Item Search
     
BG-Wiki Search
Page 3 of 8 FirstFirst 1 2 3 4 5 ... LastLast
Results 41 to 60 of 151
  1. #41
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

    Join Date
    Jun 2007
    Posts
    21,208
    BG Level
    10
    FFXIV Character
    Kaslo Essyx
    FFXIV Server
    Famfrit
    FFXI Server
    Carbuncle

    Quote Originally Posted by Kaslo View Post
    I had an idea for a "Runic Knight" that was a tank more geared toward mDEF than PLD's pDEF focus.
    Elmer tweeted that its suppose to be a mDEF tank. So yeah, called it.

  2. #42
    Smells like Onions
    Join Date
    Jun 2012
    Posts
    1
    BG Level
    0

    Quote Originally Posted by xopher View Post
    Meh whatever. I knew about these jobs three months ago, I just figured they would have gone with Rune Knight instead of Rune Fencer because it sounds dumb.
    Let me guess... You knew about them 3 months ago but you wanted to keep it quiet until SE revealed them themselve, right ?

  3. #43
    Custom Title
    Join Date
    Oct 2006
    Posts
    5,822
    BG Level
    8
    FFXI Server
    Bahamut
    Blog Entries
    3

  4. #44
    Relic Shield
    Join Date
    Jun 2007
    Posts
    1,656
    BG Level
    6
    FFXIV Character
    Orson Dara
    FFXIV Server
    Cactuar
    FFXI Server
    Alexander

    Quote Originally Posted by Carth View Post
    Jokes aside, I actually doubt this. If anything, it'll cause melee RDMs to leap in joy because RDM in general has been pretty dead.

    EDIT: Yep, it's Melee RDM v2.0.
    In all honesty it looks like they're doing the focused melee and buff mage classes (if not they're stupid.) This leaves Rdm to do one thing and that's enfeebling which hopefully with the remake will actually be half way decent. Also I think SE could do Rdm a favor and buff their nuking capability with doublecast or something akin to that. Really we have what 1 true magic ranged class and Sch is situationally viable? I also haven't played since the end of Abyssea but the gist I get is that. Sadly this late in the game is it really worth bringing in new jobs when they're still trying to balance classes?

    P.S. Spira your pics are down anyone able to rehost?

  5. #45
    D. Ring
    Join Date
    Sep 2008
    Posts
    4,752
    BG Level
    7
    FFXI Server
    Sylph

    why are you teasing us with forbidden pictures Spira? :/

  6. #46
    Cerberus
    Join Date
    Oct 2006
    Posts
    413
    BG Level
    4
    FFXI Server
    Gilgamesh

    Quote Originally Posted by orson View Post
    In all honesty it looks like they're doing the focused melee and buff mage classes (if not they're stupid.) This leaves Rdm to do one thing and that's enfeebling which hopefully with the remake will actually be half way decent. Also I think SE could do Rdm a favor and buff their nuking capability with doublecast or something akin to that. Really we have what 1 true magic ranged class and Sch is situationally viable? I also haven't played since the end of Abyssea but the gist I get is that. Sadly this late in the game is it really worth bringing in new jobs when they're still trying to balance classes?

    P.S. Spira your pics are down anyone able to rehost?
    They aren't down, they just have hotlinking issues. Copy and paste or just press enter again to refresh the page and they should load.

  7. #47
    Custom Title
    Join Date
    Oct 2006
    Posts
    5,822
    BG Level
    8
    FFXI Server
    Bahamut
    Blog Entries
    3

    they dont allow hotlinking sorry XD

  8. #48
    Sea Torques
    Join Date
    Jun 2006
    Posts
    654
    BG Level
    5
    FFXIV Character
    Aylin Celesse
    FFXIV Server
    Hyperion
    FFXI Server
    Fenrir
    WoW Realm
    Hellscream




  9. #49
    Like a boss yo
    Join Date
    Feb 2006
    Posts
    3,852
    BG Level
    7
    FFXI Server
    Odin
    WoW Realm
    Mal'Ganis

    Oh damn that's hawt

  10. #50
    Nidhogg
    Join Date
    Feb 2008
    Posts
    3,790
    BG Level
    7
    FFXIV Character
    Tsugaru Mifra
    FFXIV Server
    Hyperion
    FFXI Server
    Ragnarok

    Quote Originally Posted by Nelvafrel View Post
    Let me guess... You knew about them 3 months ago but you wanted to keep it quiet until SE revealed them themselve, right ?
    You signed up for an account just to say that? lol

    And yeah, that is the case. If you put two and two together, you might realize why that is the case.

  11. #51
    Bagel
    Join Date
    Oct 2006
    Posts
    1,272
    BG Level
    6
    FFXIV Character
    Midnightjade Eleven
    FFXIV Server
    Midgardsormr
    FFXI Server
    Quetzalcoatl

    Based on RUN/DNC, I had the AF down as a leather tracksuit and a fedora. These are much better.

  12. #52
    Custom Title
    Join Date
    Oct 2006
    Posts
    5,822
    BG Level
    8
    FFXI Server
    Bahamut
    Blog Entries
    3

    this was a lot cooler than i'd expected.
    and a tank too.

    i've always wanted to play a tank, but i didn't like the way PLD or NIN worked. or any of the other pseudo tanks that appeared...

    definitely leveling this one first

  13. #53
    The Syrup To Waffles's Waffle
    Join Date
    Jun 2007
    Posts
    5,045
    BG Level
    8
    FFXIV Character
    Cair Bear
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    Quote Originally Posted by xopher View Post
    You signed up for an account just to say that? lol

    And yeah, that is the case. If you put two and two together, you might realize why that is the case.
    If you put two and two together, you might realize that nobody gives a shit whether or not that is the case.

  14. #54
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    Quote Originally Posted by orson View Post
    In all honesty it looks like they're doing the focused melee and buff mage classes (if not they're stupid.) This leaves Rdm to do one thing and that's enfeebling which hopefully with the remake will actually be half way decent. Also I think SE could do Rdm a favor and buff their nuking capability with doublecast or something akin to that. Really we have what 1 true magic ranged class and Sch is situationally viable? I also haven't played since the end of Abyssea but the gist I get is that. Sadly this late in the game is it really worth bringing in new jobs when they're still trying to balance classes?

    P.S. Spira your pics are down anyone able to rehost?
    SCH is very well capable of nukeing, what are you talking oO?

  15. #55
    The Syrup To Waffles's Waffle
    Join Date
    Jun 2007
    Posts
    5,045
    BG Level
    8
    FFXIV Character
    Cair Bear
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

  16. #56
    Ridill
    Join Date
    Aug 2004
    Posts
    12,275
    BG Level
    9
    FFXIV Character
    Septimus Atumre
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Quote Originally Posted by orson View Post
    In all honesty it looks like they're doing the focused melee and buff mage classes (if not they're stupid.) This leaves Rdm to do one thing and that's enfeebling which hopefully with the remake will actually be half way decent. Also I think SE could do Rdm a favor and buff their nuking capability with doublecast or something akin to that. Really we have what 1 true magic ranged class and Sch is situationally viable? I also haven't played since the end of Abyssea but the gist I get is that. Sadly this late in the game is it really worth bringing in new jobs when they're still trying to balance classes?

    P.S. Spira your pics are down anyone able to rehost?
    The problem is that enfeebles (the way that they are currently handled) is not enough to make RDM viable if they get rid of resists. The only enfeebles that RDM has that other jobs do not get naturally or with RDM sub is Dia III, Slow II, Paralyze II, Blind II, Bio III, and Gravity II. While Dia III is nice, it really isn't worth a party slot compared to another DD or nuker. Slow II is an extra 10% slow over Slow I, but that is if you have 5 merits into it, with one merit it is only 5% more slow, and really 89% slow (Slow II plus Carnage Elegy) really isn't a giant boost over 79% slow. (Slow I plus Carnage Elegy.) Because of its nature, it is hard to even compare Paralyze II to Paralyze I. ROFL Blind II. Bio III is mainly a solo thing, because there are so few monsters that you would want to give -15% attack compared to -15% defense, or even -10% defense. Gravity II gives a lower movement speed than Gravity I, I wouldn't know because I have never cast the spell even once since I bought it, but is it truly worth a party slot if SCH and BLM are going to be able to cast Gravity I without resists?

    If they want RDM to be an enfeebling job, they need to give RDMs new enfeebling spells that are useful to how the game is played now. A powerful Plague effect to reduce enemy TP, a negative Store TP effect, an effect that reduces TP move damage, amnesia, paralyze for TP moves, addle for TP moves. We have gotten to the point where mobs can shit out ridiculously powerful TP moves that can instantly wipe allainces, if RDM becomes able to manage these TP moves it will make the job viable for more than just refresh and make these fights more manageable based off of player's skill, not just zerging, zombieing or throwing enfeebling items at it.

  17. #57
    Relic Shield
    Join Date
    Jun 2007
    Posts
    1,656
    BG Level
    6
    FFXIV Character
    Orson Dara
    FFXIV Server
    Cactuar
    FFXI Server
    Alexander

    Quote Originally Posted by Damane View Post
    SCH is very well capable of nukeing, what are you talking oO?
    Again I haven't really played anything past the early stages of VW. From what I have read Blm is still the top ranged magic user in most situations. Sch will always have that place when sustained nuking is important but from what I've gathered Sch is more likely to be wanted in a group for embrava and less so because of their nuking. Either way my point wasn't to say Sch wasn't a decent nuker just that there's definitely room to expand Rdm's ability to nuke since there's about a billion physical DPS and 2 ranged magic jobs.

  18. #58
    Yoshi P
    Join Date
    Dec 2006
    Posts
    5,360
    BG Level
    8
    WoW Realm
    Arthas

    RNG and COR are actually the best "ranged magic jobs" if what you're fighting doesn't resist fire, lol. BLU is a better nuker than RDM as well thou, so there is a lot of room to improve on that front. RDM needs to be buffed on pretty much every category thou except MP conservation, not just nuking.

  19. #59
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    Quote Originally Posted by fantasticdan View Post
    RNG and COR are actually the best "ranged magic jobs" if what you're fighting doesn't resist fire, lol. BLU is a better nuker than RDM as well thou, so there is a lot of room to improve on that front. RDM needs to be buffed on pretty much every category thou except MP conservation, not just nuking.
    not really, RDM only needs improvement in Enfeebling magic, with stuff that is exclusiv to them. With the new cure-system cureing as RDM shouldnt be a problem at all. As mentioned by Septimus, RDM just needs some potent exclusiv debuffs that do somethign special.

  20. #60
    A. Body
    Join Date
    Nov 2005
    Posts
    4,315
    BG Level
    7
    FFXI Server
    Leviathan

    Quote Originally Posted by Damane View Post
    not really, RDM only needs improvement in Enfeebling magic, with stuff that is exclusiv to them. With the new cure-system cureing as RDM shouldnt be a problem at all. As mentioned by Septimus, RDM just needs some potent exclusiv debuffs that do somethign special.
    Agreed, a specialized enfeebler is a definite role to have, and the only real problem with RDM in that regard is the lack of powerful unique spells.

    That said, without rounding out other aspects a teensy bit, it'll still be a very niche job unless enfeebling suddenly becomes critically important across the board. I'd lean more on the side of a unique buff or two than pushing straight offensive capability though.

Page 3 of 8 FirstFirst 1 2 3 4 5 ... LastLast

Similar Threads

  1. Replies: 70
    Last Post: 2009-12-07, 11:22
  2. so what are the stats and skills of the new jobs?
    By neighbortaru in forum FFXI: Everything
    Replies: 46
    Last Post: 2006-04-21, 13:36
  3. What about the DRK job?
    By Mijin in forum FFXI: Everything
    Replies: 16
    Last Post: 2006-04-18, 04:07
  4. What is the music in the Kirin Video
    By Billage in forum FFXI: Everything
    Replies: 4
    Last Post: 2005-03-09, 22:03
  5. The second strongest Bahamut LS ;)
    By Jerseyprophet in forum FFXI: Everything
    Replies: 16
    Last Post: 2004-11-18, 04:28