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  1. #561
    E. Body
    Join Date
    Dec 2005
    Posts
    2,184
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    well I'm on right now, I'm in Prigorodky

  2. #562
    E. Body
    Join Date
    Dec 2005
    Posts
    2,184
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    double barreled shotty in the barn in prigorodky, on the top level

  3. #563
    Caesar Salad
    Join Date
    Nov 2009
    Posts
    31,804
    BG Level
    10

    So what server is every one on now?

  4. #564
    E. Body
    Join Date
    Dec 2005
    Posts
    2,184
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    1378, but since it's almost impossible to know who is who (we need [BG] tags nukkas), its hard to organize, i can't get my mic to work either

  5. #565
    Ksandra Needs To Post Tits
    Join Date
    Oct 2005
    Posts
    2,414
    BG Level
    7

    SOMEONE SAVE MY PALE WHITE ASS FROM THE NORTHWEST AIRFIELD FUCCCCCCCCCCCCCCCCK

    Please. -_-

  6. #566
    E. Body
    Join Date
    Dec 2005
    Posts
    2,184
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    i'll log on, fuck it, i'm gearless though but we can be bros, hop in bg chat

  7. #567
    Yoshi P
    Join Date
    Aug 2006
    Posts
    5,139
    BG Level
    8
    FFXIV Character
    Dead Gye
    FFXIV Server
    Lamia
    FFXI Server
    Ragnarok

    Quote Originally Posted by Reality View Post
    1378, but since it's almost impossible to know who is who (we need [BG] tags nukkas), its hard to organize, i can't get my mic to work either
    Make sure your push to talk key is set for "Blahblah for direct communication".

  8. #568
    E. Body
    Join Date
    Dec 2005
    Posts
    2,184
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    through steam? i'm just using the steam thing, JUST SPAWNED NEAR BOLOTA. I THINK I SEE TWO CARS.

  9. #569
    E. Body
    Join Date
    Dec 2005
    Posts
    2,184
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    lol, whenever i click the "Server Control" button on the players list screen, i get kicked for scripting, and when i rejoin, I'm unconscious with a 5 minute hourglass, awesome

  10. #570
    E. Body
    Join Date
    Dec 2005
    Posts
    2,184
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    alright, i'm at Balota Air Field, in the tower. great place to log out, or to survey. there's ammo and weapon respawns here, no food though (soda cans onry)

    this should be a good meet up place IMO

  11. #571
    BG Medical's Student of Medicine
    Join Date
    Oct 2006
    Posts
    34,664
    BG Level
    10

    Soon as I have time to do this I'll go and join up.

  12. #572

    Join Date
    Oct 2006
    Posts
    1,068
    BG Level
    6

    DayZ - we standalone now

    I'm sad. I had a tent, Alice backpack, tons of ammo, tent, and everything I'd need to survive in the wild. But I died because I slammed a tractor into a tree... . And I like the idea of us making a shanty town where we can all pitch tents and live.

  13. #573
    Annihilation Banwave
    sprout sprout sprout
    2031 No.1 Draft Pick
    Pittsburgh Penguins

    Sweaty Dick Punching Enthusiast

    Join Date
    Aug 2006
    Posts
    19,830
    BG Level
    9
    FFXI Server
    Bismarck

    lol BG shanty town.

  14. #574
    Yoshi P
    Join Date
    Aug 2006
    Posts
    5,139
    BG Level
    8
    FFXIV Character
    Dead Gye
    FFXIV Server
    Lamia
    FFXI Server
    Ragnarok

    Aw man, looks like somebody fixed the copter and moved it or something yesterday night or this morning.

    ... server went down and came back up. Helicopter was back at where it was and not fixed yet. And now there's an empty tent next to it.... lolwut

  15. #575
    The Shitlord
    Join Date
    Feb 2008
    Posts
    11,560
    BG Level
    9
    FFXIV Character
    Kharo Hadakkus
    FFXIV Server
    Hyperion
    FFXI Server
    Sylph
    WoW Realm
    Rivendare

    I love the crap out of the idea of this game, but can't bring myself to spend money on it just yet, with all the hacks and bugs and general quality issues. I'm really looking forward to a more... professional release.

  16. #576
    E. Body
    Join Date
    Dec 2005
    Posts
    2,184
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by BaneTheBrawler View Post
    I love the crap out of the idea of this game, but can't bring myself to spend money on it just yet, with all the hacks and bugs and general quality issues. I'm really looking forward to a more... professional release.
    if i knew how glitchy it was before I bought it, that I know now, I wouldn't have bought it

    so yes I regret buying it, maybe I would have more enjoyment if more BG'ers were playing when I was but so far 100% of the time I'm playing by myself

  17. #577
    E. Body
    Join Date
    Dec 2005
    Posts
    2,184
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    delete please, double post

  18. #578
    Yoshi P
    Join Date
    Aug 2006
    Posts
    5,139
    BG Level
    8
    FFXIV Character
    Dead Gye
    FFXIV Server
    Lamia
    FFXI Server
    Ragnarok

    It's cause nobody posts when they're playing, nor do they use the bg vent server lol.

  19. #579
    Annihilation Banwave
    sprout sprout sprout
    2031 No.1 Draft Pick
    Pittsburgh Penguins

    Sweaty Dick Punching Enthusiast

    Join Date
    Aug 2006
    Posts
    19,830
    BG Level
    9
    FFXI Server
    Bismarck

    Read on the main page that they are in discussions exploring a console release as well.

  20. #580
    BG Staff
    Join Date
    Feb 2006
    Posts
    27,188
    BG Level
    10
    FFXI Server
    Sylph

    http://www.pcgamer.com/2012/08/21/in...s-for-players/
    http://www.destructoid.com/dean-rock...z-233556.phtml

    Dean 'Rocket' Hall reveals his plans for DayZ
    With the incredibly popular DayZ mod for Arma II spawning a standalone game soon to be in development, creator Dean "Rocket" Hall spoke with PC Gamer about what players can expect, and the impetus for this move. For the uninitiated, DayZ is a multiplayer zombie survival mod for the military sim, Arma II. It's extremely rough around the edges, yet it's garnered tons of praise and a hefty player base -- 1.1 million players to be precise.

    Hall's core concern seems to be security. Hacking runs rampant in the mod, and there's a fair few annoying exploits. It makes the already challenging game exceptionally frustrating, especially given the finality of death. "The biggest thing... is being able to take on the hacking. It’s something that you never completely solve, you just have to keep on at it. Arma, as you know, is a very trusting engine, because that’s what it was designed to do." Rather than trying to fix a game others made, he wants to start fresh.

    With a new game, DayZ's limitations will be of Hall's designs, constraints he decided upon, not ones that are part of a title he never made. That alone is enough to get me excited. The Arma series is great, but it is not famed for its stability.

    Hall seems confident that players will be able to check out the game by Christmas, perhaps as a discounted alpha in the same vein and Minecraft. "If we don’t have something out, say, before Christmas, then something’s gone wrong." With the sun and the heat that seems to very far away, but considering it was only just announced that's fairly speedy.

    Additional map packs and new areas via DLC are options the team is considering, but right now the focus is on perfecting the core game using the mod's design philosophy.

    A fansite, DayZTexas has thoughtfully put together a fairly extensive list of changes planned for the standalone game. The list is from an AMA session on Reddit which Hall participated in.
    http://dayztx.com/dayz-news-standalone-updates/

    General Information
    Target for release is by the end of the 2012 working year.
    The release will be for the public alpha version, i.e. not the stable release.
    The standalone will provide the dev team with absolute freedom, and they will utilize many aspects of the Real Virtuality engine, not limited to the ArmA 3 version. It will be their own branch of the engine.
    Alpha will be heavily discounted, and the end product will never be a fully priced retail product. Rocket mentions that he can’t picture a price over 25 euro (30 USD) for the final.
    No pre-ordering, but there will be a premium/collector’s edition available with swag like art prints and concept work.
    The game mechanics will stay as they are now.
    Focus will be on re-developing game architecture first, and then development of new features.
    There will be no “endgame”, but rather continued gameplay decided by the individual player. Kind of like Minecraft before The End was introduced.

    New features
    A new map, “Chernarus Plus”.
    Chernarus Plus will have more interactive (enter-able) buildings. Non-interactive buildings will be easier to spot.
    Hand combat, in addition to the melee weapons we already have.
    Dogs can be a survivor’s companion. “Expect them to track, to warn you of danger, and to follow you. And then get shot. And then you QQ.”
    There will be no safe areas on the map.
    A quiver for crossbow bolts.

    Weapon and gear degradation.
    A diary system, allowing other players to see notes left by you when you’re offline, not around, or dead.
    A robust web interface, as previewed at Rezzed earlier this summer.
    Narrative that will describe the virus background.

    Improvements over the mod
    More weapons. Many of which are custom, “find at home” style weaponry. Cricket bat, anyone?
    Zombies will not switch to walking when indoors (once pathing for zombies is fixed and their lifecycle is implemented).
    More clothing and player customization, including colors and face.
    The humanity system will be fine tuned.
    More robust weather system, redesigned from scratch.
    Zombies will be much more frightening.
    Improved broken limb system.
    And entirely new hive syncing system.
    Improved anti-cheat measures.
    Improved player UI. The inventory is being reworked from scratch.
    The female character will be feature complete.
    Better performance, including faster loading.

    Future plans
    More islands other than Chernarus, created by either the dev team or the community. Players will travel to them by boat or air.
    Increase max player count. 100-200 would be easily achievable, but any more would require a larger map.
    More wildlife. “Horses would be cool too.”

    Animations will be improved.
    There are vague mentions of a revised server hosting scheme.
    Add “methods that allow players to create their own systems for things, so if they wanted to create such a system they could”. So perhaps think about Garry’s Mod and how players can program in aspects that affect their own gameplay. Not sure on this one.
    Underground “bases” and other construction, but Rocket mentions that it’s a pretty ambitious endeavor to develop.
    Group play and faction support.

    Current DayZ mod version
    The current mod version of DayZ will continue to be updated, and will become more open.
    Dogs will be coming to the mod (in the next update, v1.7.3) before the standalone.
    The possibility of private hive servers.
    Lingor Island may be coming to the mod.

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