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  1. #1281
    Sea Torques
    Join Date
    Sep 2006
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    Quote Originally Posted by Ihina View Post
    Did they ever figure out what BLM AF3+2 hands 'enhance Enmity Douse' does? Maybe it suppresses enmity for a certain amount of time?
    Unless I'm blind there is no Enhances "Enmity Douse" effect on the japanese text of these gloves.
    http://izayoiki-miyabi.up.seesaa.net...CE383962B2.JPG
    DEF: 23 INT +7 Magic Attack Bonus +8
    Magic Critical Hit Rate +5%
    Increases Magic Critical Hit Damage
    Set: Augments "Conserve MP"

  2. #1282
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    Gilgamesh

    doesnt say it in french either
    DEF:23 INT+7 "Bonus attq. mag."+8
    Fréquence de coups critiques magiques+5%
    Augmente les dégâts des coups critiques magiques
    Combinaison: Améliore "Economie MP"

  3. #1283
    Ridill
    Join Date
    Apr 2011
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    23,594
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    FFXI Server
    Bahamut

    English players get trolled again?

  4. #1284
    Ridill
    Join Date
    Dec 2007
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    11,017
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    FFXI Server
    Shiva
    WoW Realm
    Azuremyst

    Or our translator is very, very bad.

    Again, I say hire Elmer. For the good of the NA community.

  5. #1285
    An exploitable mess of a card game
    Join Date
    Sep 2008
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    13,197
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    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Ok I can't fucking log out unless I log out of my MH. Anyone else?

  6. #1286
    Ridill
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    Shiva
    WoW Realm
    Azuremyst

    no problems here. Might try a filecheck.

  7. #1287
    A. Body
    Join Date
    Sep 2006
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    4,228
    BG Level
    7
    FFXIV Character
    Alistaire Lexander
    FFXIV Server
    Sargatanas

    Quote Originally Posted by Guitarman View Post
    Or our translator is very, very bad.

    Again, I say hire Elmer. For the good of the NA community.
    You'd have to be pretty bad at translating to add a whole other sentence on a topic not mentioned in the original text. I think it's more likely that a previous version before implementation had that line, then they scrapped it mid-design and the English version didn't get updated.

  8. #1288
    Relic Weapons
    Join Date
    Jun 2008
    Posts
    314
    BG Level
    4

    Anything worth making with Forgotten hopes/thoughts?

  9. #1289
    RIDE ARMOR
    Join Date
    Jun 2012
    Posts
    17
    BG Level
    1

    Would depend on what jobs you use and how often you find yourself on those jobs but simply looking at a glance:

    Head:
    WAR: increases Warcry Duration and can be augmented w/ an enhancement to Savagery Merits

    DRG: increases Healing Breath potency by a decent amount

    SCH: the +2's Grimoire: Reduces spellcasting time is one of the more readily available casting pieces, I'm unaware of its status as being optimal as I'm sure something exists out there that might beat it but it is relatively easy to obtain (what comes to mind that would compete w/ this are: Nares Head, HQ Iaso Head w/ cure cast augs for heals and Hyaline Hat) and in addition the Grimoire Fast Cast is both the same and stacks w/ the AF1 SCH Feet

    Body:
    SCH: A decent placeholder until you get Anhur Robe for Enhancing magic skill

    BST: when +2'd functions the same as AF1+1 body removes the same status ailments, should only be upgraded if for some reason you cant upgrade the AF1 or if you want to make this an inventory saver to both be used as a Reward and Feral Howl piece due to its augment.

    BLM/RDM/DRK:Can obtain augments to extend the duration of their respective 2hours. RDM's body in particular boasts 12% Fast Cast. (I'm not well versed in RDM so I'm not sure as to the viability of this piece outside of its 2hr Augment)

    MNK: A idle regen piece if that's your thing and when augmented can allow 92% of your DMG be considered Non Elemental w/ 5/5 Formless Strikes Merits, very situational I can only see this be used in Neo Nyzul provided your group has you on MNK and that you are to engage a NM Flan and even then you'd have to weigh the Dyna Exp Trial completion and also the possibility that the augment might require that this be worn for the JA's duration (BG Wiki makes no mention so I'm unsure as to whether or not that is the case)

    Bear in mind this was just a quick glance through the list found on BG Wiki (by searching for relic armor and clicking on the Relic Armor +2 search bar suggestion) I would advise you check this page should you use jobs I have not mentioned and best of luck in finding what you're looking for.

  10. #1290
    BG Content
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    Jul 2007
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    Lakshmi
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    Quote Originally Posted by Tachi View Post
    Unless I'm blind there is no Enhances "Enmity Douse" effect on the japanese text of these gloves.
    http://izayoiki-miyabi.up.seesaa.net...CE383962B2.JPG
    DEF: 23 INT +7 Magic Attack Bonus +8
    Magic Critical Hit Rate +5%
    Increases Magic Critical Hit Damage
    Set: Augments "Conserve MP"
    How about Dragoon AF3+2 pants? - Nevermind, I can see that it exists at least in the french and german versions.

    I can't believe I wasted time testing this crap and it was a localization error.

  11. #1291
    Nidhogg
    Join Date
    Apr 2006
    Posts
    3,717
    BG Level
    7

    Quote Originally Posted by diasetsu View Post
    MNK/DNC does just fine with TH Sash. You pull in 250+ once you get into the rhythm of Dynamis.
    ...250 with just TH1 fighting EP mobs? Really?

  12. #1292
    BG Content
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    Lakshmi
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    I've seen MNK/DNCs in Tav do Clusters and Leeches (DC). 80% Counter rate is pretty ridiculous.

  13. #1293
    Nidhogg
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    Apr 2006
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    Quote Originally Posted by Byrthnoth View Post
    I've seen MNK/DNCs in Tav do Clusters and Leeches (DC). 80% Counter rate is pretty ridiculous.
    Interesting! Though the claim was with EP mobs. I figured with EP mobs you're going to, more often than not, have stagger proc issues more than anything.

    I'm just surprised since last time I went THF/DNC solo to Dynamis to seriously farm coin, my absolute best was 170 with highly ideal conditions (no competition, stagger constantly, etc.), and my THF is far (FAR) from pimp. An 80 coin improvement on a job without more than TH1 is fascinating.

  14. #1294
    BG Content
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    Lakshmi
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    MNK/DNC's DPS solo is way better than THF's (Martial Arts traits are equivalent to ~38% delay reduction) and the 80% Counter rate (often on top of a high Evasion rate and Chakra) means they spend very little TP Waltzing themselves. They have Subtle Blow, so the monsters don't TP before 25%, and they can probably just Proc/WS to make sure mobs never get to use a TP move.

  15. #1295
    Old Merits
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    Nov 2009
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    6
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    Shiva

    Quote Originally Posted by Byrthnoth View Post
    MNK/DNC's DPS solo is way better than THF's (Martial Arts traits are equivalent to ~38% delay reduction) and the 80% Counter rate (often on top of a high Evasion rate and Chakra) means they spend very little TP Waltzing themselves. They have Subtle Blow, so the monsters don't TP before 25%, and they can probably just Proc/WS to make sure mobs never get to use a TP move.
    I can verify this. I was pulling just shy of 200 on mnk/dnc before I got my TH sash, so I can easily see 220/230+ with one. And like Byrth said, the combo of eva/counter/chakra (and a decent idle set) means very little tp is going to waltz and instead is going to WS to kill the mob. If you have a TH sash it's definitely a good choice to farm with.

  16. #1296
    Salvage Bans
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    Oct 2010
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    Sylph

    For new limbus metal chip runs. Does kill order determine the potential drop or do all 3 accessories have a chance to drop no matter what? I thought it was the former but BG wiki seems to indicate the latter.

  17. #1297
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    Gilgamesh

    Quote Originally Posted by Sideris View Post
    Body:
    SCH: A decent placeholder until you get Anhur Robe for Enhancing magic skill
    Anhur Robe Rare Ex
    [Body] All Races
    DEF:48 INT+14 CHR+14 Enhancing magic skill +12 Elemental magic skill +12 Summoning magic skill +12 Enhances "Fast Cast" effect Sphere: "Magic Atk. Bonus"+5 Set: Magic Accuracy+5
    LV 90 WHM BLM RDM BRD SMN PUP SCH

    Argute gown +2
    Description: DEF:49 HP+24 MP+24 Healing magic skill +9 Enhancing magic skill +9 "Magic Def. Bonus"+8 Enhances "Sublimation" effect
    Can be further augmented with Adds "Enhances 'Enlightenment' effect" via Magian Trial 5050
    Enhances Enlightenment effect by increasing Divine, Healing, Enhancing, Enfeebling, Elemental, and Dark magic skills 2 per merit level.
    Giving +19 skill


    shits all over anhurs robe and upsets me that I wasted so much time on Celaeno when I could have been in dynamis trying to farm it for my mule.

  18. #1298
    BG Content
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    Quote Originally Posted by pancakesandsex View Post
    For new limbus metal chip runs. Does kill order determine the potential drop or do all 3 accessories have a chance to drop no matter what? I thought it was the former but BG wiki seems to indicate the latter.
    I've never seen one drop, so I don't know. I assumed any could drop at any point because you get a chest each time you kill a boss.

    Quote Originally Posted by NynJa View Post
    Anhur Robe Rare Ex
    [Body] All Races
    DEF:48 INT+14 CHR+14 Enhancing magic skill +12 Elemental magic skill +12 Summoning magic skill +12 Enhances "Fast Cast" effect Sphere: "Magic Atk. Bonus"+5 Set: Magic Accuracy+5
    LV 90 WHM BLM RDM BRD SMN PUP SCH

    Argute gown +2
    Description: DEF:49 HP+24 MP+24 Healing magic skill +9 Enhancing magic skill +9 "Magic Def. Bonus"+8 Enhances "Sublimation" effect
    Can be further augmented with Adds "Enhances 'Enlightenment' effect" via Magian Trial 5050
    Enhances Enlightenment effect by increasing Divine, Healing, Enhancing, Enfeebling, Elemental, and Dark magic skills 2 per merit level.
    Giving +19 skill


    shits all over anhurs robe and upsets me that I wasted so much time on Celaeno when I could have been in dynamis trying to farm it for my mule.
    You can use both of those at once. Just macro in Argute Gown +2 for Enlightenment activation. So using them together gets you +22 skill.

  19. #1299
    Salvage Bans
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    Quetzalcoatl

    So..I can pull in about 100 currency at most in BST/DNC in Dyna-Valk, and this is with TH1 pet. Can MNK/DNC really do better than BST with TH pet? I have MNK leveled and geared too..what's the zone/strat for this?

  20. #1300
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    Gilgamesh

    Quote Originally Posted by Byrthnoth View Post
    You can use both of those at once. Just macro in Argute Gown +2 for Enlightenment activation. So using them together gets you +22 skill.
    Oh? it wasnt mentioned on the wiki that it could be used as a macro piece...but it is mentioned in the related links.

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