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  1. #681
    Bagel
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    Unicorn
    WoW Realm
    Thrall

    Got a Gehennes or however its spelled about a week ago, but thats the only worthwhile pattern I've had drop in the game.

  2. #682
    E. Body
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    Thinking about coming back since 1.0.5 looks interesting, what do I need to know about the difference between current DH and the DH of olde (haven't played DH since well before paragon levels came out). What legendaries are normal/good/a staple? What gearing pattern is there now, I quit back when DH was originally nerfed. Any other stuff would be helpful.

  3. #683
    Ridill
    Join Date
    Feb 2007
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    Were you rich before you quit? Talking like 300m+. If not, entertaining the thought of buying higher end sets/legendaries is pretty silly. Otherwise, I'd say anything over Monster Power 3 introduces a pretty steep gear wall if you're actually trying to maintain balanced stats and not go glass cannon. The importance of Smoke Screen has been pretty much been replaced with Shadow Power: Gloom with a dash of just dodging shit. Otherwise, whatever offensive skills you used then are probably the same-ish now.

  4. #684
    Cerberus
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    Jun 2007
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    424
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    4

    http://us.battle.net/d3/en/profile/Q...7/hero/2454005

    So, finally I've upgraded my boots for 2pcs Nat set.

    My gears upgrade plans : Bracer with min 150+ vit/dex/50AR/4% crit > Inna pants > Vile ward or Nat reflection > Inna belt or Witching hour.

    Currently only have like 60m to spend, and probably I can buy up to Vile ward or Nat reflection stage. Am I going at a right path, or should I upgrade other slots first?

  5. #685
    Can you spare some gil?
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    Feb 2009
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    Witching Hour > Inna's imo

    Try and get some Lacuni's Bracers with decent crit and attack speed, don't under estimate the power of attack speed, it paired with crit and crit damage imo is one of the most powerful stats in the game.

  6. #686
    Cerberus
    Join Date
    Jun 2007
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    Well, while lacuni would be good, but given the limited budget, which one would be cost efficient?

    1) offensive lacuni with a defensive pants, or
    2) inna pants with a 'defensive' bracer

  7. #687
    I enjoy tapping my sisters fine ass
    Join Date
    Aug 2006
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    I would think that Jousting mail + strong arm would be the better combo til you get some more $$

  8. #688
    alt
    alt is offline
    Sea Torques
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    May 2006
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    Fenrir

    This dropped on inferno MP3, bug or am I missing something? Do items roll with a higher required level than item level? Dont think ive seen that before?


  9. #689
    Ridill
    Join Date
    Feb 2007
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    The bug seems more in the fact the item is 54 instead if 58+, but the affixes making it 60 doesn't seem off. Though, it being a follower item may skirt the 58+ adjustment.

  10. #690
    Can you spare some gil?
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    It's already known that merc relics/trinkets are bugged and can even roll required level below 58 which shouldn't be possible in inferno.

  11. #691
    E. Body
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    Asura

    Does anyone know of some good cheap starting legendaries for Monk? I managed to get an Inna's Radiance for like 200k with vastly superior stats to any yellow around and was wondering if there are any other cheap good legendaries I am missing.

  12. #692
    Can you spare some gil?
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    Wom Khim Lau can be decent I think, I don't know anything about staff monks.

  13. #693
    New Merits
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    Azure Primrose
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    Leviathan
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    Leviathan

    If you can manage to find a decent echoing fury with a socket for cheap, that weapon is always really nice for monk. Also, you can get Blackthorne's pants for pretty cheap if they are a meh roll, and it's a guaranteed ~370+ loh, 90+dex/vit, and 10%+ life, excluding the random props, so it's nice for sustain and health. Also, right now it may be a little out of your price range, but as the legendary prices continue to drop, if you can get a natalya's boots/ring combo, the (2) passive for +7% crit hit chance is really nice for monk, since both of those items are guaranteed to roll dex as well.

  14. #694
    E. Body
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    That's actually really interesting. I was hearing something the other day about how offhand damage doesn't matter much for Monk, would getting something like Won Khim Lau with all it's great damage stats then a lower DPS offhand with high life on hit to make up for it's lack of that be worth it?

  15. #695
    Can you spare some gil?
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    I'm not sure about other classes but I know offhand damage on barb doesn't mean shit for anything but your second swing when you are dual wielding, could have like a base damage of 100 with a bunch of crazy stats to enhance your dps overall (crit damage %, attack speed, primary and vit.) I would think that would apply for every other class as well, also if you do plan on getting an echoing fury, you'll probably be wondering about the attacks increase by 0.2x - .25 yes that will augment your offhand it's not just the fury itself.

  16. #696
    Relic Shield
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    Rehn Valor
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    Quote Originally Posted by Shenrien View Post
    I'm not sure about other classes but I know offhand damage on barb doesn't mean shit for anything but your second swing when you are dual wielding, could have like a base damage of 100 with a bunch of crazy stats to enhance your dps overall (crit damage %, attack speed, primary and vit.)
    I'm not trying to jump on you since I've perpetuated myself, but for the most part if you're barb, chances of you being a ww barb is pretty damn high. Offhand damage DOES matter.

    The above was spread around when Alkaizer first started streaming himself and made ww barb go from open secret (people knew about the build, but nobody really cared too much) to the "OMG WW BARB OP" status that it is today. Back then when we had no MP, the guy focused on pure speed exp build. Trash mobs back then died ridiculously fast when your DPS is beyond 90-100k, thus the guy offhanded himself a very weak but stat-focused weapon. This kept trash mob alive long enough to generate fury for him as he rushed to the next pack, but powered up his mainhand as well (which RLTW whirlwind damage were based off of).

    If you want to be able to tackle upper MP levels efficiently as you do at lower MP levels, you need a good offhand to complement your mainhand (for ww barb anyways). A fast offhand is also very nice as whirlwinds generate by RLTW are heavily dependant on IAS.

    Here's the major details:

    http://us.battle.net/d3/en/forum/topic/6037344497

    A snippet from the above post if you're just interested in whirlwind mechanics:

    Spoiler: show
    SPRINT RUN LIKE THE WIND MECHANICS

    1. Tornadoes do 20% main hand base weapon damage per tick. Base weapon damage is the value below DPS in the weapon window. A simplified damage formula (per tick) = 0.2 * (base weapon damage) * (1 + strength/100) * (1 + sum of damage bonuses from skills and gear/100). A critical hit then multiplies the result by (1 + total critical hit damage/100). To calculate your DPS, just multiply the damage per tick by the tick frequency according to the chart I provide below.

    2. Tornadoes have a 0.08 (down from 0.2) proc coefficient, which means that:
    a ) each tornado tick heals you for 8% of your total life on hit value,
    b ) each tornado tick has a 8% chance to generate 3 fury when you equip a Mighty Weapon in your main hand and use the passive skill Weapons Master,
    c ) each tornado tick has a 8% chance to activate an on hit proc effect from a legendary weapon,
    d ) each tornado Critical Hit has a 8% chance to:
    - generate 15 fury when Into the Fray is active,
    - create a blood explosion when Bloodshed or Slaughter is active; note that the patch notes for version 1.0.2b of the game state that Bloodshed and Slaughter effects can´t be triggered by each other´s critical hits,
    - lower the cooldown of Overpower by 1 second

    3. Tornado tick frequency scales with attacks per second (chart below).

    4. When dual-wielding, tornado tick frequency depends on the attacks per second (aps) of the last weapon swung before using Sprint.

    WHIRLWIND MECHANICS

    1. WW does 145%/3 (48.33%) base weapon damage per tick. Volcanic Eruption rune does 145% * 1.3 / 3 (62.83%) base weapon damage per tick. The damage formula is the same as for tornadoes, just change the 0.2 modifier to 0.4833 or 0.6283 depending on what rune you use.

    2. WW has a 0.13 proc coefficient. The effects are the same as with Tornadoes, but they now have a higher probability (13%) to happen.

    3. WW tick frequency scales with aps the same way tornado tick frequency does, they even have the same breakpoints.

    4. WW fury cost scales with aps in 1.0.5 while it had a fixed fury cost per tick in the previous versions of the game; now the more aps you have the less fury it costs per tick. The fury cost ranges from 3 fury per tick at the lowest aps to 1.634 fury per tick at 4.4472 aps. You´ll find the average fury cost per tick values on tick frequency breakpoints below (to be done).

    5. When dual-wielding:
    a) WW alternates between weapons to deal damage beginning with the weapon you are about to swing before using WW
    b) WW tick frequency depends on the weapon you are about to swing not the weapon you swung before using WW (exact opposite of Sprint)
    c) WW fury cost per tick (for the whole duration of WW until you stop spinning) depends on the weapon you are about to swing before using WW. It does not alternate between the weapons and their individual WW fury cost.

    You may have noticed that the tick frequency source when dual wielding is different for Sprint and WW. Sprint frequency depends on the weapon you swung last before sprinting while WW frequency depends on the weapon you are about to swing (not the weapon you swung last before WW). If you click both skills at the same time and if the MH/OH tick frequencies are different, Sprint and WW will tick at different frequencies.


    Simply put, here's some cliffnotes:

    • Total attack is helluva important.
    • It's highly preferable your offhand is FASTER than your mainhand, speed-wise.
    • Offhand damage is a major factor unless you farm MP0-1. Take higher DMG offhand with usual positive affixes.
    • Alkaizer made ww barbs infamous.
    • ww barbs are also known as "spin-to-win"ers or barbarinas (ballerinas)
    • I like chow mein.

  17. #697
    E. Body
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    What's that mean for Monk though? For instance if I say I want to spend 1m gold on weapons (about all I can afford right now) I could buy an 800k Won Khim Lau with like 850 DPS + Dex + Crit and then drop a low amount of money on Crit+Socket+800ish Life on hit with lower DPS (like 600) to make up for the life on hit loss and such.

  18. #698
    Relic Shield
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    Rehn Valor
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    Sargatanas
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    Ragnarok

    For monks, you want both weapons to be good in DPS. There isn't a mechanic that is comparable to ww, so offhand is just as important as your mainhand (unless you're going shield).

    Try finding weapons with a good APS (1.3-1.4+) or weapons with IAS on them along with life on hit or life steal (both at once may be pricey). Echoing fury remains one of the top "fast" legendary weapons you can buy, but something like WKL works.

    I'd honestly just check rares first, since they tend to be cheaper due to having to compete with cheap legendaries.

    For example, I'm checking atk speed, life on hit and come up with a fist weapon that has atk speed along with 600 loh, but no socket/crit dmg, DPS 1015.5. It's 150k right now (truth affliction is the name).

    You're not likely to get a socket/crit dmg/loh that you specified for cheap cheap, unless you're ok with a DPS of like 200-400 (which isn't really worth the total damage plunge).

  19. #699
    Ksandra Needs To Post Tits
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    http://us.battle.net/d3/en/profile/Miz-1348/hero/20639


    Suggestions on which piece of gear to upgrade next?

  20. #700
    New Merits
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    Azure Primrose
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    I'm no expert on wizard, so I could be completely wrong, but seeing as how you don't have 24% ms on gear, if you have the money for it, you could buy a pair of chc lacuni to speed up your farm/exp runs, while boosting your dps if it has some int combined with the ias/chc.

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