
Originally Posted by
fantasticdan
If you think rdm is going to get game breaking enfeebles like amnesia (and have them work well on VW nms and they like), you're an idiot. NMs nowadays have basically infinite TP, things like plague, store TP down aren't going to make any difference, and on the opposite side, they would make mobs/NMs with normal TP gain a complete joke when low-manned.
I think adding debuffs like mdef/matk down, a mega stat down spell (like absorb spells/impact cause), etc. that don't break the bank while still being useful, on top of fixing rdm in other areas is a better way to go. Give it AoE prot/shell/barspells/haste/sleep, buff it's magic skills (IE: dark and elemental), buff it's combat skills and let it wear light melee armor (laugh at melee rdm all you want, but there's no reason it shouldn't be on par with say pld), give it native stun, and nerf the shit out of embrava. Things like that would go a long way towards making the job useful, and a lot less miserable to play, without making it mandatory.