
Originally Posted by
erdoge
I remember that one of the moments I had the most fun in FFXI was while doing CoP Missions, weather it was from all the fights you had to go through: Promys, I remember Valhz being quite a challenging fight, group of mobs that "woke up" at different stages of the fight, NMs absorbing your buffs, the shikaree fight bcnm where they SCed with each other making it quite devastating if they actually managed to do it, fights that actually required another job distribution other than a bunch of DDs, or just the dungeon climbing...
But there's another factor that, in my opinion, was key in making those fights more challenging and it's lvl cap, I know it's something that's probably out of the ecuation completely nowdays but it gave the fights that aditional difficulty that actually made them quite rewarding when completed or just totally frustating...