Battlefield: Messengers of Promathia
6-18 Man Fight.
Enemies are Humanoid.
Start the fight against Karbuncle, a THF/WAR type, Dual wields Daggers, Has about 100,000 HP. From the Beginning of the fight, you just fight the one THF/WAR, Has high Evasion, Uses normal Dagger TP moves. Favors Aeolian Edge, does moderate damage, ~500 Unbuffed, has a large range. Every so often he'll switch from Dual Wielding to a Dagger/Shield, or a Crossbow (Think Tenzen/Mammets). While using Dagger/Shield, Gains a high chance to shield block for a large chunk of damage, also gains access to Shield Bash. With a Crossbow, Uses unique Crossbow Weaponskills, and each bolt has a random additional effect from Slow, Paralyze, Sleep, Blind, Silence, HP Drain, and Defense down. Weaponskills during Crossbow mode are:
Sidewinder
Blast Shot
Last Stand
Plague Shot - deals moderate damage and inflicts 3 random ailments (listed above).
At 75% HP, Karbunclde depops, and two players take its place, Trouge - a BLU/NIN, and Kiichi, a WHM/SCH. Trouge will have access to most blue magic, favoring heavily offensive ones if at high HP, and favoring Defensive at low HP. Kiichi will cure Trouge, and buff themselves, and debuff you. She will also use Kaustra or Embrava at 50%, Depending on Trouge's HP. If Trouge is below 50%, Embrava will be used, if above 50%, Kaustra will be used. When Trouge uses his 2hour, He will immediately begin casting 10,000 Needles. This can be stunned, If stunned, He will resume normal actions, but gain access to HNM Spells in the process.
Trouge - 60,000 HP
*BLU/NIN
*Has access to all Blue and Ninjutsu Spells
*Uses a Sword/Shield. Has access to all Sword WS, Favors Sanguine Blade.
*Has access to a Unique sword skill, Norther Cross, a 5 Hit Attack that heals Kiichi and Trouge.
Kiichi - 45,000 HP
*Uses a Staff.
*Has access to Tier IV Nukes, All White mage spells, and ability to use SCH abilities.
*Can cast Phalanx and stoneskin as AoE by Default.
Once defeated, Karbuncle will respawn and use Sneak Attack and random WS on the player who defeated Kiichi or Trouge (Whoever died last). Once that happens, Fight will continue as normal. During this time, Karbuncle will behave as he did above 75%, But gain a slightly higher attack speed.
at 50%, He will despawn again, Spawning another 2 Adds, DarkMessenger and Misuto. Darkmessenger is a RDM/RNG, and Misuto is a NIN/WAR. Darkmessenger will use Tier V nukes, High end Aga debuffs, and single target Debuffs, has access to Amnesia as well, He will have a random Enspell effect on hit, damage varying, Unresisted up to 100. Has access to all Sword and archery weaponskills. At 50%, He will use chainspell and buff himself, Phalanx, Stoneskin, etc, then proceed to Aga-Debuff the group, after chainspell he gains a strong Spell Interruption rate down. Dark will stay at range and shoot with Arrows, and nuke, unless target is brought in melee range.
Misuto will melee, and attempt to "cover' Darkmessenger. If Darkmessenger receives severe damage, Misuto will move to attack the target of DM, Using a Instant cast San Spell on that player for high damage. At 50%, He will use Utsusemi: San, Which will summon 2 Weaker shadow clones of himself, They will stay back and throw Shuriken. At 25%, Will use Mijin Gakure, If clones are alive, they will copy.
Darkmessenger; 50,000HP.
*Strong Enspell Effect
*Tier V Nukes, -Aga Debuffs
*Favors Requiscat
*Has a unique TP move - Promathia's Gambit - Deals darkness damage to all in range, Inflicts Blind and Slow, Drains 10% Damage dealt, and Has a small chance to inflict Doom on who it was used on.
Misuto
*Very fast attack speed
*Favors Debuffs over nukes.
*Will regularly keep up Utsusemi
*Has access to a Unique TP move - Binds of Fate - Binds enemies in range, deals damage. After used he will retreat and throw shuriken.
Once these two are defeated, Karbuncle respawns, Once again Sneak Attack > WS Randomly targeting the player who dealt the finishing blow on Dark or Misuto. During this stage, Karbuncle will gain access to enhanced movement speed, and the ability to use Hide, Steal, and Mug.
hide will make him Invisible/Untargetable, Shortly after used, He will SA > WS a random party member. Steal will dequip several pieces of armor, and Lock their slots for 1 minute. Mug will deal damage and stun, has a chance to remove and lock weapon (not offhand).
At 25%, He will despawn, and in his place will spawn a SMN/WHM type enemy. They will summon 2-3 Random Avatars at this point. Depending on the Avatar summoner, the SMN will have buffs on themself.
Carbuncle - Strong Regen.
Fenrir - Heavily increased Attack Speed
Diabolos - Much quicker spell casting
Ifrit - much higher physical Attack
Shiva - Much higher Magic Attack/Cure Potency
Garuda - Much higher Evasion
Titan - Much higher physical Resistance
Leviathan - Much higher magical resistance
Ramuh - Much stronger Critical hits and Critical hit rate.
When you defeat the Avatar, The buff will be removed. When all 3 Avatars are up, they will share hate with the Summoner at all times, Making kiting impossible. If avatars are alive at 50%, She will Astral flow. If they are defeated, She will Benediction and Resummon 1 Random avatar.
Summoner-
*Uses White Magic, Buffs, Cures, and nukes
*Has Access to all Staff Weaponskills - Favors Cataclysm
Once defeated, Karbuncle will re-appear, This time opening with Cyclonic Edge, a unique Dagger WS similar to cyclone, deals wind damage and Chokes targets in range, deals roughly 800 Damage unbuffed. Choke effect is 35hp/tic. Karbuncle also gains access to this ability the remainder of the fight.
During this final phase, When Karbuncle is ready to use a TP move, he will Trick Attack and summon one random friend to WS, who will perform an action and despawn.
Trouge - Casts Cocoon on Karbuncle
Kiichi - Casts Cure VI On Karbuncle
Darkmessenger - Will Cast a debuff-ga on you
Misuto - Will Chain-use 3 San spells on random members.(Despot style)
Summoner - Will use a unique Ability "Sanity's Requiem" - Deal sonic damage to enemies in range, and grant Karbuncle a Haste and Regain effect.
At 10%, Karbuncle will use Perfect Dodge, and 2 Friends will be summoned during this time to fight, With all their abilities in tact, They despawn when Perfect dodge wears off.