Looks awesome! But... at the end of Conviction, wasn't Sam supposedly assaulting Black Water to save that friend of his?
I guess the puzzle stealth genre is dead? The play through at Microsoft's conference made it look like Uncharted with gadgets and target painting.
Looked fun at any rate, but I feel sorry for any of the hardcore fans that already had a sour taste from Conviction changing the franchise's direction.
I think just about every genre is dead except hardcore shoot 'em up Call of Duty-style shit that everyone seems to be obsessed with. That and coop/ multiplayer. That's why the new Dead Space game isn't going to be very scary nor will Splinter Cell be the stealthy eggshell game it used to be. such a shame...
oops wrong thread.
Does this take place before the first game? He looks so damn young, even though the tech is far beyond that of the other Splinter Cells.
On another note, when the fuck is PS3 getting Conviction? PS3 has the horrific Double Agent port, the botched Splinter Cell HD trilogy pack, and then skipping ahead to the latest one. Would be a decent bonus pack-in (make use of that Bluray disc space) to include Conviction as a freebie on PS3's Black List release.
Is Michael Ironside not voicing Sam in this game?!
Box art
Spoiler: show
Spoiler: show
looks great
Stealth? Nah we need ACTION ACTION ACTION ACTION
http://www.computerandvideogames.com...s-a-huge-game/
Splinter Cell: Conviction was a 'rescue job', Blacklist is 'a huge game'
Splinter Cell: Blacklist creative director Maxime Béland has labelled Conviction, the most recently released, action-orientated entry in the series, as a "rescue job" he was parachuted in to save by Ubisoft, while also talking up the scope of his upcoming project.
On the subject of the 2010 game, Béland told Joystiq that he and another producer were "brought in because it wasn't going well. We changed the direction and kind of shipped the game in two years. So Conviction is very sweet and sour for me".
Player feedback suggested Conviction's single player component "was too short, and the scope of the game wasn't big enough", so Blacklist will feature "a much bigger" campaign, plus co-op and the return of the fan favourite Spies vs. Mercs mode. "I think, is going to make this a huge game," Béland said.
The game's also being designed to allow for as much player freedom as possible when it comes to choosing between action and stealth approaches.
"We have these three player profiles, player archetypes in our heads," Béland said. "We have the ghost player, that doesn't want to kill or get detected. We've got our action/tank/killer player on the other end of the spectrum, that just wants to throw frag grenades, blind fire, shoot people in the head. And then in the middle, we have what we call the panther. So we're building the game with those three archetypes in mind."
He added: "I'm not going to tell you, but I know exactly how many moments you're not going to be able to play stealth. We've minimized those as much as possible."
Check out different stealth and action playthroughs of Splinter Cell: Blacklist's E3 demo through the links.