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  1. #601
    The Defense is ready, Your Honor
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    DEF doesn't matter, remember? Its all about level scaling. Besides, what DD that wasn't warrior or subbed /war didn't use Berserk? Lowering Defense to raise offensive power is SE's calling card. They have no idea what it means to buff a melee class without hurting it at the same time in some foolish attempt at "risk vs. reward".

    I'm not surprised in the slightest that Drg has to sacrifice even more defense to do a bit more damage, but thats just the way SE runs their ship.

  2. #602
    Ridill
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    Lol.. a bit?

  3. #603
    The Once and Future Wamoura
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    Quote Originally Posted by Tyche View Post
    servers back up yet? google still says down, but the official site says it was only extended 2 hours.
    all those server status sites are wrong like 90% of the time, i don't think they're trying to ping (or w/e the fuck those sites do; do i look like a computer?) the right servers anymore

  4. #604
    CoP Dynamis
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    Quote Originally Posted by Lucavi View Post
    DEF doesn't matter, remember? Its all about level scaling. Besides, what DD that wasn't warrior or subbed /war didn't use Berserk? Lowering Defense to raise offensive power is SE's calling card. They have no idea what it means to buff a melee class without hurting it at the same time in some foolish attempt at "risk vs. reward".

    I'm not surprised in the slightest that Drg has to sacrifice even more defense to do a bit more damage, but thats just the way SE runs their ship.
    DEF being a good stat or a dumb stat is based on job, tanks should be wearing as least decent DEF gear were as melee should not be getting hit save a few AoEs that you can't dodge and in those cases DEF will do little to help you. More important why would you gear defensive to play offensive. The bonus is pretty high and well worth the risk of slightly lower DEF.

  5. #605
    The Defense is ready, Your Honor
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    All valid point, but stressing about defensive values prioritizing a strict difference between tanks and DPS push the game into a "X is X and Y is Y" area, which can squash creativity and exploration.

    There's a lot more room for creativity and innovation when just about every class has a way to take a few hits, then get out of dodge without killing their DPS, instead of having tanks able to take a hit, but everyone else is close to an instant one-shot. Some of it comes down to tuning, but honestly, if utsu didn't exist in XI, shit would have been horrible in terms of tanking and innovation.

    I just don't want to see the same stagnation happen with a brand new game, especially when playing some of these other games where multiple classes have ways to take a hit or two and spread the damage around if needed, instead of having the focus entirely on not having hate in your direction or you die.

    Of course, most of this is irrelevant when your actual defensive stats and numbers mean little because of poor stat optimization.

  6. #606
    Ridill
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    Quote Originally Posted by Lucavi View Post
    All valid point, but stressing about defensive values prioritizing a strict difference between tanks and DPS push the game into a "X is X and Y is Y" area, which can squash creativity and exploration.

    There's a lot more room for creativity and innovation when just about every class has a way to take a few hits, then get out of dodge without killing their DPS, instead of having tanks able to take a hit, but everyone else is close to an instant one-shot. Some of it comes down to tuning, but honestly, if utsu didn't exist in XI, shit would have been horrible in terms of tanking and innovation.
    We have that in XIV really it just takes on different forms.

    Featherfoot (MNK DRG WHM BLM), Decoy (MNK DRG BLM BRD), Sanguine (just BLM), Sentinel (just WHM), Dread spike (just DRG)

    I get what you're saying but we do have decent survival abilities available without sacrificing damage, they're just not as reliable or balanced as they could be.

  7. #607
    CoP Dynamis
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    Except every job has a way to play defensive if needed. DRG has plenty of defensive JAs that can be used if need as well as good JAs that can be gained for cross classing meaning if need you can play the job very dynamic and not just go "blerg booost lol i'm dead". Don't try and call the game out for faults it doesn't have when there are real faults it does.

  8. #608
    Yoshi P
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    For everyone who says DEF doesn't matter, I'd like to know the trick on WHM since I'm failing apparently. I certainly take a hell of a lot more when I get swiped during Coincounter if a BLM pulls hate than our tank does <_<.

    @Lucavi
    MNK and DRG both have ways to temper attacks briefly and can stay up as long as WHM will cure them; it's not a one shot and your dead kind of deal. No they probably couldn't tank in the long run, but they can both take a couple of rounds and still be good to go as long as the tank gets back hate. Our MNKs like to tow the line during MM, specifically in the direction I am standing ~_~.

  9. #609
    Ridill
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    Quote Originally Posted by TacoTaru View Post
    For everyone who says DEF doesn't matter, I'd like to know the trick on WHM since I'm failing apparently. I certainly take a hell of a lot more when I get swiped during Coincounter if a BLM pulls hate than our tank does <_<.

    @Lucavi
    MNK and DRG both have ways to temper attacks briefly and can stay up as long as WHM will cure them; it's not a one shot and your dead kind of deal. No they probably couldn't tank in the long run, but they can both take a couple of rounds and still be good to go as long as the tank gets back hate. Our MNKs like to tow the line during MM, specifically in the direction I am standing ~_~.
    Because your tank not only has more HP than you do but they also have defensive buffs active most of the time.
    As a WHM you don't want Sentinel up unless you know for sure something big is coming your way.

  10. #610
    The Optimistic Asshole
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    Welp, display driver keeps crashing during the opening FMV. Tried to turn down all the settings. I played just fine last year, I have nfc what's wrong.

  11. #611
    Bard-turned-Miner
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    Quote Originally Posted by TacoTaru View Post
    For everyone who says DEF doesn't matter, I'd like to know the trick on WHM since I'm failing apparently. I certainly take a hell of a lot more when I get swiped during Coincounter if a BLM pulls hate than our tank does <_<.

    @Lucavi
    MNK and DRG both have ways to temper attacks briefly and can stay up as long as WHM will cure them; it's not a one shot and your dead kind of deal. No they probably couldn't tank in the long run, but they can both take a couple of rounds and still be good to go as long as the tank gets back hate. Our MNKs like to tow the line during MM, specifically in the direction I am standing ~_~.
    As I watch some videos from other games, I'm not a huge fan of how FFXIV handles this. Bit hits, big cures, a little too close to a 1-shot all the time. For melees, I'd rather have the ability to get hit say 10 times before dying, but with much more limited ways to restore HP. I think the scale is a little bit off.

  12. #612
    D. Ring
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    Quote Originally Posted by Tyche View Post
    Welp, display driver keeps crashing during the opening FMV. Tried to turn down all the settings. I played just fine last year, I have nfc what's wrong.
    If you're talking about what I think you're talking about, then just don't watch it? It might be a setting in the FFXIV config, but mine never displays that automatically. It's just Square Enix logo -> menu screen.

    Unless it's the Square Enix logo thing that's nuking you, then I don't know what to say.

  13. #613
    The Optimistic Asshole
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    I tried to skip it, still crashed. My display driver is crashing. Uninstalling the AMD drivers and attempting to reinstall.

  14. #614
    Relic Weapons
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    What am I doing wrong for the caravan escort at Camp Drybone to be getting 750 seals even though I'm stopping at each of the four points? (Sometimes I do get 1k, but I don't know why when it happens)

  15. #615
    The Optimistic Asshole
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    This system ran this game fine 10 months ago. Now I can't get passed the opening tutorial without the display drivers crapping out. I've reinstalled the video drivers and directX. I've turned the settings so low that the character names are unrecognizable. Resolution is the lowest setting. Turned the fan up manually. Nothing works. I've no clue what's wrong. Hell, I ran Diablo 3 on it a month ago.

  16. #616
    The Once and Future Wamoura
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    I am not entirely sure this is the appropriate thread, but afaik you have to kill x number of mobs to get 1k seals (I think I've heard 50? maybe 40?) and the number of spawns is randomized each time. However, like you said, there are "bonus mobs" for stopping at certain points to boost your kill count.

  17. #617
    Relic Weapons
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    oops yea, sorry posted in wrong thread.

  18. #618
    The Defense is ready, Your Honor
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    Quote Originally Posted by TacoTaru View Post
    @Lucavi
    MNK and DRG both have ways to temper attacks briefly and can stay up as long as WHM will cure them; it's not a one shot and your dead kind of deal. No they probably couldn't tank in the long run, but they can both take a couple of rounds and still be good to go as long as the tank gets back hate. Our MNKs like to tow the line during MM, specifically in the direction I am standing ~_~.
    If these examples include end-game fights, then its heartening to hear.

  19. #619
    the whitest knight u' know
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    Yeah, most classes have access to an 'oh shit' ability or two that will save your hide as long as you don't take more than 2 hits or so (in an endgame boss situation) which is pretty ideal.

  20. #620
    Ridill
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    Well I honestly don't see the DRG tanking for long with all the abilities it has to lose hate. And if you really wanna dodge some physical attack just Jump.. probably not exactly ideal before 2.0 but it's an option.

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