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  1. #741
    A. Body
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    fkers I checked it this morning and nothing...

  2. #742
    Chram
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    http://www.twitch.tv/mattlightfoot#6862

    matt lightfoot is streaming mod gameplay atm

    also

    https://twitter.com/rocket2guns/stat...04909748469760

    Back at base camp, Kathmandu tomorrow, then Prague to work on DayZ!

  3. #743
    Chram
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    VG247 Interview with Rocket: Talking about payment model, gated release, & collectors edition.

  4. #744
    Chram
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    hour and 40 minute interview with dean, just starting to watch it now, posted today it looks like

  5. #745
    BG Content
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  6. #746
    Caesar Salad
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    Why did they even show that? That crap is like alpha looking shit. It is no where NEAR ready to show off.

  7. #747
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    It is Alpha.

  8. #748
    Caesar Salad
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    Quote Originally Posted by 6souls View Post
    It is Alpha.
    I'm laughing.

  9. #749
    Annihilation Banwave
    sprout sprout sprout
    2031 No.1 Draft Pick
    Pittsburgh Penguins

    Sweaty Dick Punching Enthusiast

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    lol you donk.

  10. #750
    Chram
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    new animations looked much less stiff than the mod. really like the new inventory system too. kinda disappointed they're not going to have vehicles on initial release but from the sound of it that will be one of the first things they work on after alpha release.

    crafting was kinda meh, seems like crafting the way it is only allows you to combine two items at once

    not having 50 cal's is kind of a double edged sword, they were one of the few things you could use to combat heavy vehicles like urals and helicopters, so it was awesome when they were used for their intended purpose(anti-material) but I do agree that they were out of hand in the mod, pretty much everyone walking around with as50s using them on people. I dont think we need any semi-auto 50's, but at least one bolt action would be nice. At any rate - really not much of a concern to me either way, it will still be day1 for me.

  11. #751
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    PS4 version likely, but like XIV, don't expect it on XB1
    Both Microsoft and Sony have approached Bohemia Interactive about porting DayZ to new hardware, but creator Dean “Rocket” Hall is more in favour of the PlayStation 4 than Xbox One.

    “We talked to both of them. But, as I’m sure you’re aware, Sony lets you self-publish and they don’t make you pay for updates,” Hall told Eurogamer.

    “Microsoft requires you to have a publisher. They have no digital distribution strategy and they require you to pay $10,000, or whatever it is, for updates.”

    Hall said that Bohemia likes Sony, and that he personally liked what he saw on the PlayStation 4.

    “I like what I saw on the Xbox in a lot of cases as well,” he added. I’m not shitting on them. I’m kind of hopeful that Microsoft has just forgot to talk about its indie support. Maybe I’m being a bit naive.”

    The architecture of both consoles mean Hall doesn’t see many barriers to getting DayZ running on either of them.

    “It’s totally achievable. The only barriers are the ones console manufacturers put up in the way of indie devs,” he said.

    “That’s the only barrier now. I’d love to see this on Xbox Live. I’d love to see it on PS4.”

    A console port is probably inevitable but the DayZ team won’t start on it until the PC standalone release is finished.
    http://www.vg247.com/2013/06/14/dayz...than-xbox-one/
    http://www.eurogamer.net/articles/20...ndalone-to-ps4

  12. #752
    Chram
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    Yeah I heard him talking about ps4 and that was one of things he praised most about it was support for indie games. I really doubt it will come out on xbone, just due to as dean said the hurdles m$ has put in the way.

  13. #753
    BG Staff
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  14. #754
    The Fucking Voice of Actually
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    So, I was at the CCP/Eve/Dust party last night, and they had Dean Hall there. Didn't talk to him 'cause I haven't ever played it (yet), but CCP got him drunk as fuck. He was giddy and bouncing around as everything shut down.

  15. #755
    Chram
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    live right now

  16. #756
    Chram
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    new devblog up



    really liking the new clothing, really makes it so you will be able to tell friends from enemies, doesn't seem too likely that you'll find other people wearing the exact same clothes. i ran with a group of 5-10 for a while in the mod and that was a big problem for us, not being able to differentiate friend from foe due to everyone having nearly the same clothes and character model. there were a couple of times friendlies got executed because they were perceived as a threat and we couldn't tell they weren't.

    more updates coming over the weekend

  17. #757
    Banned.

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    Just gonna throw this up here, we are getting rid of our stuff on a dayz server and want to go out with a bang. If you're down to get some murder on let me know.

  18. #758
    Yarglebargle
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    Was gonna wait until they released v1.0 but they're almost there and since the thread got bumped anyways.

    http://zombies.nu/community/threads/3292/ DayZero, it's a mod for DayZ, balanced weapons, more explorable buildings, and whitelisted servers so hacking should be a minimum. Lots of other impovements and 1.0 is coming with a whole new map (or something, iunno how it works).

    Installing it now, am excited. Should tide most people over until DayZ Standalone.

  19. #759
    Banned.

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    .

  20. #760
    Chram
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    has anyone been reading rocket's twitter? he has started updating it with new stuff daily about where they are in development and what they're working on.

    http://www.reddit.com/r/dayz/comment...zdaily_post_2/

    this post has all the significant updates rocket has posted on his twitter.

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