
Originally Posted by
Jamison
I would argue you need a bonus, a sort of rested, XP for the different types of content that reward XP. (I'm not saying these numbers are balanced, but just as an example...) Behest could give 3x the normal XP the first time you do it, then lowers over repeated behests until it's back to 1x. It could reset over time, or even be a one-time-per-aetheryte (giving an incentive to explore new areas and do this at as many different camps as possible). I firmly believe main scenario quests should give you the majority of the EXP needed to level up at the level they become available. Give a significant and tangible reward for diversity in your XP'ing, and I think you'd have a lot better received of a game.