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  1. #601
    Salvage Bans
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    Lakshmi

    Flame Sergeant is good, but body is where you make up the majority of your piety. Might be hard to make up enough elsewhere.

  2. #602
    Chram
    Join Date
    Aug 2005
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    FFXIV Character
    Adrianne Lehmen
    FFXIV Server
    Balmung
    FFXI Server
    Lakshmi

    Anything a lv30 can do to earn Anima? I've completely run out now.

  3. #603
    Ridill
    Join Date
    Apr 2007
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    9

    Buy Hamlet materials, trade them in (check the hamlet thread OP).

  4. #604
    E. Body
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    Jul 2007
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    FFXIV Character
    Arximiro Dragonheart
    FFXIV Server
    Sargatanas
    FFXI Server
    Cerberus

    Is it assumed all the current content is going away once 2.0 hits? Like raids, GC quests, Beast Strongholds, Hamlet, and Primal fights? Or just some of the current content related to the story like Hamlet and GC quests?

  5. #605
    D. Ring
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    Raldo Volca
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    Balmung

    The only stuff that should be going away completely is stuff that's related to the Seventh Umbral Era / Dalamud stuff.

    Don't take my word for this, but of the things you posted, I think it looks something like this:
    • Raids - Staying (Officially stated that we're keeping AV/CC, not 100% sure about the older ones)
    • GC quests - the Dalamud-related ones are definitely going away, but for the unrelated stuff, your guess is as good as anyone else's
    • Beastmen Strongholds - Staying (no official confirmation, but there's no reason for them to go anywhere)
    • Hamlet - Staying
    • Primal Fights - Going away, or at the very least, the quest dialog and motivations will be changing.

  6. #606
    Road Tinnies
    Sweaty Dick Punching Enthusiast

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    Sylph

    Anyone got the list for each classes stat list and what they cap out at etc?

  7. #607
    D. Ring
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    Raldo Volca
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    Balmung

    What? Like... stat caps for auto-attack? That varies depending on your weapon.

  8. #608
    Old Merits
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    Jun 2007
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    FFXIV Character
    Enygma Xii
    FFXIV Server
    Hyperion
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    Sylph

    Stats cap per weapon based on their DMG and DPS (higher values = higher cap). General numbers are ~330-350 for primary and ~300-315 for secondary stats.

  9. #609
    Road Tinnies
    Sweaty Dick Punching Enthusiast

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    Sylph

    Ok cheers. I meant overall for each class but the figures above confirm i can just apply to each classes primary and secondary stat. On that is there the list for that to make sure i am correct in each one?

    eg. LNC STR: 330-350 / PIE: 315-330

  10. #610
    Banned.

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    Jul 2007
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    350/310
    ---

    For THM, is there a relationship value where matk potency outweighs INT, or is there a specific INT to gear for and then look at matk potency? eg, 350INT > MATK etc?

    Basically looking at 7matk shield vs 7int flame shield, certain other pieces like rings and whatnot.

  11. #611
    ES #1 HUE HUE HUE
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    Sep 2008
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    Super Bad
    FFXIV Server
    Excalibur
    FFXI Server
    Phoenix
    WoW Realm
    Blackrock

    Why do abilities like parsimony and necrogenesis cause me to lock-on? How do I make it stop?

    Edit : NM right in front of my face for like 30 minutes..

  12. #612
    Salvage Bans
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    Aratharn Xiv
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    Hyperion
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    Quetzalcoatl

    Quote Originally Posted by Raldo View Post
    • Beastmen Strongholds - Staying (no official confirmation, but there's no reason for them to go anywhere)
    Confirmation can be found in the concept art. They are getting reworked zones, pretty sure you can see all of them in the 2.0 pdf.

  13. #613
    Ridill
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    Jun 2007
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    Teisha Linne
    FFXIV Server
    Moogle
    FFXI Server
    Bahamut

    Weren't they going to be instanced? Or at least getting separate zones, yeah.

  14. #614
    D. Ring
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    Raldo Volca
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    Balmung

    Quote Originally Posted by Sup3rB4d View Post
    Why do abilities like parsimony and necrogenesis cause me to lock-on? How do I make it stop?
    Heck, even Disciple of Land abilities cause you to lock on if you're targetting a monster. It's stupid and hopefully fixed by 2.0; shit drives me nuts.

  15. #615
    Ridill
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    Quote Originally Posted by Churchill View Post
    350/310
    ---

    For THM, is there a relationship value where matk potency outweighs INT, or is there a specific INT to gear for and then look at matk potency? eg, 350INT > MATK etc?

    Basically looking at 7matk shield vs 7int flame shield, certain other pieces like rings and whatnot.
    INT doesn't cap, Matk does, not likely to cap on anything worth fighting.

    In general 1 Matk will increase your damage more than 1 INT, a noteworthy exception is a combo'd Thundara, the combo bonus gives it a huge Matk boost essentially auto capping it (even on high level targets) so only INT will increase it's damage. Considering Thunder->Thundara is your main source of damage on anything single target it's worth taking into consideration.

    Also in case you didn't know, you gain 1 Matk per 4 INT.

  16. #616
    Banned.

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    yeah i actually already knew the answer and just derped myself into forgetting this morning lol.

    I was looking at building a THM set out of Flame items so it looks like it'll work out okay. Was way to early/late to look at gear, ; ;

  17. #617
    Unique and/or Creative Phrase
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    Shiva

    For DRG, how much better are Felt Gloves with +32 STR on them than the AF gloves (attack+40)?

  18. #618
    Ridill
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    Better, aside from STR being more significant point-for-point than ATK, 32 STR gives 21 ATK anyway.

    Felt bracers also have 3 PIE and 5 ACC which is nice.

    More STR is always better of course, and a nice pair of STR bracers will span you every DD but ARC.

  19. #619
    Unique and/or Creative Phrase
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    Shiva

    Quote Originally Posted by Niiro View Post
    Better, aside from STR being more significant point-for-point than ATK, 32 STR gives 21 ATK anyway.

    Felt bracers also have 3 PIE and 5 ACC which is nice.

    More STR is always better of course, and a nice pair of STR bracers will span you every DD but ARC.
    Thats what I heard, but when I equip my bracers from nothing I don't see my attack go up at all.

    Anyway, just went 1/5 on Felt Bracers for STR +32 and 1/5 on Cobalt Haub w/ PIE +32. Spent a cool 2.5ish mil doing it, but I would say it was a success. If I ever need to sell it, assuming the prices haven't droped, I'll make a pretty decent profit.

    I can't decide on anything that's worth replacing legs and feet with.
    For one, the melds on legs kind of suck, and they give STR+10 and PIE+7. Second, the feet have enmity -15 and enhances elusive jump... and I think hate will be a problem with all this new equipment, especially since I just unequipped about -30 enmity.

  20. #620
    Sea Torques
    Join Date
    Oct 2006
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    696
    BG Level
    5
    FFXI Server
    Siren

    Can I do a main storyline quest that requires, say, a level 30 job then come back and accept the reward on a lower level job?

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