Looks great, especially the XII feel UI. Lets hope it runs well. (Has there ever been a mention of redoing FXIVs soundtrack for 2.0?)
Looks great, especially the XII feel UI. Lets hope it runs well. (Has there ever been a mention of redoing FXIVs soundtrack for 2.0?)
I think it's staying with new additions of course.
Also, goddamn release the video already!
I'll be skeptical until I can try a beta (I damn well hope it will be open even if my subscription is up if I have that Legacy membership). Even then I don't really know what I'm looking for to suck me back in. The UI is pretty and I like the art direction still, but to hell with a game that only looks pretty. Even a video isn't really going to tell much more. I'd be more interested in hearing content-related things that will be radically different in 2.0.
The two comments are even better:
"city of Aorzia" is incorrect, should be "continent Eorzea"No it's not incorrect. Aorzia will probably be a new central city like Juno was in XI. In the current story, "Meteor" will come crashing down on Eorzea and devastate it. This will unfold into 2.0's new story.
It's nice that they're showing the game to people who can't even take the time to do the slightest bit of research before they post shoddy articles, while the people who are actually paying get screenshots from a third party source...
Any word on the write up from Kagari? Havnt seen it yet.
Hasn't had a tweet update nor a new update on the forums yet, my guess is she ended up feeling too tired to write it. The first 2 days of E3 can be pretty long if you want to actually see a bunch of things. She might be waiting till after the interview sessions now with Yoshida to post whatever she has. Last time when 2.0 got announced she had an interview with him too (and at the time knew little to nothing about FFXIV, but she fielded questions by those that had been playing it on neogaf and a couple other forums) she has since played around the legacy campaign if I remember correctly.
I hear they're adding Viera into the game Gulk. Thoughts??
Also as much as I championed the first version of FFXIV I'll be damned to blindly place faith in some screenshots. No hype until retail is out.
'tis not the screenshots we place faith in.
('-' ) 'tis Yoshi P. He Who Called Squeenix Out.
Didn't really think about it before but it seems they don't really have La Noscea ready to show yet D: No screens of it and even on the character creation screen there are only 2 environments to choose and the third shows a starry sky only.
- I still think there should be more solo content for people to partake in during their grind to 50. Also the level gap between storyline missions needs to get closed up a bit. Maybe every 5 levels or so.
- Needs far more quests - especially introductory ones for new characters.
If they add this stuff and UI/Server lag is gone the game will be fine imo.
They just need more content, period.
Yeah this is something I agree with. All leveling is grind, but the more options you give players to obtain EXP while doing something else, the less it feels like a grind. They also need more milestone posts for classes, where getting that next level feels like a bunch more content opens up for you to get distracted by. They have started doing that with jobs, chocobos, and GC quests, but we need more of that across a wide spectrum of levels, main missions falls under this umbrella too obviously.
Having said that I like the 'idea' Yoshida posted back when 2.0 was announced about where he wants to take the introductory experience. When you start you will be 'locked' to whatever class you start as and you must complete a series of quests which should take you to level 10 and upon finishing that last quest (all preceding quests are a form of tutorial for the game and how to play your current class), you are brought into the real world at the adventurers guild where you are given your first mannequin for gear switching/holding and in order to play the other classes you must go to the guild of the class you wish to use to unlock them before you can use the weapon/tool to change into it. Doing this 1) tells people what a class does and is expected to do 2) makes people actually get out into the world and discover new things and makes them feel part of the world 3) properly gives players a feeling of being set free into the world where the current game just drops you in without any explanation even if there are tutorial quests/prompts available if you 'seek' them.
Who knows where the story is going. The original was a major fail, funny enough because it was designed as solo content and for any class. V2 is getting a new story and the V1 story may disappear completely. I'm not against solo story content but there definitely needs to be some parts of it that require a full party.
I've not played in about five weeks but very little has changed since then. Most of the issues that people have bitched about have been fixed or are part of the V2 road map, so yes the biggest issues are related to the engine and servers.
The recent poll shows Yoshi can do wrong, if he goes ahead and gives the majority exactly what they want.
For a new player (or a player who quit more than a year ago (IE their main target audiences)) there's a shitload of content. But if you're still playing and clearing everything days after it's implemented there will never be enough.
I would argue you need a bonus, a sort of rested, XP for the different types of content that reward XP. (I'm not saying these numbers are balanced, but just as an example...) Behest could give 3x the normal XP the first time you do it, then lowers over repeated behests until it's back to 1x. It could reset over time, or even be a one-time-per-aetheryte (giving an incentive to explore new areas and do this at as many different camps as possible). I firmly believe main scenario quests should give you the majority of the EXP needed to level up at the level they become available. Give a significant and tangible reward for diversity in your XP'ing, and I think you'd have a lot better received of a game.
Considering those are the reasons why the game is being remade and also the cause of certain mechanics like horrible drop rates because there's not enough content I'd say he is correct. See Garuda as a glaring example: one week was enough to cap most people thanks to an oversight and that's because she always drops something no matter what. Imagine Ifrit released months ago with the same design... yeah.