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  1. #1501
    Banned.
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    Is there any quick method of teleporting to beastman strongholds? There's a teleport pretty much anywhere else that I know of, but every other day I have to teleport to crags and get on a chocobo like a neanderthal so I can turn singles into 100s.

  2. #1502
    BG Content
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    Recall-Jugner -> Chocobo -> Maw -> Davoi?

    There's no easy way to warp to those places that I know of yet.

  3. #1503
    Dr. Salami
    HERO OF TIME

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    Quote Originally Posted by Priran View Post
    Is there any quick method of teleporting to beastman strongholds? There's a teleport pretty much anywhere else that I know of, but every other day I have to teleport to crags and get on a chocobo like a neanderthal so I can turn singles into 100s.
    My method is usually to Recall-Pash, run to maw and zone into present then run to Beadeaux. Could either Tele-Holla and choco to Davoi, or OP warp in and run south, or Recall-Jugner and choco to the maw then run to present and then over to Davoi. For Oztroja though I think the only quick way is to pretty much Tele-Mea and choco over. =/

  4. #1504
    Banned.
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    For Castle O I've actually been VW Warping to Zi'tah and calling my personal chocobo, because I hate Meriphataud that much. Sucks there's nothing better but at least I know I'm not missing anything. Thanks

  5. #1505
    >The Implying
    Join Date
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    FFXIV Character
    Jeryhn Astracrown
    FFXIV Server
    Excalibur
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    Cerberus

    According to my math, an ideal Cure Potency set for WHM includes:

    Arka IV (+24%)
    Orison Cap +2 (+10%)
    Augur's Gloves (+4%)
    Orison Cape (+3%)
    Phalaina Locket (+4%)
    Roundel Earring (+5%)

    Comes out to exactly 50% Cure Potency while maintaining Orison Bliaud +2 and Orison Pantaloons +2 for the Solaceskin and MP Return bonuses.

    My question is, what should I round out the rest of the slots out with? I heard there was an update to healing skill recently. Should I be equipping Healing skill or MND? And are there any differences between Cure 5/6 and Cures 1-4 regarding the changed forumlas?

  6. #1506
    Resident Moogle
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    Asura

    Shinryu @99, how easy would he be to farm with a typical WHM + 5x DD group? Been wanting a Twilight Cloak for some time now for collection purposes, probably going to get some LS mates to help out since some people still needing mail/helm, and without having to abuse brews since it's waste of cruor with today's lvl-cap and gear.

    Does Sudden Lunge work on it? Might make for easy zerg after blue proc + waiting on wings.


    Also, for BLUs, how much Cure Pot/Received gear can they get? I'm trying to build a little set here for soloin purposes. Got Sanus Ensis (13%Pot, 10% Receive), Phalaina locket (4%Pot, 4% Receive), and Asklepian Ring (3% Receive).

  7. #1507
    Cerberus
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    Cerberus

    Quote Originally Posted by Talint View Post
    I was not disappointed with my THF's performance solo in Dynamis, though I tend to see more DNC solos than THF solos. THF is better TH, DNC will proc faster.
    DNC doesn't really proc dramatically faster than THF/DNC, but handles links a lot better.

  8. #1508
    >The Implying
    Join Date
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    Jeryhn Astracrown
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    Excalibur
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    Cerberus

    BLU can also equip Serpentes set for another +5%.

  9. #1509
    Radsourceful

    Join Date
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    Bismarck

    Quote Originally Posted by Jeryhn View Post
    According to my math, an ideal Cure Potency set for WHM includes:

    Arka IV (+24%)
    Orison Cap +2 (+10%)
    Augur's Gloves (+4%)
    Orison Cape (+3%)
    Phalaina Locket (+4%)
    Roundel Earring (+5%)

    Comes out to exactly 50% Cure Potency while maintaining Orison Bliaud +2 and Orison Pantaloons +2 for the Solaceskin and MP Return bonuses.

    My question is, what should I round out the rest of the slots out with? I heard there was an update to healing skill recently. Should I be equipping Healing skill or MND? And are there any differences between Cure 5/6 and Cures 1-4 regarding the changed forumlas?
    1 Healing Skill = 2 MND = 4 VIT for the rest of the slots.

    Far as formula change, skill will add more than it used to, but only really to C1234. C56 were largely unchanged.

    Would also suggest augmented Zenith Feet, Aceso's Choker, and augmented Iaso Mitra for a set with more castspeed if you're interested in that.

  10. #1510
    A. Body
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    Sir Taint
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    Gilgamesh
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    Quote Originally Posted by Byrthnoth View Post
    Recall-Jugner -> Chocobo -> Maw -> Davoi?

    There's no easy way to warp to those places that I know of yet.


    Abyssea Vunk > Davoi

    Recall Meri > Bird > Maw > Oz

    Recall Pash > Bird > Maw >

    Is the best way that I've found.

  11. #1511
    Dr. Salami
    HERO OF TIME

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    Quote Originally Posted by Kaisha View Post
    Shinryu @99, how easy would he be to farm with a typical WHM + 5x DD group? Been wanting a Twilight Cloak for some time now for collection purposes, probably going to get some LS mates to help out since some people still needing mail/helm, and without having to abuse brews since it's waste of cruor with today's lvl-cap and gear.

    Does Sudden Lunge work on it? Might make for easy zerg after blue proc + waiting on wings.


    Also, for BLUs, how much Cure Pot/Received gear can they get? I'm trying to build a little set here for soloin purposes. Got Sanus Ensis (13%Pot, 10% Receive), Phalaina locket (4%Pot, 4% Receive), and Asklepian Ring (3% Receive).
    He's pretty easy, the worst thing to watch out for is Supernova and Meteor. My ls has been not brewing for a while to save cruor and usually beat him into submission but there's been a few times where he got locked into one mode and cast Meteor three times in a row and we had to pop a brew last minute lol.

  12. #1512
    Nidhogg
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    Any good methods for skilling up elemental magic quickly?

  13. #1513
    Sea Torques
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    Nov 2011
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    Sukimin Yakumo
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    Hyperion
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    Siren

    Quote Originally Posted by Talint View Post
    Any good methods for skilling up elemental magic quickly?
    Quote Originally Posted by Radec View Post
    Worms in uleg, set up regen/barearth atma and toss super cheap spells on them. Absorb*, dia, stone - will take forever, if even possible, to kill them.
    This could work.

  14. #1514
    Nidhogg
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    Quote Originally Posted by Yukari View Post
    This could work.
    This will do quite nicely!

    Though I could probably afford to do some pre-Uleg. It's really low. Like level 45~ low.

    ...first mage job. D:

  15. #1515
    Sea Torques
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    Probably won't matter then. Just grab any mob and just hit it a lot with weak spells. I mean, you could do that in uleg anyways, given atma boosts.

  16. #1516
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    Gilgamesh

    Having a discussion in LS atm...for Odin
    All players entering Valgrind will also need at least one feather from each of wings 1, 2, and 3 (this is currently glitched and feathers are not required, but will be patched in the next update).

    Is this still the case, or does everyone have to be 3/3?

  17. #1517
    Cerberus
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    Cerberus

    You could just sub SCH and use Dark Arts.

  18. #1518
    Radsourceful

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    Bismarck

    Quote Originally Posted by NynJa View Post
    Having a discussion in LS atm...for Odin
    All players entering Valgrind will also need at least one feather from each of wings 1, 2, and 3 (this is currently glitched and feathers are not required, but will be patched in the next update).

    Is this still the case, or does everyone have to be 3/3?
    Everyone has to be 3/3 for either Odin now.

  19. #1519
    Sea Torques
    Join Date
    Nov 2011
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    Sukimin Yakumo
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    Hyperion
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    Quote Originally Posted by NynJa View Post
    Having a discussion in LS atm...for Odin
    All players entering Valgrind will also need at least one feather from each of wings 1, 2, and 3 (this is currently glitched and feathers are not required, but will be patched in the next update).

    Is this still the case, or does everyone have to be 3/3?
    Didn't they fix this in the last update? I coulda sworn someone on the dev tracker thread said that they did, but don't quote me on it.

    e: f/b

  20. #1520
    Sea Torques
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    Leviathan

    Quote Originally Posted by Jeryhn View Post
    According to my math, an ideal Cure Potency set for WHM includes:

    Arka IV (+24%)
    Orison Cap +2 (+10%)
    Augur's Gloves (+4%)
    Orison Cape (+3%)
    Phalaina Locket (+4%)
    Roundel Earring (+5%)

    Comes out to exactly 50% Cure Potency while maintaining Orison Bliaud +2 and Orison Pantaloons +2 for the Solaceskin and MP Return bonuses.

    My question is, what should I round out the rest of the slots out with? I heard there was an update to healing skill recently. Should I be equipping Healing skill or MND? And are there any differences between Cure 5/6 and Cures 1-4 regarding the changed forumlas?
    If you have day/weather bonus, you will want to drop Orison Cape and pick up Orison Earring so you can wear Twilight Cape and get 49% CP. There's nothing really good to put in the ear slot anyway other than a Roundel/Orison/Novia unless you want to consider Healing Earring. If you can get your hands on an Iaso Mitra, that puts you at 50%.

    For non day/weather, using Tempered Cape and Orison Earring but switching Augur's Gloves to Healer's Mitts +1 might be the better route.

    Quote Originally Posted by Radec View Post
    Would also suggest augmented Zenith Feet, Aceso's Choker, and augmented Iaso Mitra for a set with more castspeed if you're interested in that.
    I hope you aren't suggesting a hybrid Cure Cast Time/Cure Potency set. You use a Cure Cast Time set on precast and a Cure Potency set on the midcast and never mix them.

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