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  1. #2641
    Theory Fighter
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    Frejan Schultz
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    Quote Originally Posted by Sechs View Post
    But still, while Shield Bash is a nice addition, believe me it really is insanely random.
    Is that so? I didn't use Valoredge much the last year, but when doing Ob, for example, I think it used Shield Bash a lot more with Barrier Module and one Earth maneuver. Haven't tried in Dyna, though, so I'll take your word for it. What a disappointment.

  2. #2642
    Relic Weapons
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    What's the cap for cureskin again? I thought it was 350, but I just had something 1000 needle me and i blocked 384 (1098 * .35) damage of it. I DS Cure5'ed then devotion at 2005hp and I didn't take any damage at all. That's over 501 damage worth of cureskin. Does it not have a cap anymore?

  3. #2643
    Pandemonium
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    Quote Originally Posted by Ihina View Post
    What's the cap for cureskin again? I thought it was 350, but I just had something 1000 needle me and i blocked 384 (1098 * .35) damage of it. I DS Cure5'ed then devotion at 2005hp and I didn't take any damage at all. That's over 501 damage worth of cureskin. Does it not have a cap anymore?
    To my knowledge, cureskin never had a hard cap. Stoneskin had a 350 cap, which can be exceeded by items like stone gorget.

    edit: I was wrong about the cureskin cap, didn't know. The wiki says it was 300, doubled by divine seal. But the testing was probably done at 75, and who knows if it got changed with cure forumula changes too. http://wiki.ffxiclopedia.org/wiki/Afflatus_Solace

  4. #2644
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    Quote Originally Posted by Taim Meich View Post
    Is that so? I didn't use Valoredge much the last year, but when doing Ob, for example, I think it used Shield Bash a lot more with Barrier Module and one Earth maneuver. Haven't tried in Dyna, though, so I'll take your word for it. What a disappointment.
    I get the feeling the AI is programmed to keep the timer up and use it against certain monsters' actions, or certain category of actions.
    On some mobs it works well and it efficiently uses Shield Bash to stun the target, but there are several mobs on which for some reason this AI procedure doesn't work and he just uses Shield Bash at random times =/

  5. #2645
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    Quote Originally Posted by Sechs View Post
    So I read someone claiming something that sounded very new to me on FFXIAH. THIS post.
    That guy claims that pieces with haste that have been added over the last years (post abyssea?) do not follow the old patterns we used to know which have reliably been tested.
    For example that a 5% haste piece is not 50/1024 but something like 52 or 53/1024, and similar with all other haste pieces.

    Some questions now:

    1. Is this true?
    2. Has this been tested extensively and if so where?
    3. Does it affect all pieces added from a certain point onwards? Did they fix old pieces too? Or does it apply only to some random pieces here and there?
    * No, it's not universally true. Charis Head +2 and the augment on Khepri Bonnet are both >60/1024 Haste, but Twilight Belt is 70/1024 as far as I can tell.
    * Not really. Motenten has values in his tables but some of them (like Twilight belt if I recall correctly) are wrong.
    * No, and old pieces weren't consistent either. Blitz ring has always been 11/1024, for instance.

  6. #2646
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    Quote Originally Posted by Byrthnoth View Post
    * No, and old pieces weren't consistent either. Blitz ring has always been 11/1024, for instance.
    I thought old pieces were consistent with a standard pattern.
    All 1% items were 11/1024
    All 3% items were 30/1024
    All 5% items were 50/1024 and so on
    So there was a consistancy. All items with the same displayed value had the same "real" number behind.
    If now we're starting to get 5% items who are 52/1024 and 6% items who are 61/1024 then the whole pattern is broken.

    It seems to me that it becomes less crucial than in the past to aim for 26% then, I guess.

  7. #2647
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    Quote Originally Posted by Sechs View Post
    I thought old pieces were consistent with a standard pattern.
    All 1% items were 11/1024
    All 3% items were 30/1024
    All 5% items were 50/1024 and so on
    So there was a consistancy. All items with the same displayed value had the same "real" number behind.
    If now we're starting to get 5% items who are 52/1024 and 6% items who are 61/1024 then the whole pattern is broken.

    It seems to me that it becomes less crucial than in the past to aim for 26% then, I guess.
    I don't think this is true? Iirc Terciel Necklace was 10/1024. I think they've just been inconsistent forever.

  8. #2648
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    Quote Originally Posted by Byrthnoth View Post
    I don't think this is true? Iirc Terciel Necklace was 10/1024. I think they've just been inconsistent forever.
    I seem to recall Tiercel was 11/1024 like Blitz instead, but maybe the data I read back then was just wrong.

    Found something else HERE.
    Judging by other quick searches on google it seems I was partially right.
    Yes, Tiercel Necklace was believed to be 11/1024 for a long time, but yes you're probably right and it actually likely is 10/0124, if the data Kirschy posted is indeed correct.

    It also seems that a large part (most/all of AF3+2?) of post Scars of Abyssea gear is following the x1/1024 pattern.
    Which brings me once again to my initial conclusion that these days going from 25 to 26% haste is even less of a DPS increase than it was before, meaning that in a large number of situations it's probably best to equip better gear at 25 than slightly worse gear at 26. (altough someone could add that it arguably has always been this way...)

  9. #2649
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    Quote Originally Posted by Sechs View Post
    I seem to recall Tiercel was 11/1024 like Blitz instead, but maybe the data I read back then was just wrong.

    Found something else HERE.
    Judging by other quick searches on google it seems I was partially right.
    Yes, Tiercel Necklace was believed to be 11/1024 for a long time, but yes you're probably right and it actually likely is 10/0124, if the data Kirschy posted is indeed correct.

    It also seems that a large part (most/all of AF3+2?) of post Scars of Abyssea gear is following the x1/1024 pattern.
    Which brings me once again to my initial conclusion that these days going from 25 to 26% haste is even less of a DPS increase than it was before, meaning that in a large number of situations it's probably best to equip better gear at 25 than slightly worse gear at 26. (altough someone could add that it arguably has always been this way...)
    I'd say that you still need to know the exact Haste value of all of your armor pieces. Alternatively, you can use Advancing March with a +1 instrument (80/1024 Haste) and all of your equipment while on job/SCH (no Arts up) and cast Klimaform. If the recast is 2:00 minutes, you have 256/1024 Haste in gear. If it is 2:01 minutes, you have less than that.

  10. #2650
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    Pup nonsense: use soulsoother. Losing haste and dia2 is a bigger loss in damage than using sharpshit is adding, not even considering the loss in damage from having to waltz yourself now. MP is still an issue to consider, because every time you reactivate for MP, you just reset the timer on flash/voke and now you are wasting triggering time. And if you are constantly spamming deploy/retrieve to get him to avoid nuking, then you are losing more damage on JA delay.

    As for subjob, the difference between th1 and th3 isn't that big a deal, it is just no th vs th1 that is the big jump. So if you have a sash, you might be best off going /dnc so you can do WS triggers 2/3 of the time, then JA triggers for the other 1/3 to avoid shells. You'll get slightly less currency overall from the lower TH, but since its all bynes/bronzes it should add up to more gil.

  11. #2651
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    Quote Originally Posted by Mercilessturtle View Post
    MP is still an issue to consider, because every time you reactivate for MP, you just reset the timer on flash/voke and now you are wasting triggering time.
    I would agree 100% with this if you had to Act/Deact very often, like, VERY often.
    But realistically mana will last long enough for you to do it when it won't fuck up with your timers.
    Can hardly remember any situation soloing when I had to literally spam it because it was running out of mana THAT fast.
    Just my two cents anyway, as I already mentioned I use Soulsoother myself.


    And if you are constantly spamming deploy/retrieve to get him to avoid nuking, then you are losing more damage on JA delay.
    That would be the case if I were attempting to do DD on the target, but usually it's the other way around and more often than not I'm just turned around from the mob as well, so until the mob is procced I'm not particularly interested in the damage done. Actually the less the better.
    Now if we were talking about DC mobs where you don't really run into the likely risk of killing before proccing it would be another story, but when I solo I usually go on EP, don't know about you.



    @Byrth
    Thanks a lot for the simplified test environment, you gave me something to have fun with for a long time

  12. #2652
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    Holding stuff to wait for it to trigger doesn't actually make sense though. In the time it takes to trigger it, you could have killed it for the 1 coin and had that trigger happen on the next mob, giving you one more coin than holding it. Or you could be killing a separate mob while waiting for that one to trigger, same thing. Trying to do less damage is counterproductive.

  13. #2653
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    Quote Originally Posted by Mercilessturtle View Post
    Holding stuff to wait for it to trigger doesn't actually make sense though.
    That's what everybody say, but in my very small experience I found that, at least for me, it was the other way around. Well, at least partially. I don't usually hold 'til 1% HPto proc, but I definitely do hold up a bit at start.
    I've tested all sort of different approaches in Dyna and personally this is the one I found to be the most efficient/entertaining for me.

    As for the multiple targets etc that you mention in the second part of your post, I find myself doing that very often when I'm on BST (supposing the competition on that cerain nightmare family will allow me such a luxury...), but when I'm soloing on PUP I personally find myself much less comfortable doing that.
    I mean, it does happen that I end up with mulitple targets of course, but that's usually not intentional

  14. #2654
    Cerberus
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    Do the gold chests in abyssea-ulu drop Torn khimaira wing KI?

  15. #2655
    Hydra
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    Quote Originally Posted by Kaope View Post
    Do the gold chests in abyssea-ulu drop Torn khimaira wing KI?
    No.

  16. #2656
    Sea Torques
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    Can someone post ideal wildfire/last stand sets for rng?

    Also, do mirador/entois trousers have any use on rng still?

  17. #2657
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    Quote Originally Posted by Sechs View Post
    That's what everybody say, but in my very small experience I found that, at least for me, it was the other way around.
    It isn't subjective. The choice is "kill one mob that was triggered" vs "kill one mob that was triggered and one that was not". There is no way for "personal experience" to make the former superior to the latter. Deliberately killing fewer mobs is not optimal.

  18. #2658
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    Quote Originally Posted by Mercilessturtle View Post
    It isn't subjective. The choice is "kill one mob that was triggered" vs "kill one mob that was triggered and one that was not". There is no way for "personal experience" to make the former superior to the latter. Deliberately killing fewer mobs is not optimal.
    In my opinion you are oversimplifying things not including variables like competition, gear and attention curve, to name a few.
    *personally* when I'm soloing on PUP I'm usually on WS time and I'm not under particular pressure for competition with other players, and I do *prefer* to Proc > Kill > Proc > kill. Occasional multiple things like the ones you described do happen of course, but they're not intentional most of the times.
    This way it's simpler, I need to pay less attention and I'm less likely to make mistakes, which happened to me more than I'd like to admit when I proc a mob, then move pet to another target while I try o kill the previously procced target.
    It works, until you proc too many and you happen to get an occasional link and then all your magic cycle gets f*cked up.
    This way no mistake happens for me and I can play with brain turned off in a very relaxed mood.

    Still, I'm well aware this is not the typical way the more competent players like to spend their time, but as I said before for me this turned out to be the most *efficient* way to solofarm dynamis. I still think that saying this is quite differerent from claiming this is the "best" or optimal way to solofarm on PUP, which would be quite wrong

    I mean Merciless, this is my sub-optimal way of doing things when I'm on my own on PUP and want to turn off my brain. I never suggested other people to go this way because it's the "best" for PUP and everybody has to go this way, because it's totally not the case.
    The only opinions I shared were about not using Valoredge and Sharpshoot for solodyna, but rather Soulsoother, with Stormwaker as a viable, but imho inferior, alternative.
    I think that's the only thing I said and honestly I stand by my position. This very small suggestion has nothing to do with optimizing (or not optimizing) the rest, or at least that was totally not my intention. Sorry if I gave the wrong impressione, hope I managed to convey my message in a better way this time

  19. #2659
    Resident Moogle
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    BLU/THF + WHM viable for Sobek, or too much risk of Tyrant killing me without utsusemi support to keep HP up prior?

    Been awhile so I can't recall how much dmg Tusk can do exactly.

  20. #2660
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    Quote Originally Posted by Mercilessturtle View Post
    It isn't subjective. The choice is "kill one mob that was triggered" vs "kill one mob that was triggered and one that was not". There is no way for "personal experience" to make the former superior to the latter. Deliberately killing fewer mobs is not optimal.
    If you have a decent amount of TH on a mob, it is worthwhile to proc it.

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