Got a Gehennes or however its spelled about a week ago, but thats the only worthwhile pattern I've had drop in the game.
Got a Gehennes or however its spelled about a week ago, but thats the only worthwhile pattern I've had drop in the game.
Thinking about coming back since 1.0.5 looks interesting, what do I need to know about the difference between current DH and the DH of olde (haven't played DH since well before paragon levels came out). What legendaries are normal/good/a staple? What gearing pattern is there now, I quit back when DH was originally nerfed. Any other stuff would be helpful.
Were you rich before you quit? Talking like 300m+. If not, entertaining the thought of buying higher end sets/legendaries is pretty silly. Otherwise, I'd say anything over Monster Power 3 introduces a pretty steep gear wall if you're actually trying to maintain balanced stats and not go glass cannon. The importance of Smoke Screen has been pretty much been replaced with Shadow Power: Gloom with a dash of just dodging shit. Otherwise, whatever offensive skills you used then are probably the same-ish now.
http://us.battle.net/d3/en/profile/Q...7/hero/2454005
So, finally I've upgraded my boots for 2pcs Nat set.
My gears upgrade plans : Bracer with min 150+ vit/dex/50AR/4% crit > Inna pants > Vile ward or Nat reflection > Inna belt or Witching hour.
Currently only have like 60m to spend, and probably I can buy up to Vile ward or Nat reflection stage. Am I going at a right path, or should I upgrade other slots first?
Witching Hour > Inna's imo
Try and get some Lacuni's Bracers with decent crit and attack speed, don't under estimate the power of attack speed, it paired with crit and crit damage imo is one of the most powerful stats in the game.
Well, while lacuni would be good, but given the limited budget, which one would be cost efficient?
1) offensive lacuni with a defensive pants, or
2) inna pants with a 'defensive' bracer
I would think that Jousting mail + strong arm would be the better combo til you get some more $$
This dropped on inferno MP3, bug or am I missing something? Do items roll with a higher required level than item level? Dont think ive seen that before?
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The bug seems more in the fact the item is 54 instead if 58+, but the affixes making it 60 doesn't seem off. Though, it being a follower item may skirt the 58+ adjustment.
It's already known that merc relics/trinkets are bugged and can even roll required level below 58 which shouldn't be possible in inferno.
Does anyone know of some good cheap starting legendaries for Monk? I managed to get an Inna's Radiance for like 200k with vastly superior stats to any yellow around and was wondering if there are any other cheap good legendaries I am missing.
Wom Khim Lau can be decent I think, I don't know anything about staff monks.
If you can manage to find a decent echoing fury with a socket for cheap, that weapon is always really nice for monk. Also, you can get Blackthorne's pants for pretty cheap if they are a meh roll, and it's a guaranteed ~370+ loh, 90+dex/vit, and 10%+ life, excluding the random props, so it's nice for sustain and health. Also, right now it may be a little out of your price range, but as the legendary prices continue to drop, if you can get a natalya's boots/ring combo, the (2) passive for +7% crit hit chance is really nice for monk, since both of those items are guaranteed to roll dex as well.
That's actually really interesting. I was hearing something the other day about how offhand damage doesn't matter much for Monk, would getting something like Won Khim Lau with all it's great damage stats then a lower DPS offhand with high life on hit to make up for it's lack of that be worth it?
I'm not sure about other classes but I know offhand damage on barb doesn't mean shit for anything but your second swing when you are dual wielding, could have like a base damage of 100 with a bunch of crazy stats to enhance your dps overall (crit damage %, attack speed, primary and vit.) I would think that would apply for every other class as well, also if you do plan on getting an echoing fury, you'll probably be wondering about the attacks increase by 0.2x - .25 yes that will augment your offhand it's not just the fury itself.
I'm not trying to jump on you since I've perpetuated myself, but for the most part if you're barb, chances of you being a ww barb is pretty damn high. Offhand damage DOES matter.
The above was spread around when Alkaizer first started streaming himself and made ww barb go from open secret (people knew about the build, but nobody really cared too much) to the "OMG WW BARB OP" status that it is today. Back then when we had no MP, the guy focused on pure speed exp build. Trash mobs back then died ridiculously fast when your DPS is beyond 90-100k, thus the guy offhanded himself a very weak but stat-focused weapon. This kept trash mob alive long enough to generate fury for him as he rushed to the next pack, but powered up his mainhand as well (which RLTW whirlwind damage were based off of).
If you want to be able to tackle upper MP levels efficiently as you do at lower MP levels, you need a good offhand to complement your mainhand (for ww barb anyways). A fast offhand is also very nice as whirlwinds generate by RLTW are heavily dependant on IAS.
Here's the major details:
http://us.battle.net/d3/en/forum/topic/6037344497
A snippet from the above post if you're just interested in whirlwind mechanics:
Spoiler: show
Simply put, here's some cliffnotes:
• Total attack is helluva important.
• It's highly preferable your offhand is FASTER than your mainhand, speed-wise.
• Offhand damage is a major factor unless you farm MP0-1. Take higher DMG offhand with usual positive affixes.
• Alkaizer made ww barbs infamous.
• ww barbs are also known as "spin-to-win"ers or barbarinas (ballerinas)
• I like chow mein.
What's that mean for Monk though? For instance if I say I want to spend 1m gold on weapons (about all I can afford right now) I could buy an 800k Won Khim Lau with like 850 DPS + Dex + Crit and then drop a low amount of money on Crit+Socket+800ish Life on hit with lower DPS (like 600) to make up for the life on hit loss and such.
For monks, you want both weapons to be good in DPS. There isn't a mechanic that is comparable to ww, so offhand is just as important as your mainhand (unless you're going shield).
Try finding weapons with a good APS (1.3-1.4+) or weapons with IAS on them along with life on hit or life steal (both at once may be pricey). Echoing fury remains one of the top "fast" legendary weapons you can buy, but something like WKL works.
I'd honestly just check rares first, since they tend to be cheaper due to having to compete with cheap legendaries.
For example, I'm checking atk speed, life on hit and come up with a fist weapon that has atk speed along with 600 loh, but no socket/crit dmg, DPS 1015.5. It's 150k right now (truth affliction is the name).
You're not likely to get a socket/crit dmg/loh that you specified for cheap cheap, unless you're ok with a DPS of like 200-400 (which isn't really worth the total damage plunge).
http://us.battle.net/d3/en/profile/Miz-1348/hero/20639
Suggestions on which piece of gear to upgrade next?
I'm no expert on wizard, so I could be completely wrong, but seeing as how you don't have 24% ms on gear, if you have the money for it, you could buy a pair of chc lacuni to speed up your farm/exp runs, while boosting your dps if it has some int combined with the ias/chc.