well I'm on right now, I'm in Prigorodky
well I'm on right now, I'm in Prigorodky
double barreled shotty in the barn in prigorodky, on the top level
So what server is every one on now?
1378, but since it's almost impossible to know who is who (we need [BG] tags nukkas), its hard to organize, i can't get my mic to work either
SOMEONE SAVE MY PALE WHITE ASS FROM THE NORTHWEST AIRFIELD FUCCCCCCCCCCCCCCCCK
Please. -_-
i'll log on, fuck it, i'm gearless though but we can be bros, hop in bg chat
through steam? i'm just using the steam thing, JUST SPAWNED NEAR BOLOTA. I THINK I SEE TWO CARS.
lol, whenever i click the "Server Control" button on the players list screen, i get kicked for scripting, and when i rejoin, I'm unconscious with a 5 minute hourglass, awesome
alright, i'm at Balota Air Field, in the tower. great place to log out, or to survey. there's ammo and weapon respawns here, no food though (soda cans onry)
this should be a good meet up place IMO
Soon as I have time to do this I'll go and join up.
I'm sad. I had a tent, Alice backpack, tons of ammo, tent, and everything I'd need to survive in the wild. But I died because I slammed a tractor into a tree.... And I like the idea of us making a shanty town where we can all pitch tents and live.
lol BG shanty town.
Aw man, looks like somebody fixed the copter and moved it or something yesterday night or this morning.
... server went down and came back up. Helicopter was back at where it was and not fixed yet. And now there's an empty tent next to it.... lolwut
I love the crap out of the idea of this game, but can't bring myself to spend money on it just yet, with all the hacks and bugs and general quality issues. I'm really looking forward to a more... professional release.
delete please, double post
It's cause nobody posts when they're playing, nor do they use the bg vent server lol.
Read on the main page that they are in discussions exploring a console release as well.
http://www.pcgamer.com/2012/08/21/in...s-for-players/
http://www.destructoid.com/dean-rock...z-233556.phtml
Dean 'Rocket' Hall reveals his plans for DayZ
http://dayztx.com/dayz-news-standalone-updates/With the incredibly popular DayZ mod for Arma II spawning a standalone game soon to be in development, creator Dean "Rocket" Hall spoke with PC Gamer about what players can expect, and the impetus for this move. For the uninitiated, DayZ is a multiplayer zombie survival mod for the military sim, Arma II. It's extremely rough around the edges, yet it's garnered tons of praise and a hefty player base -- 1.1 million players to be precise.
Hall's core concern seems to be security. Hacking runs rampant in the mod, and there's a fair few annoying exploits. It makes the already challenging game exceptionally frustrating, especially given the finality of death. "The biggest thing... is being able to take on the hacking. It’s something that you never completely solve, you just have to keep on at it. Arma, as you know, is a very trusting engine, because that’s what it was designed to do." Rather than trying to fix a game others made, he wants to start fresh.
With a new game, DayZ's limitations will be of Hall's designs, constraints he decided upon, not ones that are part of a title he never made. That alone is enough to get me excited. The Arma series is great, but it is not famed for its stability.
Hall seems confident that players will be able to check out the game by Christmas, perhaps as a discounted alpha in the same vein and Minecraft. "If we don’t have something out, say, before Christmas, then something’s gone wrong." With the sun and the heat that seems to very far away, but considering it was only just announced that's fairly speedy.
Additional map packs and new areas via DLC are options the team is considering, but right now the focus is on perfecting the core game using the mod's design philosophy.
A fansite, DayZTexas has thoughtfully put together a fairly extensive list of changes planned for the standalone game. The list is from an AMA session on Reddit which Hall participated in.
General Information
Target for release is by the end of the 2012 working year.
The release will be for the public alpha version, i.e. not the stable release.
The standalone will provide the dev team with absolute freedom, and they will utilize many aspects of the Real Virtuality engine, not limited to the ArmA 3 version. It will be their own branch of the engine.
Alpha will be heavily discounted, and the end product will never be a fully priced retail product. Rocket mentions that he can’t picture a price over 25 euro (30 USD) for the final.
No pre-ordering, but there will be a premium/collector’s edition available with swag like art prints and concept work.
The game mechanics will stay as they are now.
Focus will be on re-developing game architecture first, and then development of new features.
There will be no “endgame”, but rather continued gameplay decided by the individual player. Kind of like Minecraft before The End was introduced.
New features
A new map, “Chernarus Plus”.
Chernarus Plus will have more interactive (enter-able) buildings. Non-interactive buildings will be easier to spot.
Hand combat, in addition to the melee weapons we already have.
Dogs can be a survivor’s companion. “Expect them to track, to warn you of danger, and to follow you. And then get shot. And then you QQ.”
There will be no safe areas on the map.
A quiver for crossbow bolts.
Weapon and gear degradation.
A diary system, allowing other players to see notes left by you when you’re offline, not around, or dead.
A robust web interface, as previewed at Rezzed earlier this summer.
Narrative that will describe the virus background.
Improvements over the mod
More weapons. Many of which are custom, “find at home” style weaponry. Cricket bat, anyone?
Zombies will not switch to walking when indoors (once pathing for zombies is fixed and their lifecycle is implemented).
More clothing and player customization, including colors and face.
The humanity system will be fine tuned.
More robust weather system, redesigned from scratch.
Zombies will be much more frightening.
Improved broken limb system.
And entirely new hive syncing system.
Improved anti-cheat measures.
Improved player UI. The inventory is being reworked from scratch.
The female character will be feature complete.
Better performance, including faster loading.
Future plans
More islands other than Chernarus, created by either the dev team or the community. Players will travel to them by boat or air.
Increase max player count. 100-200 would be easily achievable, but any more would require a larger map.
More wildlife. “Horses would be cool too.”
Animations will be improved.
There are vague mentions of a revised server hosting scheme.
Add “methods that allow players to create their own systems for things, so if they wanted to create such a system they could”. So perhaps think about Garry’s Mod and how players can program in aspects that affect their own gameplay. Not sure on this one.
Underground “bases” and other construction, but Rocket mentions that it’s a pretty ambitious endeavor to develop.
Group play and faction support.
Current DayZ mod version
The current mod version of DayZ will continue to be updated, and will become more open.
Dogs will be coming to the mod (in the next update, v1.7.3) before the standalone.
The possibility of private hive servers.
Lingor Island may be coming to the mod.