
Originally Posted by
Lucavi
All valid point, but stressing about defensive values prioritizing a strict difference between tanks and DPS push the game into a "X is X and Y is Y" area, which can squash creativity and exploration.
There's a lot more room for creativity and innovation when just about every class has a way to take a few hits, then get out of dodge without killing their DPS, instead of having tanks able to take a hit, but everyone else is close to an instant one-shot. Some of it comes down to tuning, but honestly, if utsu didn't exist in XI, shit would have been horrible in terms of tanking and innovation.