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  1. #2621
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Yeah it was only really worth it for some crafts when it came out... and now with the whole expanded skillup range you can avoid the horrendously expensive skillups so probably not worth unless you just like fishing lol. Though if you were say doing the ebisu+1 could always just get lucky. Double skillup campaigns are rare. There have been like what 3 in the last couple years I think

  2. #2622
    A. Body
    Join Date
    Jul 2006
    Posts
    4,224
    BG Level
    7

    Orvail Ring for finishing Adoulin will get you a 5% bonus to skillup rates, and in addition monster raising in your Mog Garden has cheers that will also increase skillup rates by 1% for a specific craft.

  3. #2623
    Can you spare some gil?
    Join Date
    Feb 2009
    Posts
    8,775
    BG Level
    8

    I can't trigger the second half of RoV on my alt and I can't figure out why. roz, cop, toau done, on fate in haze on wotg, and beyond the first BCNM fight in adoulin. Only thing that it doesn't have that I have is R10 in home nation and wotg completed. Everytime I talk to the door they just say Tenzen is coming or something and escha is important, bought all the ki and unlocked all the teleports in the first escha zone as well

  4. #2624
    Relic Horn
    Join Date
    Aug 2008
    Posts
    3,131
    BG Level
    7
    FFXI Server
    Sylph

    Has your alt seen all of the post-Promathia cutscenes?

  5. #2625
    Can you spare some gil?
    Join Date
    Feb 2009
    Posts
    8,775
    BG Level
    8

    Yeah they have their Rajas ring if that's what you were referring too. I haven't started the process of Bahamaut v1 to get to Apoc Nigh on them either.

    Edit:
    I see I've missed some cutscenes with the end of CoP I think that might be what's preventing it.

  6. #2626
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Didn't they say in the patch notes that there's a new system saying which missing cut-scene/path you're missing that's stopping your RoV progress?

  7. #2627
    Can you spare some gil?
    Join Date
    Feb 2009
    Posts
    8,775
    BG Level
    8

    If there is it certainly isn't working. Finishing the last two cutscene's of CoP that I was missing let me progress with RoV o/ thanks for making me second guess if I had watched them!

  8. #2628
    Cerberus
    Join Date
    Nov 2008
    Posts
    419
    BG Level
    4
    FFXI Server
    Cerberus

    WoTG - Chasing Shadows

    Hopelessly trying to get caught up and complet WoTG. I was makign great progress but I got to mission

    Chasing Shadows and I cannot complete it. I get the message "It seems you will have to wait longer..."

    I have double triple checked bg-wiki, ffxi wiki redone the previous quests and clicked all the applicable spots. I did find this where previous people have run into this and reported it as a bug

    http://forum.square-enix.com/ffxi/ar.../t-30411.html?
    http://forum.square-enix.com/ffxi/ar.../t-30351.html?

    Anyone have any ideas?

    edit: someone else currently hsaving the same issue.
    http://forum.square-enix.com/ffxi/th...230#post562230

  9. #2629
    A. Body
    Join Date
    Jul 2008
    Posts
    4,046
    BG Level
    7
    FFXI Server
    Caitsith

    Quote Originally Posted by Shenrien View Post
    If there is it certainly isn't working. Finishing the last two cutscene's of CoP that I was missing let me progress with RoV o/ thanks for making me second guess if I had watched them!
    Essentially..from what happened with me was a cutscene may not be fully finished somewhere or you have an active quest/mission blocking it. USUALLY it's WoTG somewhere if it isn't complete because of the Mission > Quests > Mission progression setup, like my issue was I didn't finish the cutscene after you did Feast of/for Gnats on the Windurst arch. So once you get a bit further double check your WoTG progress as well lol.

  10. #2630
    Smells like Onions
    Join Date
    Sep 2013
    Posts
    6
    BG Level
    0

    I was hoping to ask a couple quick questions about Skirmish augments. I only recently came back after several months away, and was only back then for a fairly short time after several years away. Suffice it to say, I've been doing a lot of catch up work. One of the things that I'm trying to work towards is eventually being able to pick up and play, if not all, at least most jobs well. The fact that the Skirmish armor sets have been multi-job has helped a lot with that. I've been working toward collecting them all. I'm at the point that between what I've already collected, my stored wings, and the Red Mog Pells I've stashed away on my mules, I either have or have easy access to nearly all the 119 Skirmish equips.

    With the Skirmish augmentation event ending tomorrow morning, I want to wrap up what I can of the original equip sets and start burning through my stockpile of Wailing Stones. After looking through it a bit, it seems like all the weapons outside the staff have been eclipsed by the Alluvion versions, and much of the armor has as well. However, some of the pieces still look really good to me as macro pieces for at least some of the jobs that use them. With all that in mind, I've come up with this list of what pieces I want to augment, and what augments I'm aiming for.

    Lehbrailg - MAcc

    Gendewitha Head and Body - Cure Potency
    Gendewitha Hands - Cure Spellcasting Time
    Gendewitha Legs - Song Spellcasting Time

    Hagondes Head, Body, and Legs - MAB
    Hagondes Hands - MAcc
    Hagondes Feet - Pet MAB

    Iuitl Hands - Snapshot

    Do these seem appropriate? Are there any other pieces I may be overlooking that are worth augmenting as well, aside from just for PDT/MDT reasons? Or are there other items that may make these not worth the investment?

  11. #2631
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    I think the escha set might be better for cure.

    And I think outside of legs there are better pieces than hagondes. maybe feet for the pet mab haven't done the math comparing to helios recently.

    All of taeon can double up on snapshot so can get more from that. Plus better luck getting it

  12. #2632
    Smells like Onions
    Join Date
    Sep 2013
    Posts
    6
    BG Level
    0

    Quote Originally Posted by dasva View Post
    I think the escha set might be better for cure.

    And I think outside of legs there are better pieces than hagondes. maybe feet for the pet mab haven't done the math comparing to helios recently.

    All of taeon can double up on snapshot so can get more from that. Plus better luck getting it
    Thanks for the feedback! I really haven't even started looking into Escha much, other than to see there's some nice stuff there. Are any of the NMs there manageable solo with Trusts without top-tier gear?

    From what I can tell, it looks like the Gendewitha head can be stronger than the Vanya head for both Potency (18% to 17%) and Enmity (-8 to -6). The body looks to be a tradeoff between Potency (Gendewitha) or Enmity (Vanya). Though between Tamaxchi and either head, I guess I can't really use much more Potency.

    I hadn't ever noticed that Taeon can get Snapshot from the Dusk stones as well as the Leaf stones. Thanks for pointing that out.

    I tried to run the numbers on the Hagondes boots earlier. I'd thought they were coming out ahead for magical BPs even when I tried to stack everything against them. I just re-ran the numbers, and I'm thinking I might have messed something up earlier. They're still potentially great depending on how much MAB you have in other slots, but the ability to get both MAB and BP Damage + on the same Helios or abjuration pieces seems like it comes out ahead.

  13. #2633
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    you need to be 3 to pop the NMs. 3 players& 3 trusts shouldnt have much hassleclearing T1 assuming ilvl 119 gear

  14. #2634
    Relic Shield
    Join Date
    Mar 2007
    Posts
    1,789
    BG Level
    6
    FFXIV Character
    Rehn Valor
    FFXIV Server
    Sargatanas
    FFXI Server
    Ragnarok

    Since this seems to be the new "random questions" thread, I want to ask:

    Are the phalanx+ on yorium/souveran a % or a straight up addition to your phalanx strength? I ask because the enhancing duration for telchine are %.

  15. #2635
    BG Content
    Join Date
    Jul 2007
    Posts
    22,394
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Phalanx+ is always just straight addition.

  16. #2636
    Sea Torques
    Join Date
    Jun 2008
    Posts
    606
    BG Level
    5

    requirment to be able to equip i119 stuff?

    (stopped playing shortly after adolin release)
    decide to do a little come back to XI and to gear up faster i bought a body 119 at the AH but I can't equip it.
    checking AH all i119 equipment are shown as not equipable.
    Do i need to progress into mission, do a specific quest, rank up in any coallition to be able to equip i119?

  17. #2637
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    It's probably SU1 or SU2 gear.
    To equip that you need to unlock SU1 and SU2 gifts through amassing great quantities of Job Points.

  18. #2638
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Thinking back on it, SU* was a really good idea used in a really weak/wrong way.
    Had much more potential imho.

  19. #2639
    Sea Torques
    Join Date
    Jun 2008
    Posts
    606
    BG Level
    5

    true, didn't pay attention to the SU.

    TY for the info

  20. #2640
    A. Body
    Join Date
    Jul 2006
    Posts
    4,224
    BG Level
    7

    I'm honestly surprised we didn't see more Escha-item-crafted SU2 or even an SU3 tier, but I guess abjuration gear was close enough.

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