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Results 3001 to 3020 of 3797
  1. #3001
    Relic Shield
    Join Date
    Jun 2007
    Posts
    1,656
    BG Level
    6
    FFXIV Character
    Orson Dara
    FFXIV Server
    Cactuar
    FFXI Server
    Alexander

    Hey this has probably been asked a load of times. I bought and made a ffxiv account when the game originally came out would I need to buy a new copy? I only played for a mth and a bit.

  2. #3002
    D. Ring
    Join Date
    Nov 2011
    Posts
    4,998
    BG Level
    7
    FFXIV Character
    Raldo Volca
    FFXIV Server
    Balmung

    No.

  3. #3003
    Relic Shield
    Join Date
    Jun 2007
    Posts
    1,656
    BG Level
    6
    FFXIV Character
    Orson Dara
    FFXIV Server
    Cactuar
    FFXI Server
    Alexander

    Awesome figured as much thanks. When does ARR officially launch?

  4. #3004
    Ridill
    Join Date
    Apr 2007
    Posts
    13,293
    BG Level
    9

    Look up.

  5. #3005
    Electric Six groupie
    Join Date
    Sep 2007
    Posts
    5,451
    BG Level
    8
    FFXIV Character
    Jayne Barsala
    FFXIV Server
    Lamia

    Quote Originally Posted by Okan View Post
    I didn't notice any way to break the tail during phase 3 and I ran it a few times. I don't think it's that people are bad right now, it's just that we have a lot of WoW players coming from a game where dodging wasn't even implemented so it's a new concept and it's going to take a little bit of adjustment to realize that you can get out of the way of frontal abilities. Or maybe I'm just hopeful.
    I had absolutely no problem targeting and breaking the tail this weekend. It is only targetable after a certain HP% when the "Skin falls off his tail" prompt shows up. I don't know why non-dodging mechanics are isolated to WoW, as far as I knew from FFXI up to ToAU there was no need to dodge anything except maybe some well known AoEs.

    Quote Originally Posted by Ratatapa View Post
    Really? That's cool lol

    2) So as WHM i could change between different gear sets if i dont have hate on me? perfect
    The second you use an ability on someone who has hate, you have hate. I don't know what you are proposing but if someone in your party has hate I don't think you are sitting around scratching your ass trying to swap gear. If you swap weapons you will have to wait on GCD for about 60s.

  6. #3006
    Lostbane
    Join Date
    Jun 2006
    Posts
    3,052
    BG Level
    7
    FFXIV Character
    Mexi Lostbane
    FFXIV Server
    Siren
    FFXI Server
    Shiva

    Quote Originally Posted by orson View Post
    Awesome figured as much thanks. When does ARR officially launch?
    27th Aug

  7. #3007
    Bagel
    Join Date
    May 2008
    Posts
    1,352
    BG Level
    6

    Quote Originally Posted by bleat View Post
    Question from someone who never played 1.0 and just did some messing around with classes in the beta to see what I liked:

    I always like to level something that's needed/highly wanted at end game, and not a DD/DPS that 3/4 of the population uses as my first job/character. In FFXI I did bard first before doing other jobs, for the short time I played wow, I was a priest. Makes it easier to find parties and actually be wanted if I wanted to do endgame sooner rather than later.

    With that said, I know the tanks and the healers will be #1 most wanted, but how desired will THM or Bard be? Read on the beta forums they totally gimped bard and its more of a DD than a support class now, true?

    Also, is THM just considered another DD or are they more highly sought after since they can sleep and CC?
    Archer(Job: BRD) and Thaumaturge(Job: BLM) are considered DD classes. When you queue up for a duty (event, dungeon) on the Duty Finder, it'll consider you as such and look for another DD, a tank and a healer to complete your Light Party(4 members.) So as a THM or ARC you'll have to compete against Pugilists(Job: MNK) and Lancers(Job: DRG) as well as other THMs and ARCs.

    Just a side note, ARC/BRD's Limit Break is similar to the healer's one.

  8. #3008
    It's sooo veiny
    Sweaty Dick Punching Enthusiast

    Join Date
    Oct 2008
    Posts
    2,327
    BG Level
    7
    FFXIV Character
    Arch Dizzle
    FFXIV Server
    Excalibur

    Forgot to look b4 beta went down but for the Grand Company Hunting Log do you have to flag anything or as soon as you join one its ready to go? Is it listed under the same Hunting log or is it its own deal?

  9. #3009
    Bagel
    Join Date
    May 2008
    Posts
    1,352
    BG Level
    6

    Quote Originally Posted by ArchDizzle View Post
    Forgot to look b4 beta went down but for the Grand Company Hunting Log do you have to flag anything or as soon as you join one its ready to go? Is it listed under the same Hunting log or is it its own deal?
    It's ready to go. I remember getting messages of completing objectives in Halatali even though I haven't finished the Lv1-10 ones. It should be listed under the same log. I haven't checked myself.

  10. #3010
    E. Body
    Join Date
    Aug 2005
    Posts
    2,242
    BG Level
    7
    FFXI Server
    Bahamut

    Quote Originally Posted by Jaybar View Post
    I had absolutely no problem targeting and breaking the tail this weekend. It is only targetable after a certain HP% when the "Skin falls off his tail" prompt shows up. I don't know why non-dodging mechanics are isolated to WoW, as far as I knew from FFXI up to ToAU there was no need to dodge anything except maybe some well known AoEs.
    Oh, I see. I didn't notice that. It didn't make it any harder for us, but if they release hard mode dungeons this might be something to remember. Thanks for the tip. And I was using WoW generically, but even still, most MMOs didn't have a dodge mechanic until recently so it's still something new for people to learn.

  11. #3011
    It's sooo veiny
    Sweaty Dick Punching Enthusiast

    Join Date
    Oct 2008
    Posts
    2,327
    BG Level
    7
    FFXIV Character
    Arch Dizzle
    FFXIV Server
    Excalibur

    Quote Originally Posted by Evane View Post
    It's ready to go. I remember getting messages of completing objectives in Halatali even though I haven't finished the Lv1-10 ones. It should be listed under the same log. I haven't checked myself.
    Thanks!

  12. #3012
    EL - Airship Pirate
    Airship Captain of the House of Weave

    Join Date
    Jan 2010
    Posts
    492
    BG Level
    4
    FFXIV Character
    Aero Ashwind
    FFXIV Server
    Gilgamesh
    FFXI Server
    Asura

    To see your Grand Company hunting log. Go into hunting log. Then at the top left, where you see the class icons select the icon for your Grand Company.

  13. #3013
    It's sooo veiny
    Sweaty Dick Punching Enthusiast

    Join Date
    Oct 2008
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    2,327
    BG Level
    7
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    Arch Dizzle
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    Excalibur

    Quote Originally Posted by Seiji Okita View Post
    To see your Grand Company hunting log. Go into hunting log. Then at the top left, where you see the class icons select the icon for your Grand Company.
    Awesome, thanks.

  14. #3014
    Hydra
    Join Date
    Jul 2006
    Posts
    144
    BG Level
    3
    FFXI Server
    Quetzalcoatl

    so far i like the game, but does anyone know if there are any plans for NM / HNM - or farming pop items for special bosses ( optical hats / sky farming etc )
    that is really all this game is missing, and i know it isn't released yet but that kind of stuff is make it or break it for me

  15. #3015
    Chram
    Join Date
    Jun 2007
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    2,765
    BG Level
    7
    FFXIV Character
    Skai Aetheris
    FFXIV Server
    Gilgamesh

    I think the world is moving away from contents that require the farming of pop items.

    NM and HNM you get through FATE.

  16. #3016
    Yoshi P
    Join Date
    Aug 2006
    Posts
    5,139
    BG Level
    8
    FFXIV Character
    Dead Gye
    FFXIV Server
    Lamia
    FFXI Server
    Ragnarok

    Popped NMs sounds like it would make a nice addition. Casually spending some time to farm pop items, and then gathering a group of friends to help you kill it whenever you want. There's no time constraints, in fact you have even more control over the time than you would with FATE events.

    It's not like it's old school XI NMs/HNMs where you aren't allowed to have a life, after all.

  17. #3017
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
    Posts
    20,632
    BG Level
    10
    FFXIV Character
    Lord Longhaft
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Mug'thol

    Quote Originally Posted by Neogearzx View Post
    so far i like the game, but does anyone know if there are any plans for NM / HNM - or farming pop items for special bosses ( optical hats / sky farming etc )
    that is really all this game is missing, and i know it isn't released yet but that kind of stuff is make it or break it for me
    Neither. Attunements went the way of the dinosaur years ago and Yoshi is getting away from HNMs in the traditional sense; you'll be fighting all of those guys as FATE bosses, and if that golem is any indication, some of the fights are going to last quite awhile.

  18. #3018
    I'd Rather Be in Zi'Tah
    Join Date
    Aug 2005
    Posts
    1,266
    BG Level
    6
    FFXIV Character
    Kaelie Niie
    FFXIV Server
    Gilgamesh
    FFXI Server
    Ramuh
    WoW Realm
    Kilrogg

    Attunements as you say, seem to be back and "better than ever". Once again, dungeons are part of the system of "unlocks" that YoshiP has designed so we are being given loads of breadcrumbs and time and opportunity to get used to each idea as we go along. Unlocking Sastasha > Tam-Tara > Copperbell > Retainers > Materia > Embers > Grand Companies > Chocobo > Chocobo Companion > etc > etc. Seemed like Attunements to me, just ones done without any real deep troublesome questline. I can only assume that these will continue ala the ones we had in XI where people had to be to the same point or past a mission/quest in order to participate.

    I would love to see Poppable NMs return. I had always thought that these types of content was something that games like WoW, Tera and GW2 could use creatively. I would love regular lottery spawns and stuff as well, but Poppable NMs would be a good start.

  19. #3019
    Electric Six groupie
    Join Date
    Sep 2007
    Posts
    5,451
    BG Level
    8
    FFXIV Character
    Jayne Barsala
    FFXIV Server
    Lamia

    So far due to the flood of low levels, the FATEs have been absolutely boring. I did manage to get into some mid-level FATEs with about 6 people and it was great. I hope that's what the equilibrium will end up being (not 30+ I mean). The boss FATEs are far more fun.

    Thinking about adding a suggestion to SE forums but would like some feedback before I make an ass of myself - what do people think about meeting certain conditions in FATEs to pop a higher quality FATE later/soon after? I still think FATEs have a lot of polishing to go through with a lot of potential. It would be nice if FATEs gave random drops for individuals that exceeded certain marks that they could end up using as - let's say - pop items for gear (and I mean something beyond the company seals since those are direct exchange - we need more fighting!).

  20. #3020
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
    Posts
    20,632
    BG Level
    10
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    Lord Longhaft
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Mug'thol

    Quote Originally Posted by niwaar View Post
    Attunements as you say, seem to be back and "better than ever". Once again, dungeons are part of the system of "unlocks" that YoshiP has designed so we are being given loads of breadcrumbs and time and opportunity to get used to each idea as we go along. Unlocking Sastasha > Tam-Tara > Copperbell > Retainers > Materia > Embers > Grand Companies > Chocobo > Chocobo Companion > etc > etc. Seemed like Attunements to me, just ones done without any real deep troublesome questline. I can only assume that these will continue ala the ones we had in XI where people had to be to the same point or past a mission/quest in order to participate.
    If you're going to call those quests "attunements", then so be it; that's the easiest attunement I've ever done; such to the point where it doesn't even feel like an attunment, which has become synonymous with a grind or a slog in years past.

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