
    BG Level
    9

    Game is alright, I pretty much agree with Deejay and I think the game would be a lot better if you weren't so restricted by current spell and could at least use a weapon spell with a ranged spell, or could heal without losing the weapon, or use support spells etc. Just feels really rigid and the game doesn't flow smoothly at all. There's also a lack of spell variety but I can't say for sure how it looks at the end of the game.

  14. #54
    Relic Horn
    Join Date
    Nov 2005
    Posts
    3,250
    BG Level
    7
    FFXIV Character
    Rokku Swarfjaryn
    FFXIV Server
    Balmung
    FFXI Server
    Caitsith
    WoW Realm
    Kilrogg

    Quote Originally Posted by Tyrath View Post
    Yeah I asked that before fuse became available, now I'm not so sure if I should be auto boosting everything lol.

    Also, saving Archfiends opens them up as allies? And what does sacrificing them do? I can't decide who to save and who to sacrifice @_@
    Boosting is always better, fusing isn't a huge deal either, almost everything ends up as a quest reward at some point, and you can always just repeat shit to get more materials.

    And sacrificing Archfiends gets you their soul energy, but aside from that I'm not aware of any extra bonuses for it. I'm just sacrificing everything and then I'll go back and repeat to save them for allies later/when I'm capped.

  15. #55
    RNGesus
    Sweaty Dick Punching Enthusiast

    Join Date
    Jan 2005
    Posts
    43,241
    BG Level
    10
    FFXIV Character
    Lenette Valkyr
    FFXIV Server
    Gilgamesh

    Well I meant more in terms of the story. I sacrificed the first boss, then went back and saved him and the journal changed and asked if I wanted to overwrite my decision. So I'm not sure what all this saving and sacrificing affects @_@

    Also Black Rite costs seem to go up every time you use them? Is there a cap? Otherwise this shit is gonna get ridiculous >_>

  16. #56
    Resident Moogle
    Join Date
    Mar 2007
    Posts
    13,196
    BG Level
    9
    FFXI Server
    Asura

    4 exclusive offerings for NA users, get them while the codes still work - http://blog.us.playstation.com/2013/...keiji-inafune/

  17. #57
    Yoshi P
    Join Date
    Aug 2006
    Posts
    5,176
    BG Level
    8

    Thanks for the heads up Kaisha, grabbed all four.

  18. #58
    New Merits
    Join Date
    Jan 2009
    Posts
    213
    BG Level
    4
    FFXIV Character
    Matthias Moraga
    FFXIV Server
    Goblin

    Thank you! I also snagged these as well. They are still up as of this post.

  19. #59
    Corwens a slot
    Join Date
    Apr 2006
    Posts
    4,115
    BG Level
    7

    "Please note: these vouchers, once depleted, are gone forever."

    What does that mean? I see that it removes them from the list of items you can receive? I guess they are saying you can't re-download the items in the future like you can with normal games/dlc?

  20. #60
    Resident Moogle
    Join Date
    Mar 2007
    Posts
    13,196
    BG Level
    9
    FFXI Server
    Asura

    I assumed it was referring to the codes they're providing can only be redeemed X number of times before becoming invalid to new folks trying to get them. Not really bothered to check if I can grab my pre-order skills on a new character, but I would assume I can.

Page 3 of 4 FirstFirst 1 2 3 4 LastLast

Similar Threads

  1. Soul Nomad™ & the World Eaters
    By SephYuyX in forum Gaming Discussion
    Replies: 19
    Last Post: 2007-10-22, 18:00