You guys fail to tell me what kind of witchcraft you're using![]()
I guess it's pretty interesting that some people get certain events all the time and other people might never see it. RNG at its finest I suppose.
You guys fail to tell me what kind of witchcraft you're using![]()
I guess it's pretty interesting that some people get certain events all the time and other people might never see it. RNG at its finest I suppose.
I currently have 220% Magic Find with 5 stack N valor and been farming Act II. I'm curious how much MF do you guys all have with 5 stack NV?
164% with a 5 stack. Gear isn't great, though. And i switch into most of it before i make the kill.
I can't imagine switching gear like that without the script. I just full time mine.
311% with gear swap
75 which is only from NV.
I find gearswapping not fun and as a barb its rather difficult to kill something when you lose 80% of your resists and health and have to get into melee with it.
All the more reason for them to completely remove the ability to swap-in Magic Find just for killshots.
Or... you could just do as syntex does and just don't bother switching at all? Either way is fine, but why remove the latter completely just because you favor the former yourself?
...because, by allowing last-second MF gear-swapping for killshots, you're encouraging scripts/third-party-software and putting melee at a big disadvantage.
Magic Find should be a stat you're willing to make a compromise for by dropping some defense/offense... not to mention rolling high magic find on otherwise great gear should be way more valuable than it currently is.
As someone mentioned before, the lowest amount of MF you have equipped during any aggro/fight/etc. should be the only MF value that applies to the kill.
If Blizzard is that pissed off about the gear swapping, they should just make it so that swapping gear drops all NV stacks. With that in mind, they could add a toggle that lets you lock your equipment so you don't accidentally swap a piece. Holy crap, we need a fucking brain trust to come up with this shit. People can swap gear if they want to for Pot Breaker 4000™, but I'll just be killing shit faster and getting my guaranteed rares. I bet it would take one of their coders literally like a day to fully implement this into the existing routines for equipping gear. In fact, they already have the code for it since it wipes stacks when you are retarded and drag one of your abilities off the bar.
...or Blizzard can just keep listening to people bitching and rolling around in the piles of money from the RMAH.
Any specific spot for rapid post 51 leveling? On my 4th character now and I still haven't found anything really awesome after 50.
Swapping eating NV stacks is dumb. Find something new you could use? Too bad, wait until next game.
Could just make it so hits on a target constantly calculate an average of MF. DPS gear have like 85% with NV? Okay, you hit that mob 50 times for 85%. Suddenly doing that killing blow at 250% won't give you 250%, but instead 88% with the 51st strike.
As is, I'm not fond of MF being averaged between players since it doesn't seem like default loot rates improve the more people enter the game like D2 did. As others have noted in the past, there's no real benefit to making the mobs harder on yourself if they don't reward better. Sure, the mob damage buff is gone, but stuff takes longer to kill and focusing on the same targets 100% of the time just doesn't happen with no real form of tanking/holding a mob's attention for long periods present.
Oh well. I'll just try to enjoy having my no luck on drops, waiting in fear for the next nerf to the abilities I shifted to using after the last nerf.
heh, i'm not too worried about them nerfing the abilities i'm using: it's better to just assume they will nerf anything you find effective and i am not at all being facetious. as long as DH maintains an edge as the most productive farmer of all the classes then people will cry for balance. and it's far easier to restrict one class as opposed to buffing all the others at the same time.
It's no worse a limitation than the existing 'no swapping skills' rule. In addition, I'd rather they not have to send even more damn data to the servers to be computed. That's a huge computational load considering it would have to be taken into account for every single action against a monster that every single character ever fights which is easily orders of magnitude more computing than even generating the loot. The rubber-banding is bad enough already, no need to make it worse when we can keep it simple.
However, that bring up an interesting topic, since we all know people like to bitch, but I am curious about the feedback. Would people prefer some sort of gearing restriction to prevent the MF substitution (could even do something comparable to WoW where you cannot change gear while 'in combat', or make it a town only restriction to prevent the loss of NF after finding a new piece of gear) or would they rather deal with people subbing in the MF gear?
Combat or town only would be about the most sensible solution, but you'll still get people exploiting it in multiplayer games by trying to port out while someone else distracts the last mob, so it's really just lengthening the situation we have now while punishing soloists further.
Perhaps as another silly alternative, let achievements earned determine an MF rate that, unless gear is higher, will override equipment values. Could be something like 75-100% MF per 1000 points, and thus after 3000 points, gear swaps aren't needed all that much.
I still like the idea of removing MF/GF as a stat entirely, except for NV. Maybe combine that with increased NV stack cap.
anyone know if gold drops are affected by # of players in the game?
Stopping gear swapping like they stopped changing abilities mid-combat would be so dumb..
I'm pretty sure all classes that play tanky need at least a few pieces of gear to swap into for goblin killing. I know I do on my WD - especially since they screwed bears up this last patch.
Swapping gear just calls for so much more diversity and "fun". Endgame is always about small optimizations and I would be upset if I couldn't have pieces of gear that I could swap into depending on what I'm about to do. Currently, all I can think of is magic find gear for elite/champ/boss killshots, and dps for goblins. Maybe I could somehow optimize elite fighting by having different gearsets for elites and for killing trash. But that's not even that useful since it's easy enough to do now. But I hope that with the further expansion of the game there will be areas of the game where swapping gear can be beneficial.
And I'm not talking about scrips, either. I'll use them without a care in the world, but you can still benefit from swapping a pair of gloves, helmet, etc etc. Or changing entire gear sets before knowingly starting an instance battle or something. Idk, there are so many things that could benefit from gear swapping.
But seeing as how they removed being able to change skills during combat (I say this because they don't want the game played without neph stacks up) I don't have high expectations of blizzard's D3 team. How can swapping skills be exploitable if it takes a few seconds for them to be usable(including passives)?
do follower buffs only affect you if they're alive?
Considering you can only have followers solo, yeah.