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  1. #2941
    xXNyteFyreXx420Sharingan
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    Fenrir

    The difference between a relic and nonrelic DRK is pretty significant, though I wouldn't turn a nonrelic away aside from Legion right now. OAT does well by virtue of its favorable delay and is pretty quick/cheap to get, but Ragnarok is still going to beat the snot out of you in a parse. Wouldn't bother with Caladbolg unless you planned to 99 it, which I wouldn't even consider prior to Rag 99 and arguably even Apoc 99. SAM probably fares better since it's skewed more towards WS damage, but Masa 90 is a joke to get.

    On the upside, Rag pulls double duty for DRK and high-buff WAR if you're so inclined.

  2. #2942
    Nidhogg
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    Quote Originally Posted by Nightfyre View Post
    The difference between a relic and nonrelic DRK is pretty significant, though I wouldn't turn a nonrelic away aside from Legion right now. OAT does well by virtue of its favorable delay and is pretty quick/cheap to get, but Ragnarok is still going to beat the snot out of you in a parse. Wouldn't bother with Caladbolg unless you planned to 99 it, which I wouldn't even consider prior to Rag 99 and arguably even Apoc 99. SAM probably fares better since it's skewed more towards WS damage, but Masa 90 is a joke to get.

    On the upside, Rag pulls double duty for DRK and high-buff WAR if you're so inclined.
    Ah, yeah. Forgot about Legion.

    Conversely, it's extremely annoying when people ask you what empys you have for voidwatch, you tell them none, and they proceed to ignore you. Apparently it's better to get that WAR that spam's Ukko's Fury and can't (or won't) proc shit.

  3. #2943
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    No the pathetic part is when people shout for VW, and thinks because someone has an emp they're a good smart player...when in reality their emp is lv85 and they're running around in full AF3+2

  4. #2944
    An exploitable mess of a card game
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    Diabolos

    Well that is the underlying intent with what Talint is describing.

  5. #2945
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    Random Question Thread XXVII: Okay this roman numerals bullshit is getting ridiculous

    Hes implying that ukko wars dont know anything except ukko. Im implying that someone who thinks "emp/relic/mythic(exception except if bonanza)=well geared smart player" is retarded.

  6. #2946
    New Merits
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    Leviathan
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    Ghostlands

    What Blue Magic lvl does Heat Breath require?

  7. #2947
    ccl
    ccl is offline
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    Asura

    Anyone know at wich tp Bale earring start to pull ahead than moonshade earring for drk resolution ? At the moment, I do it at 275 tp but wondering if someone ever did the math to find if it's better before that or not.

  8. #2948
    Relic Horn
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    Quote Originally Posted by NynJa View Post
    Hes implying that ukko wars dont know anything except ukko. Im implying that someone who thinks "emp/relic/mythic(exception except if bonanza)=well geared smart player" is retarded.
    If I were building alliances, it wouldn't necessarily be my methodology of choice, but it isn't entirely nonsensical(granted you know what you should be looking for).

    Taking a chance on an Ukon WAR over a non-Ukon WAR, for instance, is no different than taking a chance on a WAR instead of a DRG. You're not guaranteed a good or even passable player, but you're picking the person who has more fallback to rely on in lieu of competence.

  9. #2949
    Relic Weapons
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    Odin

    People tend to get carried away with emps/relics in their shouts these days. Some guy was @5 people and shouting for ks99 wyrm. He wanted an empy RNG. I can understand for the higher VW fights but jesus that shit is spreading.

  10. #2950
    Nidhogg
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    Quote Originally Posted by Dotsudoku View Post
    If I were building alliances, it wouldn't necessarily be my methodology of choice, but it isn't entirely nonsensical(granted you know what you should be looking for).

    Taking a chance on an Ukon WAR over a non-Ukon WAR, for instance, is no different than taking a chance on a WAR instead of a DRG. You're not guaranteed a good or even passable player, but you're picking the person who has more fallback to rely on in lieu of competence.
    Total derailment, but the point is that using an Empyrian weapon as an indicator of anything is bad. It's dumb.

    Like, hey, I have an Almace* for my RDM and PLD, but I don't want to bring those to voidwatch. Now what? Do I say I have an Almace? Cause I can totally come RDM to voidwatch and try to get sword procs if you really want me to.

    There are better questions to ask if you want a higher caliber/elite player in your voidwatch pugs, namely "What can you proc?". All an empy player that can't switch to other weapons brings is their empy weaponskill, and that doesn't give back dusty wings or fanatics drinks to everybody else, and it doesn't terrorize the enemy at all.

    So, in an effort to rerail: Is there any discernible pattern to getting certain GoV prowesses over others, namely treasure casket increase? Spent three hours in sky yesterday killing weapons, and got almost every other buff except that one. Is this just a case of random being random again?

    *does not actually have an Almace

  11. #2951
    Yoshi P
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    Arthas

    On the otherwiki sandworm page:
    Extreme Purgation: AoE ability which drains *all* buffs and debuffs, transferring them to Sandworm (except sigil). Also causes BST pets to become uncharmed and jug pets to despawn. Does not seem to absorb Stoneskin.
    Does this mean if the pet gets hit by it, or the bst?

  12. #2952
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    My experience is that with a strong enough DD party you don't need melee procs on 99% of Voidwatch fights. Magic procs are what builds Red light, so melee procs are lame unless your group is:
    1) Full of mediocre DDs, so it needs people to gimp their damage further by using proc WSs/Weapons in order to fight a longer but ultimately safer battle.
    2) So unlucky that they managed to get all melee procs or unhittable mage procs.

    I did ~40 Ig'Alimas with essentially the same group and almost all of the fights were something like 2 minutes long, we consistently killed with capped lights, and we consistently ignored melee procs. We had trouble once when he spawned with a single V magic proc and we had to derp him down from the 30% that our minute of Fanatic's Drinks left him at. Is swapping weapons and having slower fights really worth it to avoid the 2% of fights that end up being a 10-minute wipe-kill (which are also the fights that are hardest to cap red light on)? Not to me!

  13. #2953
    CoP Dynamis
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    Ragnarok

    Quote Originally Posted by Kaisha View Post
    Don't think there are any uncapped Garrison, so I can't just abuse being lvl99 in 75-content. Perhaps a couple BSTs using lvl20-cap jugs could handle the lower caps. Doesn't seem like they throw many mobs at you at once, and you have the NPCs assisting to boot.
    Cape Terrigan Garrison is uncapped. Enjoy~

  14. #2954
    D. Ring
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    Quetzalcoatl

    Quote Originally Posted by Septimus View Post
    Did you change your settings in Windower or FFXI? It may have turned off your sound of reduced the number of sounds available some how. (It happened to me a few months back for no discernible reason.)
    Paradoxically noticing the sound was unchcecked when fiddling with settings and turning it on caused the problem. Doing so put the number of sounds at 0 which unlike every other program i've had isn't the way to set something to unlimited. That part is fixed now. thanks for the help.

    What is generally resistant to wildfire? I've been getting highly annoyed at everything I fight in VW( ig alma and quilin so far) turning out to do under half the damage I do to fodder mobs when I have fire+ atmacites, bravers and misc other temps. I highly doubt that being 10 skill under the cap is the source of this.

  15. #2955
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Quote Originally Posted by Talint View Post
    Total derailment, but the point is that using an Empyrian weapon as an indicator of anything is bad. It's dumb.

    Like, hey, I have an Almace* for my RDM and PLD, but I don't want to bring those to voidwatch. Now what? Do I say I have an Almace? Cause I can totally come RDM to voidwatch and try to get sword procs if you really want me to.

    There are better questions to ask if you want a higher caliber/elite player in your voidwatch pugs, namely "What can you proc?". All an empy player that can't switch to other weapons brings is their empy weaponskill, and that doesn't give back dusty wings or fanatics drinks to everybody else, and it doesn't terrorize the enemy at all.
    Don't think this is the best example. What sword you have for PLD is irrelevant, and people are not entirely wrong to turn anyone away who wants to PLD and doesn't have Ochain or Aegis; without either, a WAR can do your job and more damage at the same time. RDM... lol. On Botulus Rex? Someone with Wildfire is a lot more useful than someone without.

    An Empyrean is no indicator of competence, but it does provide leeway. A dummy spamming Ukko's is a lot more useful than a dummy spamming Raging Rush or King's Justice. A MNK that won't switch for Staff or Club procs does a lot more damage spamming Victory Smite than spamming Ascetic's/Shijin. Do I turn away people without Empyreans/Mythics/Relics? Not usually (Paladins being the exception, since you really don't bring anything to the table without one of those shields), but I can see why some people might. It's a lot easier to assume everyone is retarded than it is to assume any given person has enough brain cells to perform basic arithmetic.

  16. #2956
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

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    Been away since May, probably coming back a few months before the new expansion to get caught up.

    Since I've been away, has there been any significant increases for mnk? How about marginal increases. Looking at what I'll have to start picking up upon my return. Left with the stanards (black belt, af3+2, rajas/epona, etc.), lv 90 Vereth, and full Thaumas(probably both also now pretty standard).

    Will it be more worth it to go for a relic from scratch or to do Vereth to 95? In super long term goals, I'd like to have both 99, but where should my focus be for short term? I could try to do Vereth to 99 before even starting Spharai, or keep Vereth at 90 and do Spharai to 95, then having both of those at my disposal, choosing whether to do metal plates or merrows, etc. What is the best path in terms of bringing my mnk back up.

    Edit:
    Any weps at 99 with SSpiral that'd be better to use than 90 Vereth, or should I just stick with these until I either upgrade it or my relic?

  17. #2957
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    I realize this took forever to get around to posting, and I also realize this sample size is very small. Here is some data regarding choleric earring, I hope to complete more testing if necessary within the next few hours if someone needs it.

    Water 1, Target Tiny Mandragora East Saru
    SCH99/RDM49 INT 114+17(Merits + Gear), MAB 24 + 30(trait + gear)

    Equipment Test 1:
    A'as Circlet
    Hecate's Earring
    Savant's Gown +2
    Nares Trews
    Serpentes Cuffs
    Serpentes Sabots
    Maniacus Sash

    Dmg results Test 1:
    101 X 22
    108 X 3
    50 X 1


    Equipment Test 2:
    A'as Circlet
    Hecate's Earring
    Savant's Gown +2
    Nares Trews
    Serpentes Cuffs
    Serpentes Sabots
    Maniacus Sash
    Choleric Earring

    Dmg results Test 2:
    101 X 20
    114 X 6


    Edit: Iceday throughout trial.

  18. #2958
    BG Content
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    66 base damage pre-MAB, and Test 1 confirms +10 MAB for MCrit, which is what it does without any Magic Crit Damage enhancing gear.

    Test 2 shows either +19 or +20 MAB from MCrit, so it's likely +10 MAB on Magic Crits from Choleric Earring, but could also be MCrit damage +9.

    You would need to repeat the test with a higher base damage spell (like a Tier 2) in order to figure out which of the two it is.

    Spoiler: show
    MCrit gear is currently capped at +30 MAB (+40 MAB total including base), so the maximum value of 1% Mcrit rate on average is +0.4 MAB:
    https://www.bg-wiki.com/bg/Magic_Critical_Hit

    Maximum value for +1 MCrit damage is "MCrit rate" MAB. So if you have a 30% MCrit rate, +1 MCrit damage gives you +0.30 MAB on average. With a 100% MCrit rate, +1 MCrit damage would be +1 MAB.

    MCrit gear:
    Wise Strap : MCrit Rate +3%
    Wizzan Grip : INT+3

    Maniacus Sash - 10% MCrit, 7 MAB, -10 MAcc
    Othilia Sash - 6 MAB ?

    A'as Circlet - 10% MCrit, 6 MAB, 5 INT
    Nares Cap - 5% MCrit, 5 MAB, 12 INT, Set Bonus

    Goetia Gloves +2 - 5% MCrit, 5 MCrit Damage, 7 INT, 8 MAB, Set Bonus
    Nares Cuffs - 13 MAB, Set bonus

    Hecate's Earring - 3% MCrit, 6 MAB
    Novio Earring - 7 MAB
    Choleric Earring - 10% MCrit, 10 MCrit damage

    Genesis Locket - 5 MAB, likely 5 MCrit damage
    Stoicheon Pendant - 8 MAB, 2 MAcc?


    Using all the MCrit damage gear available (likely MCrit damage +20), Hecate's (3% MCrit rate) is still only worth +0.9 MAB on average, making it worse than Novio. Similarly, Wise Strap is always worse than Wizzan Grip.

    Genesis Locket would need a 60% MCrit rate to be better than Stoicheon Pendant. Not reasonable, so we can nix it.

    Chloeric would have to give more than ~6.6 MAB (Hecate's without Choleric) to be superior to using Hecate's. Using full MCrit damage gear (+15 for 25 total now that we're ignoring Genesis Locket), you would need a 27% MCrit rate for that to work out. This will only be work out if it's also worth using Goetia Gloves +2 or A'as Circlet.

    A'as Circlet needs about +40 MCrit damage in gear to be better than a set-bonus-less Nares. This is not possible until SE increases the cap on MCrit damage.

    It's alllmost close, but no cigar. They need to adjust something substantial or continue to add even better gear so that the MCrit system is worth using. If Nares cap had 0% MCrit and Genesis locket was better, MCrit builds would be the best option.

  19. #2959
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    Same test as before with Water II:
    Non-crit damage, no earring: 329
    Crit damage, no earring:350
    Non-crit damage, earring:329
    Crit damage, earring: 372
    Darksday

  20. #2960
    BG Content
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    Okay, so it's +10 MCrit damage. That would be +10 MAB during Magic Crits, so each Magic Critical Hit gives +20 MAB instead of +10.

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