3.5 and 4th are like XI and XIV
3.5 and 4th are like XI and XIV
You upset decock?
The one thing I've never been brave enough to ever try is D&D. It really sounds like a lot of fun, bummed I'll probably never find the time or people to do that with.![]()
Also, I remember seeing a trailer for an indie movie or maybe even a documentary where this guy gets his friends to play D&D for the first time or something and hilarity ensues as they get into it and fight over shit. Maybe it was a documentary or and indie movie I can't remember. Anyone recall anything about this?
Only movie I ever saw about DnD was something called like Dungeon Masters and it was a documentary about maybe 3 people who ran DnD games and about their life.
It really didn't help with the stigma behind the game because all of them were creepy, or weird as fuck people. The kind of people that most everyone thinks of when they stereotype a DnD player.
I think the most important piece of advice is to try to be your character. Like really BE your character, like how drama students would imagine being their characters. It does two things, if you're playing a rogue and you really get into the mind set of "Everything's a trap, trust no one, always bring a ten foot pole" you'll play your character correctly plus probably have a lot of fun doing it, 2) you'll never be stuck in that awkward situation of "...what should I do?" ("What should I do?" is a terrible question "What would my character do" is the correct question) I find it's much easier to play a character and imagine what they would do rather than think about what I would do in a given situation
Plus if you make your character a stereotype you can have a lot of fun with it and make them do humorous things. If you're less emphasized on min/maxing and how to perform best in a situation and you let your fun take over and just play it's a lot of fun
4th ed is actually pretty good for newbie players and DMs alike. Especially players who have played vidya RPGs before, because you can set out a one off char sheet like basically a skill list and it makes it so much easier than 3.5 for them to do useful stuff. Nothing worse than a wizard getting 3 spells then being useless the rest of the day, for example. 3.5 will always be my favourite, and Pathfinder is excellent (it's basically 3.5+), but 4 is *easy* to run. And still hella fun, really. I ran a very RP focussed game in 4th which I didn't think was really possible given the heavy combat focus of 4th, but it really comes down to your group and how you play.
Savage Worlds is a great game too, completely different focus, and seriously fast combat, which is great. It rewards RP very highly, which is really good. I was playing in an amazing zombie apocalypse type game with it, one of the best games I've played (the DM was excellent too).
So yeah Qal, shit's situational.I would definitely introduce newbies to D&D with 4th, and once they get the idea go back to 3.5 (though I'm not too confident DMing 3.5, it's so much more complex so I'd need players who knew wtf they were doing).
did you roll a wizard?
should have put more points into a working dick
On a related note, I'm now entered in a group of 64 Burn Legend tournament.
what is an unnatural 20
I just started DMing my first group a few months ago since my original group fell apart due to someone moving across the country. I'm way too lenient on things and I think if I didn't let some things slide we'd have multiple PC deaths by now. lol Thing is I'm not doing my own story. Following a set story path made by WotC called Scales of War. It's pretty cool and fun if you wanna try out DMing for your first time and none of your group have played it.
One of my DMs did the Loudwater campaigns, they are really good fun too.