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  1. #1981
    CoP Dynamis
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    Shiva
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    Kil'jaeden

    Oh okay I read they wanted the class/job ready for ARR launch but any idea if it would be like FFXI where you need a max level char to get the summons. I was planing to reroll Arc / Smn

  2. #1982
    But I don't want my title changed
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    Nov 2008
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    Fievel Mousekewitz
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    Excalibur

    Quote Originally Posted by Jinfire View Post
    Oh okay I read they wanted the class/job ready for ARR launch but any idea if it would be like FFXI where you need a max level char to get the summons. I was planing to reroll Arc / Smn
    I'd assume you'll just learn them as you level up, but in the end we won't have any idea until information is actually released on summoner itself. You know about as much as we do.

  3. #1983
    Bagel
    Join Date
    May 2010
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    Unicorn
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    Thrall

    The skill list was datamined already but it's pretty damning as an NDA. You can do a search for it pretty easily though. Of course, things can and will change, but it gives you an idea oh how they want the class to work.

  4. #1984
    I'VE CHOSEN A TITLE FOR THE LIKES OF YOU!
    Join Date
    Jun 2007
    Posts
    682
    BG Level
    5

    I believe Yoshi P has mentioned at some point that the datamined info is meaningless since the skills are going to change. So you never know what'll happen.

  5. #1985
    Relic Shield
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    Jan 2008
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    1,519
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    6
    FFXIV Character
    Zettai Ryouiki
    FFXIV Server
    Gilgamesh
    FFXI Server
    Quetzalcoatl
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    Mal'Ganis

    Is there a way to do dungeons with less than 4 players? A friend and I would like to check out Tam Tara (and finish our hunting logs) with our higher level classes since we're having trouble finding people during the off hours.

  6. #1986
    But I don't want my title changed
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    Nov 2008
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    Fievel Mousekewitz
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    Excalibur

    Quote Originally Posted by Ezek View Post
    Is there a way to do dungeons with less than 4 players? A friend and I would like to check out Tam Tara (and finish our hunting logs) with our higher level classes since we're having trouble finding people during the off hours.
    Nope

  7. #1987
    Ridill
    Join Date
    Jul 2006
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    12,621
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    9
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    Ramuh
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    Kilrogg

    So been playing the beta... Are they shooting for a June/July release? I've been thoroughly impressed and it seems like just minor stuff now

  8. #1988
    But I don't want my title changed
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    Nov 2008
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    Fievel Mousekewitz
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    Excalibur

    Quote Originally Posted by Katlan View Post
    So been playing the beta... Are they shooting for a June/July release? I've been thoroughly impressed and it seems like just minor stuff now
    That's our best guess, yeah. Late June to mid July is most likely.

  9. #1989
    Chram
    Join Date
    Jul 2005
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    2,581
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    7
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    Deejay Zombie
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    Excalibur

    How large is the total client download for arr. Seems like I've already downloaded a full 9gb file and now I'm downloading another 6gb file. Is there more after this?

  10. #1990
    Ridill
    Join Date
    Jul 2006
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    12,621
    BG Level
    9
    FFXI Server
    Ramuh
    WoW Realm
    Kilrogg

    friend and I are gonna try to put together a party later for the first dungeon (level 15+), send me a PM if interested and would like to join us and are on Bahamut.

    And is there really no way to reset attribute points? Won't that kinda suck for leveling different classes?

  11. #1991
    But I don't want my title changed
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    Nov 2008
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    Fievel Mousekewitz
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    Excalibur

    Quote Originally Posted by Katlan View Post
    friend and I are gonna try to put together a party later for the first dungeon (level 15+), send me a PM if interested and would like to join us and are on Bahamut.

    And is there really no way to reset attribute points? Won't that kinda suck for leveling different classes?
    It just hasn't been implemented yet, and if it's anything like 1.0 each individual class gets it's own stat allotment points.

  12. #1992
    Ridill
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    Quote Originally Posted by Fievel View Post
    It just hasn't been implemented yet, and if it's anything like 1.0 each individual class gets it's own stat allotment points.
    Yeah, each class gets their own allotment. But does that mean when you switch to a new class they keep the allotments of the other bonus attributes from other classes you leveled.. or is each class basically a clean slate? If each class is a clean slate I only hope they give you a way to reset them, since otherwise it makes me scared to use them at all lol

  13. #1993
    But I don't want my title changed
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    Nov 2008
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    Fievel Mousekewitz
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    Excalibur

    Quote Originally Posted by Katlan View Post
    Yeah, each class gets their own allotment. But does that mean when you switch to a new class they keep the allotments of the other bonus attributes from other classes you leveled.. or is each class basically a clean slate? If each class is a clean slate I only hope they give you a way to reset them, since otherwise it makes me scared to use them at all lol
    I'm not sure if it's the same in 2.0, as I haven't fucked around with it. Basically though in 1.0 each class got their own points, your allotment from other classes didn't carry over to others at all. They also had a way to reset allotments in 1.0 and they've mentioned it'll be in 2.0 as well. Just not in beta is all.

  14. #1994
    Ridill
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    Ramuh
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    Quote Originally Posted by Fievel View Post
    I'm not sure if it's the same in 2.0, as I haven't fucked around with it. Basically though in 1.0 each class got their own points, your allotment from other classes didn't carry over to others at all. They also had away to reset allotments in 1.0 and they've mentioned it'll be in 2.0 as well. Just not in beta is all.
    ty! I noticed there was a "redo" function. but the info also said "you can't change so make sure you don't fuck up" (more or less). So i wasn't sure

  15. #1995
    Ze NinjaSYXX
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    Nitsuki Syxx
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    Gilgamesh
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    Ragnarok

    Finally got my hands on the beta, question however, mostly battle system related.

    1) Are they actually going to keep this (i hope not) "easy-single-player mode" style of gameplay? It feels like it's like every MMO standard now in a way, and this fell into it (heavy solo play, instances, quests for xp only kind of thing). I was hoping for heavy party play and not just in instances, and skillchains + magic burst kind of things. Sorta like ffxi i guess, i know this isn't ffxi, but those are the things that made the game for me. Don't get me wrong, I love this game so far, it still feels FF-ish, the music, the graphics, the environment, it all feels like it belongs to FF.

  16. #1996
    D. Ring
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    Nov 2011
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    7
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    Raldo Volca
    FFXIV Server
    Balmung

    Group battle stuff is coming in Phase 3 -- Limit Breaks. We don't know much about them. I won't get my hopes up until I see it in action; I was never able to grasp how to properly use 1.0's battle regimens.

  17. #1997
    Cerberus
    Join Date
    Jun 2007
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    424
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    4

    Quote Originally Posted by Katlan View Post
    Yeah, each class gets their own allotment. But does that mean when you switch to a new class they keep the allotments of the other bonus attributes from other classes you leveled.. or is each class basically a clean slate? If each class is a clean slate I only hope they give you a way to reset them, since otherwise it makes me scared to use them at all lol
    the stat bonuses on 1 class doesn't affect another class, i tested it

  18. #1998
    Old Merits
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    Jun 2007
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    1,103
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    6
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    Enygma Xii
    FFXIV Server
    Hyperion
    FFXI Server
    Sylph

    Quote Originally Posted by Nitsuki View Post
    Finally got my hands on the beta, question however, mostly battle system related.

    1) Are they actually going to keep this (i hope not) "easy-single-player mode" style of gameplay? It feels like it's like every MMO standard now in a way, and this fell into it (heavy solo play, instances, quests for xp only kind of thing). I was hoping for heavy party play and not just in instances, and skillchains + magic burst kind of things. Sorta like ffxi i guess, i know this isn't ffxi, but those are the things that made the game for me. Don't get me wrong, I love this game so far, it still feels FF-ish, the music, the graphics, the environment, it all feels like it belongs to FF.
    It only feels that way due to the nature of early beta. People cant test higher lv content if they spend hours LFG. Its best people can solo their way thru most of the Beta content and to easily do it again on new characters.

    And yea Party play will come in Phase 3 with Limit Breaks.

  19. #1999
    Mithra Ero-Sensei
    Sex Manthra

    Join Date
    Nov 2005
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    Erosensei Gulkeeva
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    Gilgamesh
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    Cerberus
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    Magtheridon

    They are probably trying to move away from party play, but not completely, and giving players the option by allowing them to do more with a group, but still able to progress solo also.

    Party play requirement, has way too many disadvantages and making it a requirement to "advance" in a game outside of doing instances/raids would make the game not as fun as it could be. Thats how I feel anyway, after over a decade and a half of MMO gaming >.>

  20. #2000
    I'd Rather Be in Zi'Tah
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    Aug 2005
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    Kaelie Niie
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    Gilgamesh
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    Ramuh
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    Kilrogg

    Quote Originally Posted by Gulkeeva View Post
    They are probably trying to move away from party play, but not completely, and giving players the option by allowing them to do more with a group, but still able to progress solo also.

    Party play requirement, has way too many disadvantages and making it a requirement to "advance" in a game outside of doing instances/raids would make the game not as fun as it could be. Thats how I feel anyway, after over a decade and a half of MMO gaming >.>
    Yet still the most annoying thing is having to drop party to do a story/class quest. Making the game push towards more and more solo play.

    I am not a huge fan of the Party/Full Party size. I would have liked to have seen it be at least 5. One of the things that made XI so wonderful (preTAU) was that there was a place for a buffer or a debuffer in a party. With 4, its Tank+Healer+DD+DD. Not that there is a large place for a debuffer/buffer in the combat system (new or old). But it was nice to have back then.

    My biggest question at the moment is that if at higher levels we will see a class/job besides GLA/PLD be able to tank? Going live with a game with a traditional trinity and only having in essence 1 healer and 1 tank seems a bit short sighted at best. It can work for the short term, but even Tera tried to have 2 of each at launch.

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