
Originally Posted by
isladar
Sera, I would say that failure in other media does not excuse in any other mediums'. It is absolutely imperative to expect better, and separating video games as being a new format doesn't give it a grace period. Besides, the format of the story is far less material than the content of the story. Whether you are getting a story from a book, a movie, a video game, or whatever else might be concocted in the future, you are still being presented with a story, and no amount of 'immersive gameplay' can remove the agency of the writers. Option A, B, or X are still choices that have been framed and written by the authors. They have agency. If I invent a new entertainment technology today and present an exploitative story with it, the new technology does not absolve the content.
As I've said, I certainly don't think sexual assault should never be addressed. My questions regarding the use of sexual assault are What purpose does it serve? and What does it do to further the story? If those questions can be answered by anything else, then I find that indicative of sexual assault not being addressed well or respectfully, and that the author is lazily using shock or embedded responses to avoid actually writing. I question its use in the context of Tomb Raider as given the sort of story Tomb Raider purports to be (Indiana Jonesin'), what kind of meaningful treatment could sexual assault be given?
Perhaps this new Tomb Raider is going to be a story that focuses on Lara Croft's struggle and difficulties with the assault, as well as the ups and downs of emotional growth in light of such a horrendous act. You're right to say that we do not know. If the story is not that sort of treatment, however, then the assault is given no value other than the usual sexual assault as characterization bullshit, which could have as easily been achieved by any other means.
Honestly, no matter what else is discussed, this
is the whole of the problem.
Characterized female strength is only given in light of assumed female helplessness. That is inherently problematic. The assumption and implication of sexualized context in female portrayals is to me unacceptable.
Again, Beef McLargehuge is never a badass because of the act of a female making him helpless; male characters are never defined by sexual assault or sexuality in general. It is the default assumption when that situation is applied to a female character, and I think it reflects poorly on all forms of media, video games or otherwise.