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  1. #841
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    Gardening to be added at the end of the month (Version 0.49), bug fixes (0.48) on August 13th
    There are two updates rolling out soon for the Day Z standalone. The game which is in alpha, and has been available on Steam for a while now, is often updated to fix bugs and add new features.

    Update 0.48 will come on August 13th, and will offer fixes for issues with containers, world chat, melee combat hit marking, and camera issues. This kind of update is really just a quick fix for a few of the problems players have noticed during testing.

    Sometime before the end of August, the real update, 0.49, is supposed to drop with its own fixes. I say “real update” because it also comes with a new feature. The new feature will allow survivors who decide that the can of beans in their bag isn’t going to cut it, to farm and plant food.
    http://www.dualshockers.com/2014/08/...minggardening/

  2. #842
    Atheist Douchebag.
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    They should fix some major issues first. It's pretty unplayable still.

  3. #843
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    Yeah the argument on that has generally been: Alpha = Content, Beta = Bug Fixing. So I really don't expect a lot of essential bugs to be fixed any time soon. Case in point, they just recently started fixing the Camera collision panning into structures letting you see through them. At the same time, they haven't done dick about people glitching into buildings and camping. Essentially the one "bug" I used, was because of another bug. Reddit seems pretty okay with this approach of bug fixing though.

  4. #844
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    Quote Originally Posted by Waraji View Post
    Yeah the argument on that has generally been: Alpha = Content, Beta = Bug Fixing. So I really don't expect a lot of essential bugs to be fixed any time soon. Case in point, they just recently started fixing the Camera collision panning into structures letting you see through them. At the same time, they haven't done dick about people glitching into buildings and camping. Essentially the one "bug" I used, was because of another bug. Reddit seems pretty okay with this approach of bug fixing though.
    I get hit by zombies from 50ft away and can't kill them. They are also invisible most of the time.

  5. #845
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    Coming to PS4 & XBone
    The survival-horror game DayZ was confirmed to be releasing on the PlayStation 4 during Sony’s Gamescom press conference in Germany.

    Not much details were revealed, including a release date but according to game designer Dean Hall, the studio stated that the PC version will benefit from the console version.

    No official announcement has been made on an Xbox One version, but Hall said on Reddit that:

    Given we decided to develop on OTHER PLATFORMS (of which ps4 is one) we were able to expand the scope of the project to include it. A huge win for everyone.
    Later another user asked if other platforms possibly include the Xbox One in which he replied to with:

    Yes but no announcement made about other platforms until confirmed.
    http://www.dualshockers.com/2014/08/...playstation-4/
    http://www.reddit.com/r/dayz/comment...ounced/cjof6f6

  6. #846
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    Really? Fuck. If it's cross platform I'm never playing again.

  7. #847
    BG Medical's Student of Medicine
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    No wonder they haven't done anything.

  8. #848
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    They are going to have to simplify the fuck out of the game for non-console. Also, using a joystick to move shit around in your bag sounds tedious as fuck.

  9. #849
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    Quote Originally Posted by Zetanio View Post
    They are going to have to simplify the fuck out of the game for non-console. Also, using a joystick to move shit around in your bag sounds tedious as fuck.
    Well this alone gives them even more reason to reinvent the inventory system as they've said they have been doing.

    I'm not too mad about the Console shit, as long as PC/Console environments are kept completely isolated from each other, as is normally the case. You don't play an FPS with a controller, you should Never consider playing this game with anything short of 7000 DPI mouse and Keyboard.

  10. #850
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    Quote Originally Posted by Waraji View Post
    Well this alone gives them even more reason to reinvent the inventory system as they've said they have been doing.

    I'm not too mad about the Console shit, as long as PC/Console environments are kept completely isolated from each other, as is normally the case. You don't play an FPS with a controller, you should Never consider playing this game with anything short of 7000 DPI mouse and Keyboard.
    I don't hate the inventory system though. I just want it to function properly.

    That being said, if they kept them completely isolated I won't be as mad. This will slow the development time down by at LEAST a year if they're going concurrently.

  11. #851
    BG Medical's Student of Medicine
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    That's what my concern is. Development has been so painfully slow that most people will be over this game by the time it's "done".

  12. #852
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    This is an excerpt taken from a Q&A that was posted on Reddit:

    http://www.reddit.com/r/dayz/comment...a_with_rocket/

    I. Do you believe going to other platforms, especially consoles given their power and control constraints, could possibly mean features would be cut from the PC version?

    R. If this happened, the loudest opponent would be me. I am not a console gamer, I'm not sure how I could help outside of making sure DayZs vision (and most importantly, the pc version) is kept in check. If we were developing this game from scratch cross platform, then what you describe often happens. I.e. Skyrim. But we are doing this the opposite way, developing the pc first and the other platforms on the side. The other platforms simply allow good results to flow into pc and also do their own thing, without affecting the PC.
    My main concern with his answer is: Who the fuck is going to give a shit at Bohemia about his opinion when he leaves the studio at the end of the year? Not saying Bohemia would do this, but there is nothing stopping them from limiting features on the PC version to stay on par with features that can fit on a console.

  13. #853
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    2 new areas slipped into today fix patch
    • KNOWN ISSUES:

      • Player is unable to attack with any weapon under certain circumstances
      • Character freezes for a few seconds after throwing an item under certain angle
      • Players experience desync when engaged in melee combat while their network bubbles overlap
      • Random throwing of items
      • Ladders can't be used after hit by a grenade explosion
      • Player is stuck in building after reconnect
      • Player cannot respawn properly after drowning
      • When restrained while unconscious player stays restrained until he reconnects
      • Character goes prone after using drink all action on canteen
      • Random police car spawning doesn't work properly. Cars are not visible, loot is there though.

    • NEW:

      • Animations: Igniting fireplace
      • Animations: Restrained sprint (run)
      • Animations: Fishing (pull out, check, start)
      • Animations: Searching for berries, digging
      • Animations: Cow animation sets
      • Crafting: You can craft leather sack
      • Crafting: You can craft mosin wrap from burlap sack
      • Crafting: You can add grass to burlap wrap
      • Crafting: You can sharpen wooden sticks
      • Crafting: You can combine sharpened sticks and feather to create a primitive arrow
      • Crafting: Preparing chicken will now also give you some chicken feathers
      • Crafting: You can saw mosin-nagant 9130 off
      • Crafting: You can paint sawn-off mosin-nagant 9130
      • Crafting: You can tear bandana mask into rags
      • Crafting: You can attach and detach Smersh Backpack to Smersh Vest
      • Gear: Crafted leather sack
      • Gear: Smersh Vest
      • Gear: Smersh Backpack
      • Gear: Sharpened Stick
      • Gear: Chicken Feathers
      • Gear: Primitive Arrow
      • Gear: Added lifetime and persistence parameters
      • Gear: Bow can now use primitive arrows
      • Gear: Tank helmet
      • Loot: Randomized police cars spawns (works but cars are not always visible - see known issues)
      • Loot: Some guns spawn with ammo now
      • Weapons: Sawed-off variant of mosin-nagant 9130
      • World: Sinistok village is added.
      • World: Vavilovo village is added.
      • World: New WW2 monument has been added to Severograd town.
      • World: Oak tree was replaced by new model.

    • FIXED:

      • Animations: Slow and fast move with raised Bow in crouch
      • Animations: Silence gesture crouch and prone polished
      • Actions: Tearing bandana into rags produce only one rag now
      • Actions: Highly increased chance of finding an apple
      • Actions: Slightly increased chance of finding a berry
      • Character: Moved position of collision shapes for standing and crouching poses with two-handed weapon
      • Cooking: Highly reduced chance of getting food poisoning from burnt meat
      • Crafting: Tracksuit pants can be mended with sewing kit
      • Graphics: Textures for epinephrine and fire extinguisher improved
      • Engine: First iteration of wall clipping fix
      • Gear: Gorka pants takes four slots
      • Loot: Heli-crashsites fixed
      • Loot: Loot tables changed
      • Loot: Rotten fruit and vegetables removed from loot spawns
      • Weapons: Crossbow dispersion tweaked
      • Weapons: CR 527 magazine cannot be repainted
      • Weapons: Range for all melee weapons and fists tweaked
      • Weapons: All melee weapons are set to use cursor for hit now
      • Weapons: CR 527 magazine description edited
      • Weapons: MP5 30Rnd magazine takes up two vertical slots
      • Weapons: Shotguns damage
      • Weapons: Improvised bow dispersion tweaked
    http://forums.dayzgame.com/index.php...ble-048124737/

  14. #854
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    Also, using a joystick to move shit around in your bag sounds tedious as fuck.
    Most inventory systems are easier/quicker to navigate with the d-pad than with a mouse.

  15. #855
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    I know I'm not supposed to post press releases, but this news seems too ambitious not to post.

    The DayZ development team in association with Bohemia Interactive would like to announce that having completed our initial year of Early Access development, we have reached an important project milestone. Looking forward to the opportunities of the coming year, we would like to share our plans and goals for 2015.

    Recently the team has reviewed our progress throughout 2014 against where we require DayZ to be when it reaches it's final release version. After looking through this data we have compiled a brief development roadmap for 2015. This roadmap will hopefully give you a taste of the exciting things, that we in store for DayZ over the next.

    Roadmap for 2015

    Q1 2015

    Basic vehicles - Advanced loot distribution - New renderer - New Zombie AI - Basic stealth system (zombies and animals) - Diseases

    Q2 2015

    Advanced vehicles (repair and modifications) - Advanced animals (life cycle, group behavior) - Player statistics - New UI - Player stamina - Dynamic events

    Q3 2015

    Traps - Barricading - Character life span + soft skills - Animal predators + birds - Aerial transport - Console prototype

    Q4 2015

    Animal companions - Steam community integration - Construction (base building) - BETA version, expected price 34,99 EUR / 43,99 USD

    Plus every month there will be new weapons, objects, craft able items, vehicles and implemented additional features and optimizations.

    A more complete Roadmap will be released in the following weeks.

    Brian Hicks, the Producer on DayZ stated; “2014 has been an immensely successful year for DayZ. We could have never hoped for so many people to join us for the adventure of Early Access development. As the team looks forward to our goals and features set for 2015, the vision of an open world sandbox where the player creates their own story and experiences comes closer to completion”.

    Along with the updates, you can expect a new price point for DayZ which will be 34.99 USD. This is part of a gradual price change as we progress with the development, and reach the goals that we set for the project. We would like to avoid a sudden increase in price once we hit the final release version. The current price of 23.99 EUR/29.99 USD will still be available during the Steam Fall sale. If you want to start surviving in DayZ, then now is the best time to get involved.

    As well as the roadmap, we are thrilled to announce that the first half of 2016 will see our final release version and release from Steam Early Access, with our final price point of 39.99 EUR / 49.99 USD.

    See you in Chernarus!

  16. #856
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    I noticed almost every steam review this month has been negative for the game now.

  17. #857
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    does anyone still play this? i keep seeing it popping up on my friends list, that people play...wondering how it is

  18. #858
    BG Medical's Student of Medicine
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    I stopped playing after i finally found all the good stuff and was killed by another player.

    Just don't have that kind of time on a game like this.

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