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Results 3021 to 3040 of 3797
  1. #3021
    Banned.

    Join Date
    Jan 2010
    Posts
    1,205
    BG Level
    6

    I would love to see Poppable NMs return. I had always thought that these types of content was something that games like WoW, Tera and GW2 could use creatively. I would love regular lottery spawns and stuff as well, but Poppable NMs would be a good start.
    Poppable NM's are one of my favorite things ever. I don't know why they aren't used more often in MMO's, they're such cool design, and a system already exists in place that someone outside your party can't help you on things that are "your duty" or whatever, like leves.

  2. #3022
    D. Ring
    Join Date
    Jul 2006
    Posts
    4,945
    BG Level
    7
    FFXIV Character
    Grey Jorildyn
    FFXIV Server
    Hyperion

    Developers use phasing as a more current way of creating a pop NM-type situation. Complete some pre-req (ala getting a pop item) then go to some area and fight a personal mob for some drop. Phasing removes the risk associated with the open world scenario such as mob theft. So the idea isn't dead it's just implemented differently in some games.

  3. #3023
    CustomTitle
    Banned for Duping
    HOT LITTLE SNATCH

    Join Date
    Feb 2007
    Posts
    7,994
    BG Level
    8
    FFXIV Character
    Jam Valesti
    FFXIV Server
    Leviathan

    I do hope we get some form of NMs we can restrict access to. Fighting some of the beta NMs with just 2-4 people was a ton of fun, but a lot of the time you don't get a chance to experience that since a gang of people will show up eliminating all difficulty.

  4. #3024
    Chram
    Join Date
    Jun 2007
    Posts
    2,765
    BG Level
    7
    FFXIV Character
    Skai Aetheris
    FFXIV Server
    Gilgamesh

    Dungeons?

  5. #3025
    CustomTitle
    Banned for Duping
    HOT LITTLE SNATCH

    Join Date
    Feb 2007
    Posts
    7,994
    BG Level
    8
    FFXIV Character
    Jam Valesti
    FFXIV Server
    Leviathan

    Dungeon bosses have been easier than some NMs so far, it'd also be nice to have some substantial combat encounters without having to go through an easy (standard mob pulls) and linear dungeon just to get to the good stuff. The Ifrit fight is a great example and I ended up just going back and doing it on a bunch of classes for fun. I'd like to see them expand on that for more than just primals. Some guildhests show a lot of potential too so I guess it's really just a case of seeing what we have available at launch.

  6. #3026
    Electric Six groupie
    Join Date
    Sep 2007
    Posts
    5,451
    BG Level
    8
    FFXIV Character
    Jayne Barsala
    FFXIV Server
    Lamia

    I remember in P1 and P2 if you did Tam Tara there was an optional mini-boss that you could branch off into. They got rid of it this go-around but I hope they bring back some of those elements as well.

  7. #3027
    Nikkei's Hoe
    Worse than her at uno

    Join Date
    Dec 2006
    Posts
    6,236
    BG Level
    8
    FFXIV Character
    Eanae Hikari
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Hyjal

    They've already basically said dungeon content is purposefully easy and linear for casuals when people were asking for increased difficulty and that raids are where the fun, harder content will come into play. It kind of sucks but as long as we get the good shit at 50 I'll live.

  8. #3028
    CoP Dynamis
    Join Date
    Mar 2010
    Posts
    252
    BG Level
    4

    I didnt really test macros yet, but as far as i know it is possible to change gear with macros... so will endgame be like ffxi where you have to swap gear for every single ability/spell etc...? or is it not possible to change gear while fighting? (I hope not, because i dont want to change gear all the time like in ffxi)

  9. #3029
    Black Mage
    Join Date
    Oct 2007
    Posts
    679
    BG Level
    5
    FFXIV Character
    Amiricle Mihgo
    FFXIV Server
    Midgardsormr
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Heslon View Post
    I didnt really test macros yet, but as far as i know it is possible to change gear with macros... so will endgame be like ffxi where you have to swap gear for every single ability/spell etc...? or is it not possible to change gear while fighting? (I hope not, because i dont want to change gear all the time like in ffxi)
    Gear change text macros are no longer functionable. There are gear sets that can be activated with a button click, but can't be done in combat.
    Macros not working is a little annoying as I'd like to have one that only equipped my hermes shoes rather than having to make an entire gear set to use them.

  10. #3030
    D. Ring
    Join Date
    Nov 2011
    Posts
    4,998
    BG Level
    7
    FFXIV Character
    Raldo Volca
    FFXIV Server
    Balmung

    Quote Originally Posted by Amiricle View Post
    Macros not working is a little annoying as I'd like to have one that only equipped my hermes shoes rather than having to make an entire gear set to use them.
    Once you get monk up to Fists of Wind, you'll want to change the whole thing so you get the sprint bonus and the FoW movement bonus.

  11. #3031
    Daniel Rand
    Join Date
    Feb 2008
    Posts
    1,142
    BG Level
    6
    FFXI Server
    Bahamut

    can materia be attached to accessories (rings, wrist ect) ?

  12. #3032
    Bard-turned-Miner
    Join Date
    Aug 2005
    Posts
    2,643
    BG Level
    7

    Quote Originally Posted by Kainos View Post
    can materia be attached to accessories (rings, wrist ect) ?
    Yes. I'm not sure if it's every single accessory slot, but many of them do.

  13. #3033
    CustomTitle
    Banned for Duping
    HOT LITTLE SNATCH

    Join Date
    Feb 2007
    Posts
    7,994
    BG Level
    8
    FFXIV Character
    Jam Valesti
    FFXIV Server
    Leviathan

    Whats the cap on number of advanced meld slots? Guessing 5 slots max including normal slots?

  14. #3034
    D. Ring
    Join Date
    Nov 2011
    Posts
    4,998
    BG Level
    7
    FFXIV Character
    Raldo Volca
    FFXIV Server
    Balmung

    5 is the most I've seen (on the .dat mined stuff), so yeah probably.

  15. #3035
    Ridill
    Join Date
    Oct 2005
    Posts
    10,092
    BG Level
    9
    FFXI Server
    Quetzalcoatl

    can you use any craft level 19 to attach materia to gear?

  16. #3036
    Bagel
    Join Date
    May 2008
    Posts
    1,352
    BG Level
    6

    The DoH that repairs the item will be the only one able to meld it.

  17. #3037
    D. Ring
    Join Date
    Nov 2011
    Posts
    4,998
    BG Level
    7
    FFXIV Character
    Raldo Volca
    FFXIV Server
    Balmung

    Quote Originally Posted by Evane View Post
    The DoH that repairs the item will be the only one able to meld it.
    Do you still need to be at or above the level to equip the item to meld onto it? I haven't touched materia in beta. I'm not wasting my time on crafting just to have progress nuked.

  18. #3038
    Bagel
    Join Date
    May 2008
    Posts
    1,352
    BG Level
    6

    Quote Originally Posted by Raldo View Post
    Do you still need to be at or above the level to equip the item to meld onto it? I haven't touched materia in beta. I'm not wasting my time on crafting just to have progress nuked.
    I can't answer that since all my DoH classes are 50. IIRC, in 1.0 it was equipment level +10, it might still be the case.

  19. #3039
    D. Ring
    Join Date
    Jul 2011
    Posts
    4,786
    BG Level
    7
    FFXI Server
    Lakshmi

    Still confused. I understand that having 1 DoH gives me access to the Materia Quest, but does that mean a lvl 1 DoH craft can now attach materia to any armor that requires the DoH to repair it, or does the DoH have to be within 10 levels of the item level you're trying to attach materia to?

  20. #3040
    Ridill
    Join Date
    Apr 2007
    Posts
    13,293
    BG Level
    9

    In 1.0 the DoH required to repair the item could affix materia to it if they were of the same level or higher as the item.

    A level 48 weapon that required BSM for repairs could have materia affixed to it by a lvl 48+ BSM.

    Repairs required you to be within 10 levels of an item (a level 38 BSM could repair a level 48 weapon, but would need to be at least level 48 to affix materia).

    I don't know if this has changed in 2.0, I didn't look into materia at all.

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