new higher res pics from andriasang
http://andriasang.com/con1mx/ffxi_se...2421k/full.jpg
http://andriasang.com/con1mx/ffxi_se...2421k/full.jpg
http://andriasang.com/con1mx/ffxi_se...2421j/full.jpg
http://andriasang.com/con1mx/ffxi_se...2421j/full.jpg
I LIKE! if this is AF, Relic and Empyrean is going to look amazing
In all honesty it looks like they're doing the focused melee and buff mage classes (if not they're stupid.) This leaves Rdm to do one thing and that's enfeebling which hopefully with the remake will actually be half way decent. Also I think SE could do Rdm a favor and buff their nuking capability with doublecast or something akin to that. Really we have what 1 true magic ranged class and Sch is situationally viable? I also haven't played since the end of Abyssea but the gist I get is that. Sadly this late in the game is it really worth bringing in new jobs when they're still trying to balance classes?
P.S. Spira your pics are down anyone able to rehost?
they dont allow hotlinking sorry XD
Oh damn that's hawt
Based on RUN/DNC, I had the AF down as a leather tracksuit and a fedora. These are much better.![]()
this was a lot cooler than i'd expected.
and a tank too.
i've always wanted to play a tank, but i didn't like the way PLD or NIN worked. or any of the other pseudo tanks that appeared...
definitely leveling this one first
The problem is that enfeebles (the way that they are currently handled) is not enough to make RDM viable if they get rid of resists. The only enfeebles that RDM has that other jobs do not get naturally or with RDM sub is Dia III, Slow II, Paralyze II, Blind II, Bio III, and Gravity II. While Dia III is nice, it really isn't worth a party slot compared to another DD or nuker. Slow II is an extra 10% slow over Slow I, but that is if you have 5 merits into it, with one merit it is only 5% more slow, and really 89% slow (Slow II plus Carnage Elegy) really isn't a giant boost over 79% slow. (Slow I plus Carnage Elegy.) Because of its nature, it is hard to even compare Paralyze II to Paralyze I. ROFL Blind II. Bio III is mainly a solo thing, because there are so few monsters that you would want to give -15% attack compared to -15% defense, or even -10% defense. Gravity II gives a lower movement speed than Gravity I, I wouldn't know because I have never cast the spell even once since I bought it, but is it truly worth a party slot if SCH and BLM are going to be able to cast Gravity I without resists?
If they want RDM to be an enfeebling job, they need to give RDMs new enfeebling spells that are useful to how the game is played now. A powerful Plague effect to reduce enemy TP, a negative Store TP effect, an effect that reduces TP move damage, amnesia, paralyze for TP moves, addle for TP moves. We have gotten to the point where mobs can shit out ridiculously powerful TP moves that can instantly wipe allainces, if RDM becomes able to manage these TP moves it will make the job viable for more than just refresh and make these fights more manageable based off of player's skill, not just zerging, zombieing or throwing enfeebling items at it.
Again I haven't really played anything past the early stages of VW. From what I have read Blm is still the top ranged magic user in most situations. Sch will always have that place when sustained nuking is important but from what I've gathered Sch is more likely to be wanted in a group for embrava and less so because of their nuking. Either way my point wasn't to say Sch wasn't a decent nuker just that there's definitely room to expand Rdm's ability to nuke since there's about a billion physical DPS and 2 ranged magic jobs.
RNG and COR are actually the best "ranged magic jobs" if what you're fighting doesn't resist fire, lol. BLU is a better nuker than RDM as well thou, so there is a lot of room to improve on that front. RDM needs to be buffed on pretty much every category thou except MP conservation, not just nuking.
Agreed, a specialized enfeebler is a definite role to have, and the only real problem with RDM in that regard is the lack of powerful unique spells.
That said, without rounding out other aspects a teensy bit, it'll still be a very niche job unless enfeebling suddenly becomes critically important across the board. I'd lean more on the side of a unique buff or two than pushing straight offensive capability though.