Page 14 of 15 FirstFirst ... 4 12 13 14 15 LastLast
Results 261 to 280 of 299

Thread: D3 builds thread     submit to reddit submit to twitter

  1. #261
    Banned.

    Join Date
    Oct 2006
    Posts
    10,115
    BG Level
    9

    Quote Originally Posted by Setsuko View Post
    swarm, darts, grasp of the dead, spirit walk. doesn't really matter just use swarm and run. and bears for elites.
    Much appreciated.

  2. #262
    Cerberus
    Join Date
    Jun 2007
    Posts
    424
    BG Level
    4

    Quote Originally Posted by Thunder View Post

    tank wd things

    currently i'm at 31k hp, 4.9k armor, 350-400 resists, 11k dps, 350+ LoH
    build is rain of toads, SW healin journey, grasp, wall, mass confusion stun and SH siphon
    passives are bad medicine, jungle fortitude, and spirit vessel
    might change spirit vessel to something else though since rain of toads is 34 mana/sec and my mana regen is currently at 30

    is this good enough to clear act 1?

  3. #263

    Sweaty Dick Punching Enthusiast

    Join Date
    Dec 2008
    Posts
    3,097
    BG Level
    7

    I'd say certainly. If you have any trouble, I'd suggest you try acid rain instead of toads(the increase area rune) + VQ instead of bad medicine(but then maybe add something else for damage, even toads, since acid rain isn't exactly the best DPS).

    When I tried tanky WD I steamrolled through act1 with only 460 LoH (don't remember resists/hp/armor exactly but it wasn't too far off from yours if not lower) and had SUCH an easy time with it. If you like it enough to keep going there are a lot of pretty cheap iLv63 blues that have two stats for ~<50k. That's the gear I got(and npcd after I fell in love) and went between combinations of int, vit, allres, and armor. It's been sort of 1 allres = 10 armor. I try and balance the % reduction between armor and allres since as they get higher they give diminishing results. And obviously throw vit/int in places where it's easy(whatever you find cheap on AH).

    I'm at 700-800 resists, 5.8k armor, 12k dps, 44khp, 40 mana regen(kind of important if you run VQ rain/bears) and 1k LoH(only amulet and weapon - pretty shitty DPS weapon, too - only 773) with some semi-decent stuff thrown here and there and I can do all of the content ezpz, and most of it straight tanking. I only have to switch to DPS when I spot a goblin. You will NOT be able to kill them reliably with only tank gear

    I'm really enjoying acid rain and bears with spirit walk/honored guest, soulharvest/siphon, bigbadvoodoo/raindance, and massconfusion/the 20% dmg one(I'm going between this and the stun.. the stun's cool, but because I can stand in the area np I do love popping BBV and MC and raping tits). I love garg and his acid cloud for LoH or stun, but he's still not so practical. I'll also mess around with horrify every now and then for the extra CC and double armor but meh, I like a high CD spell for that "last slot" so to speak. It's so cool because a tanky WD has a bit of room for abilities/passives/etc which make for completely different builds while a DPS WD has pretty much one cookie-cutter build that centers around splinters.
    Lots of LoH wd tanks do use rain of toads though. I tried it and felt it was kind of meh(despite me HATING VQ builds when I was doing splinters) since the dps doesn't compare to bears and neither does the LoH compare to acid rain. Bears are so cool, too. Now if only they would hotfix or patch the fucking game already because bears are a bit unwieldy right now

    Oh, and later on you can fool around with on-hit effects like freeze and stun and do some pretty cool stuff with lots of DoTs like whatever LoH spell you use, grasp, pet auras, etc etc for perma stun/freeze on bosses lol(I haven't tried, just keep hearing about people doing it)

    one last thing before bed: don't neglect block% on shield. Even cheap ones(sub 50k even) can have 20% with decent armor. Or like 18% with other stats on it as well

  4. #264
    Cerberus
    Join Date
    Jun 2007
    Posts
    424
    BG Level
    4

    Quote Originally Posted by Thunder View Post

    I'm really enjoying acid rain and bears with spirit walk/honored guest, soulharvest/siphon, bigbadvoodoo/raindance, and massconfusion/the 20% dmg one(I'm going between this and the stun.. the stun's cool, but because I can stand in the area np I do love popping BBV and MC and raping tits). I love garg and his acid cloud for LoH or stun, but he's still not so practical. I'll also mess around with horrify every now and then for the extra CC and double armor but meh, I like a high CD spell for that "last slot" so to speak. It's so cool because a tanky WD has a bit of room for abilities/passives/etc which make for completely different builds while a DPS WD has pretty much one cookie-cutter build that centers around splinters.
    Lots of LoH wd tanks do use rain of toads though. I tried it and felt it was kind of meh(despite me HATING VQ builds when I was doing splinters) since the dps doesn't compare to bears and neither does the LoH compare to acid rain. Bears are so cool, too. Now if only they would hotfix or patch the fucking game already because bears are a bit unwieldy right now
    what passives are you using? VQ obviously, but what about the other 2?

  5. #265

    Sweaty Dick Punching Enthusiast

    Join Date
    Dec 2008
    Posts
    3,097
    BG Level
    7

    Jungle fort and spirit vessel.

    Vessel for the stupid kind of shit that'll get you every now and then. And I never swap to magic find gear unless spirit vessel hasn't been popped.

    Sometimes I want to use bad medicine, but spirit vessel's -2sec for spirit walk is an unquantifiable amount of damage mitigation in itself and the utility of the reraise is second to none, I think.

  6. #266
    Cerberus
    Join Date
    Jun 2007
    Posts
    424
    BG Level
    4

    so i pted with a tank wizard last night for act 1 butcher run, and i realized that even with 30-31 mana regen i still OOM with just rain of toads...
    also realized that my build isn't doing well against a single yellow elite (those with no packs) and the butcher since my siphon basically becomes useless then
    maybe change to something like splinters or flaming dart for single targets? which is more effective with LoH?
    maybe even wall of zombies pile on since it deals 750+%?

    or should i take out bad medicine and change rain of toads to firepit? been hearing alot about its LoH
    maybe use ptv, spirit vessel and jungle fortitude?

  7. #267

    Sweaty Dick Punching Enthusiast

    Join Date
    Dec 2008
    Posts
    3,097
    BG Level
    7

    Why so adverse to VQ?

    Pile on is once every 25 seconds or whatever and 765% every 25 seconds is ridiculously bad. Single target spells are 100% life return except splinters which add up to 100% and the fire dart which is 100% too. Firepit is no different than rain of toads, really. It's 50% return vs 66% return.

    I suggest you try an act1 run, maybe solo, with VQ, a new helmet or knife with +~10 mana regen, acid rain, and bears. Butcher becomes you standing in his shit and spamming a rainbow of bears through his stomach. And you can't much beat a spell with 3x 236% weapon damage for dps.

    Lots of people do the low-mana intensive route with either rain of toads or firepit and I just don't get it c.c it's speed is ridiculous, like you said, against single targets which only include champions and bosses but when you do fight those you feel terrible. PTV will make mana still a non-issue if all you use is firepit and flaming darts but I still don't think it out-utilizes acid rain and bears. Acid rain is superior LoH and bears is superior damage even if your darts/firepit are increased by 20%. To me, it's trading a helmet slot without mana regen for more damage and sustainability.

    My only regret is when I'm facing a caster-type champ or elite and they keep running away. And if they have affixes like nightmare or waller the fight kind of degrades into me using acid rain for my only DPS because bears have such limited range(especially when they didn't want to walk up slopes or past even candles) which is comparable to firepit and rain of toads. Difference between bear DPS and acid rain DPS is night and day (to which I'm insinuating bears is much better dps than toads or firepit).

    And I still like siphon on bosses. Ideally you'd drop it for something better on a boss like horrify if you're not using it but blizzard doesn't want people to change their spells for whatever reason. Siphon is always at least a passive +130 int on bosses, but what I would not be able to give up is a passive +390-650int buff during everything else besides a boss fight (since I can expect to at least have 3 guys siphoned at a time even if I'm burning it for only the CD for VQ)

  8. #268
    Cerberus
    Join Date
    Jun 2007
    Posts
    424
    BG Level
    4

    well i tried vq i think during hell? didn't like it that much, but maybe because my build was bad that time

    so acid cloud, zb, siphon, SW healing journey, BBV rain dance, and mass confusion?
    passives will be jf, sv and vq?

    i need to have a minimum of 40 mana regen for this to work right?

    why do you need both acid cloud and zb anyway? isn't that like a huuuuuuuuge waste of mana really quick even with vq?

  9. #269

    Sweaty Dick Punching Enthusiast

    Join Date
    Dec 2008
    Posts
    3,097
    BG Level
    7

    I use honored guest for SW. Healing journey isn't much hp regen compared to the mana regen(sort of how siphon is opposite that)

    40 mana regen + VQ makes it very easy to maintain acid rain and bears, yeah. Acid rain is extremely mana intensive(highest cost in-game?) but you don't spam it like you would rain of frogs. You can drop it down once every 2 casts of bears or something. It's a nice little juggling act between bears and acid rain since one is for living and the other for damage, so the more you need to live(bad champ/elite affixes) you go for more rain, and if you don't need perma 100% health regen then you spam bears. For efficiency's sake I need to be able to trade survivability for speed depending on what's going on in-game without going insane and since you can't do it with gear(limited space) or abilities(fublizz) I found only acid rain vs bears can do that.

    With vq up I can just barely use bears 100% of the time, so I do oom if I stand still and spam bears at 1.4 a second, but between casting SW and even getting time to regen mana from maybe sidestepping an arcane laser, step out of chains for a second, avoid freezing, etc etc I have 0 problems with mana.

    Hope you fall in love with acid rain like I did. Make sure you pay attention really well to the kind of healing it does for you and learn to stagger it appropriately.

  10. #270
    Cerberus
    Join Date
    Jun 2007
    Posts
    424
    BG Level
    4

    maybe i'll try and switch acid rain with rain of toads until i get better mana regen, should be even more mana friendly

  11. #271
    Ollieyk
    Guest

    Anyone have any input on this build I'm using? I'm lacking on LoH equipment (apart from using an amulet with 380~) so it's a mixture of DPS with some Warcry scattered in there for defence bonus. The main target was keeping myself alive though. Definately feel like it could be improved upon though so any input would be good.

    http://us.battle.net/d3/en/calculato...Vik!bdg!ZcZcab

  12. #272
    Certified Enhancement Shaman
    Join Date
    May 2008
    Posts
    1,871
    BG Level
    6
    FFXIV Character
    Meph Taru
    FFXIV Server
    Diabolos

    http://us.battle.net/d3/en/calculato...VPk!bVe!YcacZc

    thats what Im using, some use Furious Charge > Dreadnought as secondary for some extra heals.
    Ive never used LoH

  13. #273
    The Shitlord
    Join Date
    Feb 2008
    Posts
    11,560
    BG Level
    9
    FFXIV Character
    Kharo Hadakkus
    FFXIV Server
    Hyperion
    FFXI Server
    Sylph
    WoW Realm
    Rivendare

    I geared for life/sec. I'm sitting at about 1200 right now, and as long as I don't get 1-shotted I do okay.

  14. #274
    I'm almost as bad as Mazmaz
    Sweaty Dick Punching Enthusiast

    Join Date
    Jul 2008
    Posts
    25,978
    BG Level
    10

    So I've been playing with this WD build in NM and I've been rather enjoying it. Dogs reduce their own damage. I reduce the dogs damage. It's all good.

    I just wanted to know if there will come a time when the -40% damage to my pets just won't be enough to keep them alive anymore.

  15. #275
    Pens win! Pens Win!!! PENS WIN!!!!!
    Join Date
    Nov 2006
    Posts
    4,918
    BG Level
    7
    FFXI Server
    Bismarck

    really wondering how to boost Monk DPS up, I am sitting at like 14k, with 1000 all res, 20% crit rate and 30k HP. 960 base damage weapon.

  16. #276
    Nidhogg
    Join Date
    Aug 2006
    Posts
    3,783
    BG Level
    7
    FFXI Server
    Ramuh

    Quote Originally Posted by Mythe_Seraph View Post
    really wondering how to boost Monk DPS up, I am sitting at like 14k, with 1000 all res, 20% crit rate and 30k HP. 960 base damage weapon.
    Are you at 2~ atk speed and 300~ crit damage%? I know monks get up to nearly 50-80k depending on dex from there.

  17. #277
    Pens win! Pens Win!!! PENS WIN!!!!!
    Join Date
    Nov 2006
    Posts
    4,918
    BG Level
    7
    FFXI Server
    Bismarck

    so focus on a fast weapon/attack speed and crit dmg % where I can add it?

  18. #278
    Ollieyk
    Guest

    I noticed a decent jump in DPS upping my Crit chance % / crit dmg %. After they messed with attack speed I would assume Crit Chance % would produce better results than att speed with a decent dps / high attack rate weapon? No idea really though as I've not touched any attack speed gear since the patch.

  19. #279
    Banned.

    Join Date
    Oct 2006
    Posts
    10,115
    BG Level
    9

    Quote Originally Posted by Rhyis. View Post
    So I've been playing with this WD build in NM and I've been rather enjoying it. Dogs reduce their own damage. I reduce the dogs damage. It's all good.

    I just wanted to know if there will come a time when the -40% damage to my pets just won't be enough to keep them alive anymore.
    Yes dogs become rather useless in hell, but its manageable. I tried a build with life regenerarion gear, on act1 inferno, it was ok but some mobs just hit too hard and dogs last even less than my follower.

  20. #280
    Nidhogg
    Join Date
    Aug 2006
    Posts
    3,783
    BG Level
    7
    FFXI Server
    Ramuh

    Quote Originally Posted by Mythe_Seraph View Post
    so focus on a fast weapon/attack speed and crit dmg % where I can add it?
    Pretty much without sacrificing any crit chance you've already got, yeah. Something like this:



    A lot of monks are running MoE: Backlash and Sweeping Wind: Cyclone with this as well.

Page 14 of 15 FirstFirst ... 4 12 13 14 15 LastLast