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  1. #721
    Yarglebargle
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    I guess that wouldn't surprise me.

  2. #722
    okay guy I guess
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    I imagine the cost of putting out a 360 version of an xbone game is cheap enough to be offset by the increased sales.

  3. #723
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  4. #724
    RNGesus
    Sweaty Dick Punching Enthusiast

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    Fable 1 HD is gonna be on PS3? Sahweet!

  5. #725
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    NHL14: Enforcer Engine
    (Is this why there is no Fight Night this year?)

  6. #726
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    Quote Originally Posted by Insanecyclone View Post
    Konami Digital Entertainment GmbH has announced that its acclaimed Castlevania: Lords of Shadow will be released for Windows PC in an Ultimate Edition in August via both physical and digital means.

    A stunning sales success since its launch on PlayStation 3 and Xbox 360, Castlevania: Lords of Shadow is a dark and vivid reimagining of the Castlevania mythology. The PC edition features the full game and two add-on chapters, and will be available across Europe to download via Steam on August 27th, with a boxed product following on August 30th.

    The stunning 3D epic is set at the end of days and dark powers isolate the Earth. The World’s alliance with the Heavens has been threatened by a dark and malevolent force – the eponymous Lords of Shadow. Across this shattered land, the souls of the dead wander unable to find peace, whilst creatures of evil wreak chaos and death upon the living.

    Enter Gabriel Belmont: a member of the Brotherhood of Light, an elite group of holy knights who protect and defend the innocent against the supernatural. His beloved wife was brutally murdered by evil forces and her soul trapped for eternity. Neither living nor dead, she foresees the horrific truth of what is at stake and guides Gabriel to his destiny – and hopefully salvation for the world.

    Castlevania: Lords of Shadow: Ultimate Edition boasts a number of key advances

    • New Features: The Ultimate Edition offers the original full game plus add-on content: Reverie and Resurrection. It also boasts enhanced 1080p HD graphics, runs at a solid 60 frames per second via recommended spec, and offers trophy integration through Steam with Cloud saving.

    • New Storyline: Players can immerse themselves in the brand-new Lords of Shadow storyline, meeting classic characters and experiencing tangential side stories.

    • New Weapons and Skills: Overcome obstacles using the Combat Cross multi-function weapon and hone platforming skills within this sprawling adventure. Swing across chasms, climb sheer walls, rappel down cliffs, grip and pull away obstacles.

    • New Titan Battles: Conquer behemoth enemies of terrifying size, where special attacks and cunning speed are required for advancement.

    • New Exploration: Explore gothic ruins, dark castles, barren forests and frozen wastelands. Discover a whole world to investigate with many routes and hidden secret places that contain items to aid Gabriel on his quest.

    Castlevania Lords of Shadow: Ultimate Edition will be released for Windows PC across Europe via Steam on August 27th, and as a physical product on August 30th.
    .

  7. #727
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    Shaq Fu Re-Release?
    Hmm… something is going on with Shaquille O’Neal and fighting games. Siliconera discovered multiple trademarks for Shaqfighter filed by Mine O’Mine which owns Shaq.com back in May.

    Mine O’Mine just registered four different trademarks for Shaq Fu, the name of the ’90s fighting game where Shaq travels to Japan and gets sucked into another dimension. The Shaq Fu trademarks cover video games, computer software, video game characters, electronics action games, playing cards, and online games. These might be protective trademarks, but filling so many trademarks for a defunct game and the new Shaqfighter one is unusual.
    http://www.siliconera.com/2013/06/05...haq-com-owner/
    http://www.siliconera.com/2013/05/12...shaq-fu-right/

    Square Enix Trademarks 'Deadman's Cross'

  8. #728
    They call me Lord Null for a reason.
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    Not sure how I feel about Shaq Fu. Back in the 90s you could release a game about anything and people would play it to completion. Regardless of how shitty the actual title was. Now days though and 7.0 reviewed game is considered shit.

  9. #729
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    Coming to NA & EU in August, Demo Version June 11 NA & 12 EU
    http://www.segadriven.com/wp-content...ite-Launch.jpg
    (PS3)
    Sega is bringing Hatsune Miku: Project Diva F, its rhythm game launched for PlayStation 3 in Japan in March, to North America and Europe this August.

    In North America, the game will be available both at retail and via PlayStation Network, and in Europe it will be a PlayStation Network-exclusive.

    The game will include 38 unique songs, an “Edit Mode” for players to create and share their own Miku videos, and over 90 costumes and 100 accessories to customize the diva.

    A demo will be released on PlayStation Network next Tuesday, June 11 in North America and on Wednesday, June 12 in Europe.
    http://gematsu.com/2013/06/hatsune-m...ng-west-august

    Press Release
    Sega of America and Sega Europe today announced that Hatsune Miku: Project Diva F, the ultimate rhythm game where players can experience a concert with the virtual diva at any given moment, will be available in North America on both PlayStation 3 system and Playstation Network, and in Europe on Playstation Network. Being the first console game released for the franchise in the West, Hatsune Miku: Project Diva F will include all of the updated graphics, additional songs and features of the Japanese version, but fans won’t have to wait long to play the game as the demo will be available on June 11th for the U.S. and June 12th for Europe.

    Her popularity continues to increase in the West and she has over 950,000 dedicated English speaking fans on Facebook. In 2011, she packed the Nokia Theater in Los Angeles for her first ever Western concert, and tickets sold out almost instantly. To gauge interest for Hatsune Miku: Project DIVA F in the west, SEGA asked fans to like and share an image of Miku to pledge their support, and the response was astounding. In less than 3 days, the post received over 25,000 likes and 15,000 shares.

    “It’s very rare that we’re able to answer the overwhelming support and demand for a game like Hatsune Miku: Project Diva F,” said John Cheng, President and COO, SEGA of America. “And we’re excited to be able to deliver this creative and unique experience for the western audience to enjoy.”

    Step onto the world's ultimate stage! Join Hatsune Miku in an all-new video game featuring selections from her popular songs. Hatsune Miku: Project Diva F features 38 unique songs including popular tracks like Tell Your World and Black Rock Shooter. Players can create and share their own Miku videos in “Edit Mode” and can customize the popular diva with over 90 costumes and 100 accessories.

    Hatsune Miku: Project Diva F is slated for release on PlayStation 3 system and via digital download on PlayStation Network in August 2013.

  10. #730
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    Who Owns Patents for What?!
    Electronic Arts hold patents for things like: a gaming console with a wireless controller, avatar-based virtual world chatting, episodic content delivery, Mass Effect's dialogue wheel, simulating the remainder of racing game race, Spore's evolution mechanics, a game simulating DJing and Def Jam Icon's remix mechanics.The gaming giant has applied for further patents for Madden's Playmaker feature video playing during loading screens and cross-platform cloud saves, among other items.

    Activision's handful of patents mostly pertain to various aspects of their music games. The few non-music game Activision patents include Blur's social networking integration, virtual universe wish lists and a steering wheel game controller implementation.

    Zynga, a company dealing in a field prone to patent litigation, unsurprisingly has a number of patents such as "Clan Wars", "Embedding of games into third party websites" and "Crew creation for question progression"

    Much to my surprise, the most prolific filers of U.S. patents were not market-leading publishing giants like Electronic Arts and Activision, but Square Enix and Konami. The Final Fantasy publisher has received 142 patents, including a "Video game with fast forward and slow motion features" and a "Network game not requiring continuous connectivity". Konami Digital Entertainment holds 257 patents, including a device apparently capable of detecting a genre of music, a "Transformable toy" and baseball game mechanics.
    http://kotaku.com/these-patents-vide...e-yo-511731513

    Activision: http://patft.uspto.gov/netacgi/nph-P...FIELD2=&d=PTXT
    lolZynga: http://patft.uspto.gov/netacgi/nph-P...FIELD2=&d=PTXT
    SE: http://patft.uspto.gov/netacgi/nph-P...FIELD2=&d=PTXT
    Konami: http://patft.uspto.gov/netacgi/nph-P...FIELD2=&d=PTXT

  11. #731
    okay guy I guess
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    http://www.vg247.com/2013/06/07/nosg...of-kain-title/
    In a statement sent to VG247 this morning, Square-Enix community manager George Kelion confirmed that a studio is actively developing the title. He told us, “Nosgoth exists and is in active development, but is not a traditional Legacy of Kain action-adventure game”, and added, “Nosgoth is set in the same universe as previous LoK games, but on a different branch to the Blood Omen and Soul Reaver series. The community should not be thinking of Nosgoth in terms of a single-player experience.”

    Kelion explained that the reason for talking to us about the project was to clear the air following Nosgoth leaks that came from AMD and Steam. The game will not be announced at E3, but the source added that Square is very excited about the concept.

    He added “We don’t want people to get the wrong idea about Nosgoth following the AMD and Steam leaks ahead of its future official announcement. Nosgoth is not being developed by Crystal Dynamics,” and added, “Crystal Dynamics are not working on a Legacy of Kain game”.

    In closing Kelion said, “This isn’t something we’d normally do, but we wanted to just give folks a bit more context for the direction, rather than just batten down the hatches.”

  12. #732
    Old Merits
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    Fuck you SE...

  13. #733

  14. #734
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    If it doesn't use the Konami Code than they fucked up

  15. #735
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    [[removed]]

  16. #736
    E. Body
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    Meliadoul Tinjeru
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    Gilgamesh

    I'd be amazed if that ended up not being Demon's Souls 2.

  17. #737
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    Links returns as a 2K Sports title
    Take-Two has filed domain registrations for “Links2KGolf.com” and “2KGolfLinks.com” through the company Network Solutions. Does this mean a Tiger Woods competitor is coming? Possibly. Found by Supererogatory, the Internet sleuth believes its possible the firm has purchased the right to the Links series from Microsoft. We’ll find out soon enough.
    http://www.vg247.com/2013/06/10/take...2k-golf-links/
    https://twitter.com/supererogatory/s...58973788762112

  18. #738
    Nidhogg
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    Ramuh

    Strike Vector

    Kotaku, blah blah, just watch the video and know that it's made by four people.
    http://kotaku.com/you-wont-believe-t...game-512755897


  19. #739
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    Atlus' parent company, Index, being investigated for “round-tripping”
    Atlus’ parent company, Index, is being investigated by Japanese authorities for shady bookkeeping practices, according to a NHK report.

    The firm, which purchased Atlus a while back, took it off the stock market, and continues to run it only “on paper” as a brand name, has reportedly been inflating business transactions. These include fabricating numbers or “round-tripping” to make the balance sheet look better.

    “It’s true that we are being investigated,” an Index spokesperson told NHK. “During this investigation, we are unable to divulge any information at the request of the authorities. From here on out, we are cooperating fully and as soon as all the facts are evident, we will promptly make that known.”

    An investigation is going on at Index’s corporate offices and at the company president’s home.
    http://www.vg247.com/2013/06/12/atlu...ing-the-books/

  20. #740
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    Secret of Mana Illustrator Hirō Isono Passes Away
    Artist and painter Hirō Isono, who worked on the Mana series of video games, passed away on May 28 due to heart failure. Isono was born in 1945. A memorial service was held on May 31.

    Isono graduated from the Aichi University of Education's fine arts department in 1968, and has worked as an illustrator and painter since the 1970s. He has worked on both picture books and light novels during his career. In 1991, he provided the main visual for Square Enix's Final Fantasy Adventure game. He would continue providing illustrations for the series including Secret of Mana in 1993 and Heroes of Mana in 2007.
    http://www.animenewsnetwork.com/news...no-passes-away

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