1. FFXIV Reset Timers
    Last daily reset was 21 hours, 22 minutes ago / Next daily reset is in 2 hours, 37 minutes
    Last weekly reset was 1 days, 14 hours, 22 minutes ago / Next weekly reset is in 4 days, 19 hours, 37 minutes
Page 13 of 40 FirstFirst ... 3 11 12 13 14 15 23 ... LastLast
Results 241 to 260 of 791
  1. #241
    I might be dumb enough to delete my email accounts
    Join Date
    Aug 2007
    Posts
    946
    BG Level
    5

    the FFXIII world in FFXIV form.
    Wat

  2. #242
    LD
    LD is offline
    A. Body
    Join Date
    Jun 2006
    Posts
    4,045
    BG Level
    7

    Quote Originally Posted by Jamison View Post
    I don't remember specifics on chocobos being mentioned yet:



    - LINK -
    I saw that too, but I'm waiting for the manner in which we raise them to be revealed before I get hyped on results. Maybe well have more nobs to turn this time, but it'll be worthless if they don't go up to 11. To be fair to SE, the Grand Company Chocobos have proven to be noticeably faster than rentals in FFXIV, so they've set a better standard than they did in FFXI (where they were barely better, if at all, for an ungodly amount of invested time). More importantly, unlike FFXI, FFXIV has a transportation system where chocobos are a solid form of travel on their own, rather than just being a supplement to regional teleportation.

  3. #243
    Custom Title
    Join Date
    Oct 2006
    Posts
    5,822
    BG Level
    8
    FFXI Server
    Bahamut
    Blog Entries
    3

    I don't think they meant that it'll literally have zoned based on ff12 and 13 but anything of that sort would be alluded to or inspired.

    It's not exactly a new concept, FFs have always done this kind of homage in the past with borrowed names and concepts. XIV will just make it a bigger focus I guess.

    I'm thinking garlemard will be like archades in feel and some high tech dungeon is gonna resemble the hanged edge lol

  4. #244
    Sea Torques
    Join Date
    Sep 2008
    Posts
    613
    BG Level
    5
    FFXIV Character
    Makwa Ironwill
    FFXIV Server
    Brynhildr
    FFXI Server
    Sylph

    Gimme Mount Gulug with the nostalgic theme D:
    Or I wouldn't mind a tunnel-based dungeon with Gargant Rides.

  5. #245
    Ridill
    Join Date
    Dec 2009
    Posts
    9,653
    BG Level
    8
    FFXI Server
    Asura

    Quote Originally Posted by Spira View Post
    I don't think they meant that it'll literally have zoned based on ff12 and 13 but anything of that sort would be alluded to or inspired.

    It's not exactly a new concept, FFs have always done this kind of homage in the past with borrowed names and concepts. XIV will just make it a bigger focus I guess.

    I'm thinking garlemard will be like archades in feel and some high tech dungeon is gonna resemble the hanged edge lol
    That's actually what he meant. Take the Crystal Tower for example. He's going to add areas from past FF games and give them a FFXIV overhaul to make them fit into Eorzea. The areas will still look familiar though.

  6. #246
    Custom Title
    Join Date
    Oct 2006
    Posts
    5,822
    BG Level
    8
    FFXI Server
    Bahamut
    Blog Entries
    3

    Um I meant to say it isn't gonna be a slap in the face of lore and story canon. It's all gonna fit right into XIV as if it were original ideas not seen in previous FFs

  7. #247
    Nidhogg
    Join Date
    Dec 2005
    Posts
    3,503
    BG Level
    7
    FFXIV Character
    Xenor Vernix
    FFXIV Server
    Ragnarok

    Why not just put space travel in the game and have different planets for different FF games? Probably too ambitious however.

  8. #248
    Ridill
    Join Date
    Jun 2007
    Posts
    12,778
    BG Level
    9
    FFXIV Character
    Teisha Linne
    FFXIV Server
    Moogle
    FFXI Server
    Bahamut

    Gamerscape interview : http://ffxiv.gamerescape.com/2012/06...cks-and-rocks/

    Some pretty interesting stuff:
    - CP is crafting points which will be used for abilities during crafting
    - further explanation of summon system
    - 24 people raid in 2.0
    - raising chocobos to be tank, caster, healer attacker (also while a lot of stuff is planned down the road, chocobo raising will be there at 2.0 launch)
    - they will need some time to transfer data from 1.xx to 2.0 (might take up to a month) and that will probably happen during beta (so the main game will be down for some time)


    I don't think any of the reports we had up until now mention anything about battle system so I guess they did not show any fighting.

  9. #249
    Hello. My name is Inigo Montoya. You killed my father. Prepare to die.
    Join Date
    Sep 2007
    Posts
    1,978
    BG Level
    6
    FFXIV Character
    Claire Farron
    FFXIV Server
    Hyperion
    FFXI Server
    Fenrir

    Quote Originally Posted by Gokulo View Post
    Gamerscape interview : http://ffxiv.gamerescape.com/2012/06...cks-and-rocks/

    Some pretty interesting stuff:
    - CP is crafting points which will be used for abilities during crafting
    - further explanation of summon system
    - 24 people raid in 2.0
    - raising chocobos to be tank, caster, healer attacker (also while a lot of stuff is planned down the road, chocobo raising will be there at 2.0 launch)
    - they will need some time to transfer data from 1.xx to 2.0 (might take up to a month) and that will probably happen during beta (so the main game will be down for some time)


    I don't think any of the reports we had up until now mention anything about battle system so I guess they did not show any fighting.
    I wonder since summons are going to be "difficult" and exclusive to one free company for at least 2 weeks if they're just going to add a shitload of primals? If there's only going to be 12 summons in the world I think it would be a waste of a system to include.

    If they're making the change to crafting that I think they're making, i'm pretty excited. Everything about the crafting system in 1.XX seems so stiff.

    He mentioned the chocobo raising stuff but he didn't get into the Gambit system he was talking about during the Live letter lol. I wonder if they scrapped it.

  10. #250
    Ridill
    Join Date
    Dec 2009
    Posts
    9,653
    BG Level
    8
    FFXI Server
    Asura

    I think that's the first time he mentioned the primals will roam freely. I hope the weapon battles will remain as they are in a fixed location otherwise you'll be fighting Ifrit maybe once every 2 weeks lol.

  11. #251
    Hello. My name is Inigo Montoya. You killed my father. Prepare to die.
    Join Date
    Sep 2007
    Posts
    1,978
    BG Level
    6
    FFXIV Character
    Claire Farron
    FFXIV Server
    Hyperion
    FFXI Server
    Fenrir

    Quote Originally Posted by Alkar View Post
    I think that's the first time he mentioned the primals will roam freely. I hope the weapon battles will remain as they are in a fixed location otherwise you'll be fighting Ifrit maybe once every 2 weeks lol.
    Well he did say in the past that the primal card drop would be super rare. So maybe it'll be like 1/1000 fights or something.

  12. #252
    D. Ring
    Join Date
    Nov 2011
    Posts
    4,998
    BG Level
    7
    FFXIV Character
    Raldo Volca
    FFXIV Server
    Balmung

    There are no plans for using the jump for any elements of gameplay it’s just there for those that want to jump. You won’t be able to jump to avoid Ifrit’s attacks or anything.
    Purely aesthetic jump? I can't even use this to jump up a small ledge or something?

  13. #253
    Ridill
    Join Date
    Jun 2007
    Posts
    12,778
    BG Level
    9
    FFXIV Character
    Teisha Linne
    FFXIV Server
    Moogle
    FFXI Server
    Bahamut

    Ehh, I think they will make you can at least do that.

  14. #254
    Old Merits
    Join Date
    Jun 2007
    Posts
    1,060
    BG Level
    6

    I figured it would be like jumping in FFXIII. Only can jump when there is a need to jump. Besides, I always thought it was stupid how people in WoW would just stand around jumping like idiots.

  15. #255
    D. Ring
    Join Date
    Nov 2011
    Posts
    4,998
    BG Level
    7
    FFXIV Character
    Raldo Volca
    FFXIV Server
    Balmung

    Quote Originally Posted by Egon View Post
    I figured it would be like jumping in FFXIII. Only can jump when there is a need to jump. Besides, I always thought it was stupid how people in WoW would just stand around jumping like idiots.
    Not sure if you're musing on how you think it should have been or how it will be, but...
    Yoshida tapped on the space bar and his male miqo’te jumped up (though due to the nature of the current version there wasn’t any animation for it.
    ...it's definitely user-triggered anywhere.

  16. #256
    Cerberus
    Join Date
    Dec 2011
    Posts
    428
    BG Level
    4
    FFXIV Character
    Eagleheart Hellsbane
    FFXIV Server
    Hyperion
    FFXI Server
    Valefor

    I am really glad to read that they have big plans for battle regimens. >.<!! Here's to hoping for Fire Arrow and such!!

  17. #257
    F5 Like A Boss.
    Join Date
    Sep 2005
    Posts
    7,396
    BG Level
    8
    FFXIV Character
    Kuroki Kaze
    FFXIV Server
    Sargatanas
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Twisting Nether

    Need to get rid of stupid invisible walls between mid-high cliffs and lower grounds (obviously there should be fall damage). I don't care how fake it looks, don't make me go the long way for no apparent reason. Running around Mor Dhona is so incredibly irritating cause of this.

  18. #258
    Salvage Bans
    Join Date
    Dec 2005
    Posts
    873
    BG Level
    5
    FFXIV Character
    Sigmakan Kaph
    FFXIV Server
    Hyperion
    FFXI Server
    Bahamut

    those god damn branches . . . if only my choco knew how to step over them . . .

  19. #259
    Ridill
    Join Date
    Apr 2007
    Posts
    13,293
    BG Level
    9

    "We realized those little fences all over La Noscea were really annoying people so we removed collision detection for them."

    "The same fences are in Coerthas and they're just as annoying, why didn't you do it for those too?"

    "The fuck you think we are, wizards?"

  20. #260
    New Merits
    Join Date
    Sep 2008
    Posts
    242
    BG Level
    4
    FFXIV Character
    Lythandies Demeris
    FFXIV Server
    Balmung
    FFXI Server
    Valefor
    WoW Realm
    Wyrmrest Accord

    Quote Originally Posted by Kurokikaze View Post
    Need to get rid of stupid invisible walls between mid-high cliffs and lower grounds (obviously there should be fall damage). I don't care how fake it looks, don't make me go the long way for no apparent reason. Running around Mor Dhona is so incredibly irritating cause of this.
    Rollenberry fence incorporated at your service!

Page 13 of 40 FirstFirst ... 3 11 12 13 14 15 23 ... LastLast

Similar Threads

  1. Collection of FFXIV News from Media Sources
    By Elmer the Pointy in forum FFXIV: Official News and Information
    Replies: 803
    Last Post: 2011-05-26, 07:01