Wrath ∞f the Berserker
Ever since they put out the character build planner I've had my sights set on using wrath of the berserker and making it last for as long as possible. After some trial and error I've come up with a proof on concept for keeping wrath on full time. Instead of trying to perfect this build in secret I've decided to share it with everyone.
Required Skills
A. Wrath of the Berserker :: 120s cooldown :: 15s duration
Rune → Thrive on Chaos [+1s duration per 25 fury generated.]
B. Bash :: +6 Fury per hit
Rune → Instigation [+6 additional fury per hit.]
C. Sprint [-20 Fury, instant cast, instant recast]
Opt. Throw Weapon
Rune → Dread Bomb [-All fury per hit.]
Theoretically, if you can reach an attack speed of 2.09 attacks per second you can generate enough fury to keep wrath up forever.
Important Notes
Dread Bomb - I choose dread bomb because in order to increase the duration of berserker you need to actually generate fury. You can't increase the duration by bashing things at max fury. If you want a multi-target attack besides revenge this is the one I'd recommend using.
Sprint - Sprint has an instant cast and an instant recast. This means you can spam it to use fury and it won't interrupt your attacks. Keeping wrath up when you have enemies is pretty easy. If it goes down it's most likely because you ran out of enemies to attack. Sprint allows you to get to or find enemies much faster than normal.
Bash over frenzy - Bash with instigate will actually generate more fury than frenzy at 5 stacks. Compound this with the fact that you need to bring frenzy up to 5 stacks in the first place and bash became the obvious superior choice for a proof of concept.
No crowd control - Perhaps the
most important part of this build. With wrath active you can't be cc'd. You can't be frozen, you can't be feared, you can't even be caught in diablo's cages.
Attack speed - While a 2.09 will technically work I believe it is important to overshoot it so you have room for running to enemies, using revenge, etc.
Dual Wield - +15%IAS, does anything more need to be said? This could potentially be very helpful to the build.
Mighty Weapons - If you want to use a passive slot for weapon master, mighty weapons will actually generate more fury than a dagger can.
Superstition - This is a great passive for the build. Not only does it provide a 20% magic defense mechanism but you also generate fury incredibly fast when inside a dot effect.
Critical Hits - Using wrath increases your critical hit chance by 10%. If you want to combine this with battle rage[into the fray] you could possibly generate fury even faster. Or possibly utilize a slower weapon.
Dodge - Wrath increases your dodge rate by 20%. If you choose the Rush rune for sprint you should have an additional 12% at all times. This means you can have a barb running around with at least 42% dodge at all times.
Life Leech - Since this build requires really fast weapon swings, life on hit weapons are highly recommended.
Proof of concept video
http://www.youtube.com/watch?v=4tg6SMLonQ8 - This fight was performed against hell diablo since I don't have the gear nor the ability to fight most inferno bosses.
The test build for the video was this:
http://us.battle.net/d3/en/calculato...SVk!beY!Yccccc I used a mighty weapon with 19% IAS, a 15% IAS ring, and 14% IAS gloves.
Currently I'm using this build to work out any kinks:
http://us.battle.net/d3/en/calculato...PVk!beX!Ycaccc
Afterword
I've only been testing the build on act 1 inferno for a little while, but it seems to work rather well. There is a lot of button mashing so it's definitely not a laid back build that doesn't require much attention. I'm looking forward to seeing how people take my core build and change it to suit themselves.