Can someone explain to me the Sweeping wind/quickening build glitch for monk? Someone says that quickening is proccing off normal hits instead of crits and Sweeping wind added on just makes you have infinite spirit? Does anyone know the build to do this?
Edit: Looked into a it a little more, looks like normal hits dont proc it, but sweeping wind during the animation does.
Can you post the build for that?
I really appreciate the help. Also, can you explain to me how your Keys 1 and 2 are both defensive skills in your previous post to this? I see you using Serenity and Breath of Heaven. My Key 2 isn't a defensive skill, it's an offensive skill. Can you change this? o.O if so how
elective mode. turn it on. options > gameplay.
allows you to assign any skill to any mouse button or key regardless of category
Have to go in mennu and click the elective mode box, then use the arrows in the skill menu to switch around to defensive/offensive skills.
http://us.battle.net/d3/en/calculato...ifQ!YXe!YbYZYb This is one of the sweeping wind + quickening FoT bug builds I found, can move around some skills depending on what you're doing.
this is me atm
http://us.battle.net/d3/en/calculato...lfm!ZXb!aaaaaa
loving it
Wizard builds all seem to be lower level ones so here is a link to want i use at level 57
Linky
You guys really need to use magic weapon and energy armor
Yeah, like mentioned, just use elective mode. I don't think the default right-click skills are that great, so I just use two primaries.
Anyway, I forgot to mention, but another thing you can try once you hit 54 is this build: http://us.battle.net/d3/en/calculato...XTk!Xdg!acaZaa
Spoiler: show
I was using the aoe stun right click move with the 7 something attack move with the chance of stun. Worked great in nightmare but I'm rarely stunning anything in Hell mode. Once again I really appreciate all the help. Looking forward to trying these new thugs out :3 and I'd anyone wants to play together I'm more than down. Been playing with this demon hunter lately but he's next to useless. Dies so much haha. But anyways. Near the end of act1 in hell mode if anyone wants to team up.
Elemental Arrows with Fear Proc is OP. I thought the 40% proc rate would be diminished in Inferno but it's just as strong as any other difficulty (not like you need it on any difficulty pre-Inferno). Kite mobs until they're funneled then Fear them anytime they get close. GG
I'm currently using:
http://us.battle.net/d3/en/calculato...dki!ceV!ZZbZaZ
Thinking about replacing Turret with Rain of Arrows, I like that one. Or the Rapid-Fire. Both seem good. Rain of Arrows is a timer, And takes up no Hatred though... Like to save my Hatred for Ice Arrow. In-between Bola Shot and Grenades+Clusterbomb right now. The Grenades+Cluster Bomb are actually quite effective...
Use Vault mostly as an escape route, though i think Smoke Screen is better for that, So may toy with it, especially with the movement speed trait.
As far as my Passive, i Use the Archery one because I'm currently using a 2-handed bow, that brings my Damage up to 902.?? (I'm level 31). I'm enjoying Demon Hunter, I could probably replace my bow with something stronger and stack more DEX to push my Attack higher, But i got a strong DEX/Mild VIT build going so I'm not 1-shotted if i get stuck wrong-place/wrong-time.
Man this game is fun :X
Edit: Also, I think Caltrops are ridiculously broken with Jagged spikes i think. I can lay a trap and anything inside it takes damage so quickly its usually dead before my first cluster-bomb explodes... Its a friggin' death trap of slow. I think its 45% of your weapon damage is dealt every second or so... drains them quick. Most of the enemies I fight now (Act 3, near the end) die within 2-4 Seconds of walking in the Caltrop.
Started using: http://us.battle.net/d3/en/calculato...kTP!geV!accaYZ today in inferno Act 1. Gonna try to farm Act 2 tomorrow with it to see how bad I get owned. It completely dominates all Act 1 rare/elite packs.
I use a blue 808 dps 2h. My stats are about 100-170 resists in all(probably going to hold me back in act2), 5k armor, 46k hp, 9200dps. I was also thinking about changing the warcry rune to 50% resists to see how that works.
Can someone explain to me Spirit Walk for the WD? Does it make me immune for the duration like smokescreen?
it absorbs half your hp in damage
http://us.battle.net/d3/en/calculato...dQR!cVU!acZZbZ
current build for WD. kinda hard with plauged mobs but it gets the job done very well otherwise