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  1. #801
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    S.T.A.L.K.E.R. Call of Pripyat: Misery 2.0 (Mod)
    S.T.A.L.K.E.R. Call of Pripyat may only be three years old but at the time of release it was already looking dated, mainly as it was still re-using assets and the engine from the first S.T.A.L.K.E.R. game. Now a modding team is ready to release a full overhaul of CoP entitled Misery 2.0.

    This nine-minute-long trailer shows off a lot of beatiful scenery (make sure you watch past the 2:20 mark, otherwise you'd think all S.T.A.L.K.E.R. games were set inside dreary Eastern European buildings) and the new dynamic weather systems. There's also big changes to the inventory, faction system, upgrades to the guns and armour, new mutant designs, and more.

    I have to be honest, the S.T.A.L.K.E.R. formula was wearing thin by the time Call of Pripyat was released but this Misery 2.0 mod has me interested in giving the game another shot. I've been itching for a full modding project to put my new PC through its paces but I'll have to wait until the 30th of July to give Misery 2.0 a try.
    http://www.destructoid.com/misery-2-...--257734.phtml
    http://www.moddb.com/mods/stalker-misery

  2. #802
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    Playstation's twitter posted this


    And about that:


  3. #803
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    Ranko Tsukigime’s Longest Day, based off of the anime Short Peace, being developed by Goichi Suda & Yohei Kataoka
    (PS3)

    ^movie trailer^
    Namco Bandai is developing Ranko Tsukigime’s Longest Day, a PlayStation 3 game based on Katsuhiro Otomo’s Short Peace anime movie project, this week’s Japanese magazines reveal.

    Scenario is being handled by Grasshopper Manufacture boss and Killer is Dead director Goichi Suda. The game is being directed by Crispy’s and Tokyo Jungle‘s Yohei Kataoka.

    The “high-speed effect action” 2D side-scroller is considered the fifth part of Short Peace‘s four-story makeup. Its theme is modern-day Japan.
    http://gematsu.com/2013/07/short-pea...game-announced
    http://gamenyarth.blog67.fc2.com/blog-entry-13723.html
    http://www.animenewsnetwork.com/news...e-film-trailer
    http://shortpeace-movie.com/


    https://www.rockstargames.com/jobs/o...ckstar-toronto

    Hatsune Miku: Project Diva F 2nd
    (PS3/Vita)
    SEGA is reportedly well into the development stage of the next Project Diva game, and it’s titled “Hatsune Miku: Project Diva F 2nd”.

    Announced songs for inclusion so far songs appear to be “Akatsuki Arrival”, “Colorful X Melody” and” “Romeo and Cinderella”. It is scheduled for a Spring 2014 release, and will be available on PS3 and PS Vita, based on reports from a video game magazine (Famitsu?).
    http://www.mikufan.com/hatsune-miku-...-2014-release/
    http://www.japanator.com/hatsune-mik...ta-29084.phtml
    http://jin115.com/archives/51960535.html

    The Legend of Heroes: Sen no Kiseki

    (PS3/Vita)


    Shingeki no Kyojin / Attack on Titan game announced, slated for 2014 release
    Attack on Titan producer George Wada said at Anime Expo that the previously revealed Attack on Titan video game is planned for release next year.

    Strategy & Partners already launched a social game, Shingeki no Kyojin: Hangeki no Tsubasa - Attack on Titan: The Wings of Counterattack - on the GREE mobile platform. However, the official Twitter account for the original manga revealed in April that there is also a console or portable video game planned.

    Hajime Isayama's manga series depicts the battles between humans and the giants who now rule the world outside humans' walled enclaves. Isayama launched the series in Bessatsu Shōnen Magazine in 2009. The manga has become a sleeper hit, and Kodansha USA is publishing it in North America.

    Both Funimation and Crunchyroll are streaming the ongoing anime version as it airs in Japan, and a live-action film version is slated for next year.
    http://www.animenewsnetwork.com/news...lated-for-2014

    Interview with Mages/5pb producer Masaki Sakari
    Spoiler: show
    Mages/5pb started making a splash in the West with Corpse Party, Phantom Breaker: Battle Grounds, and Steins;Gate which will be localized for PC by JAST. More Mages games are coming over, but what ever happened to the original Phantom Breaker which was supposed to come out last year care of 7Sixty and what else is Mages working on for the West? That’s what Siliconera asked Mages producer Masaki Sakari.

    What happened to the release of Phantom Breaker for the US?

    Masaki Sakari, Producer: [Laughs] The deal we have is 7Sixty has almost full control of the project. We just gave it to them and all we can really say is if we try to put pressure on them, it’s on their table. I know it’s not good to keep fans waiting. We’re going to hope for the best and keep our fingers crossed that they get it through.

    What can you tell us about the new Phantom Breaker game in development for PS3 and Xbox 360?[

    It’s going to be a fighting game. I’d consider it as a step-up from the original Phantom Breaker in terms of system and mechanics. It’s more like Super Street Fighter IV or Street Fighter IV Arcade Edition. We can’t do something like Street Fighter III to IV.

    Does 7Sixty have control of Phantom Breaker: Extra or is that Strangely Compelling’s project?

    I probably won’t use 7Sixty this time.

    How has Phantom Breaker: Battle Grounds sold so far? Has it done well?

    It’s done pretty well. It performed the way we wanted to. We are hoping it would still kind of extend its life cycle. It actually has surprisingly long half-life. We are amazed by how the curve hasn’t tapered off as quickly as we thought it would. It’s still selling comfortable numbers even three months after it’s been on the market which is pretty good news for us.

    What were the factors that contributed to Battle Grounds’ longer life cycle?

    I think Mages is still not a globally well-known brand. I’m sure a few anime fans here and there who know Steins;Gate might have heard of Mages and 5pb, but I don’t think Mages as a company is extremely well-known around the world yet. That’s why users and players don’t buy it for the brand immediately on day one. I think what’s really happening here and what I would like to think is the quality of the game is being evaluated for what it is and then people are telling their friends about it, so it slowly keeping the momentum going.

    Why did you decide to have line system running like King of Fighters instead of free running like Dragon’s Crown or other beat ‘em ups in Phantom Breaker: Battle Grounds?

    What we wanted to accomplish with Phantom Breaker: Battle Grounds is for players who might not have necessarily got into fighting game might pick this game up, and then be curious about fighting game and pick that up as well. We tried to keep the systems extremely similar. In a lot of the other side-scrolling beat ‘em ups, up will move you up in the plane, but we wanted to use up for jump because that’s how a fighting game would normally function. We wanted to keep the control and the feel as close to fighting game as possible, which is why we chose for the two planes option.

    Interesting, for a fighting game is not available in America…

    [Laughs] That was actually unexpected when we are developing it.

    What do you want to do next? Will Phantom Breaker: Battle Grounds become its own product line and get a sequel?

    Since we have Phantom Breaker doing fairly well in the States, I want to continue to have everything exist. We’ll try to continue pushing Phantom Breaker through while we are working on possible future iterations of Phantom Breaker: Battle Grounds. There might be a few more things in the pipeline that we would like to bring to the West. They might be action games or fighting games. I can’t really go into too much detail, but there is stuff on the drawing board right now.

    Is this related to Phantom Breaker or Mages in general?

    Mages in general. New IPs, different IPs.

    What kind of action game are you thinking of making?

    Hmm… What I really would like to do personally is to create an 8-bit dot animation game on the next gen consoles, so it might have something to do with that.

    What consoles are you thinking of developing for? Wii U? PlayStation 4? Xbox One?

    We as a company doesn’t have much tie with Nintendo. We haven’t published any game on their platform, so it’s pretty safe to say it’s going to be on PS4 or Xbox One.

    I really respect Sony a lot when they announced Mercenary Kings the other day end because they would allow a dot-animated game exist on a next gen console. It really shows the kind of of philosophy and forms of expression of art, and doesn’t necessarily have to be 3D, doesn’t necessarily have to push the envelop and tax their system as much as a game possibly can. I really appreciate that and see a bright future for game developers who want to experiment with different forms of expression and I hope that Microsoft can do something similar and announce another title that kind of shows dot animation is still very viable form of expression.

    Is Mages going to focus on PS4?

    M Personally I’m very big Xbox fan. I love the titles and I love the achievements and I would really like to do some work with them. But I have to admit from the business standpoint, PS4 is much more appealing probably from our execs as well because there’s just a lot more market share out there, and the 360 didn’t perform quite as well as or any where near as well as the PS3 in Japan. So it’s very difficult to get them on board. I’d say business-wise, it would probably look like PS4, but I personally would like to see something happen on Xbox One.

    And you’re bringing Ketsui which was originally an Xbox 360 title to PS3. Will you bring this to America or other regions?

    I would say that in our contract licensing agreement between Cave and Mages, it only included the Japan region, so I can’t really say much about what their plans are for overseas. If it is going to come outside of Japan, we’ll have to go look at the contract and possibly amend it to include other regions.

    What about the science adventure series, Steins;Gate is coming over, but what about the other games like Robotics;Notes for example?

    One of the big problems with the text adventure novels is the sheer amount of text. Since that is what affects the quality of the game, we will need to get really good localization and we have to look beyond that how much we can possibly sell. We would incur huge development costs in the form of localization for sales numbers that are kind of hard to project right now. if we can see a solid need, it’s definitely a possibility we’d like to explore. However, that being said, it’s really hard to say as of right now because of the sheer amount of development costs.


    http://www.siliconera.com/2013/07/08...-for-the-west/

    Summer of Arcade
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    • Aug. 28 – Teenage Mutant Ninja Turtles: Out of the Shadows (1200 MSP)

  4. #804
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    Pens win! Pens Win!!! PENS WIN!!!!!

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    Nintendo slowly getting on my nerves

    IGN ‏@IGN 7 min
    Nintendo has denied the Evo 2013 fighting tournament permission to broadcast Super Smash Bros. Melee <<link removed due to copyright problems>>


    Nintendo has denied the Evo 2013 fighting tournament permission to broadcast Super Smash Bros. Melee. The news comes via an update to Shoryuken, which notes that “Regrettably, we’ve just been informed by Nintendo of America Inc. that we do not have permission to broadcast Super Smash Bros. Melee for Evo 2013.”

    As a result of the news, the Evo stream schedule has been changed -- now replaced by King of Fighters XIII and Persona 4 Arena -- and the scheduled Finals time for Smash, KOF and Persona have been changed. “Our apologies to Smash players and fans,” Shoryuken added along with the new schedule.


    The news is especially harsh since fans raised nearly $95,000 in donations to the Breast Cancer Research Foundation earlier this year to allow Smash to be included in the tournament. Nintendo’s streaming block follows its decision to enforce copyright on YouTube videos in May.

    We’ve reached out to Nintendo about its decision and will update this story with any comment we receive.

  5. #805
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    Coincidentally, I was just having a conversation about this with someone. I felt that they should have seen it coming (if they read the news), considering this:

    Quote Originally Posted by Ratatapa View Post
    Nintendo’s streaming block follows its decision to enforce copyright on YouTube videos in May.
    It's in line with Nintendo's strategy in relation to online videos containing footage of their products. Though people may have personal opinions on whether Nintendo should do it or not, they shouldn't ignorantly believe that a company will give no shits when they've demonstrated that they do.

    I don't blame Nintendo for being consistent.

  6. #806
    Pens win! Pens Win!!! PENS WIN!!!!!
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    Its already been reversed. Nintendo is allowing them to stream after they talked to Nintendo.

  7. #807
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    Quote Originally Posted by Jornna View Post
    Its already been reversed. Nintendo is allowing them to stream after they talked to Nintendo.
    I've heard that too, and I have no problem with it. What I do think is nonsense is the vilifying of Nintendo. They were doing what they had already done elsewhere.

  8. #808
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    Honestly, it seems like Nintendo is fine with it as long as people actually ASK for permission.

  9. #809
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    Quote Originally Posted by Kohan View Post
    I've heard that too, and I have no problem with it. What I do think is nonsense is the vilifying of Nintendo. They were doing what they had already done elsewhere.
    Still we talking bout a 10 year old game....

  10. #810
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  11. #811
    Art Connesseur of Blue Gartr
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    Why? Just why?

  12. #812
    It's sooo veiny
    Sweaty Dick Punching Enthusiast

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    Yep thats gonna sell...

  13. #813
    They call me Lord Null for a reason.
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    I don't know, character models look pretty sweet. And we need more stealth games set in the jungle.

  14. #814
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    Quote Originally Posted by Kohan View Post
    I've heard that too, and I have no problem with it. What I do think is nonsense is the vilifying of Nintendo. They were doing what they had already done elsewhere.
    I don't know about that reasoning. They were dumb when they were doing it elsewhere, and they were dumb to do it at Evo.

  15. #815
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    The "When worlds collide" poster is probably about Dust 514, the EVE shooter expansion thing.

  16. #816
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    Quote Originally Posted by ringthree View Post
    The "When worlds collide" poster is probably about Dust 514, the EVE shooter expansion thing.
    first thing I thought of
    Spoiler: show

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    Quote Originally Posted by Insanecyclone View Post
    Playstation's twitter posted this
    Spoiler: show


    And about that:

    Today's image;


    It's from Insomniac Games and rumored to be Ratchet & Clank: Into the Nexus. The image is also said to look like rift gate from Jak & Daxter, so it could also be a J&D/R&C team-up game. Full reveal is tomorrow.

  18. #818
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    New Ratchet, coming this year. Thankfully, not some weird hybrid genre or spin-off.

    http://blog.us.playstation.com/2013/...-this-holiday/


    Probably being developed by Insomniac's B-team, since A-team went and burned some of EA's money with Fuse.

  19. #819
    okay guy I guess
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    baleeted

  20. #820

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