Also if anyone's interested, some Sak player made a Word doc with matchup info for every character, in the middle of cleaning up the formatting and adding a few things if anyone would have interest in picking up the character.
Also if anyone's interested, some Sak player made a Word doc with matchup info for every character, in the middle of cleaning up the formatting and adding a few things if anyone would have interest in picking up the character.
Blowing Vergil up literally was one of my favorite parts.
I dinked around with Marvel a bit last week at Game Underground. As much as I want to play it, I don't think it's a good fit for me.
I will agree with Chris this time!
the only 2 times when i could see "ps3 got me" when he got bionic armed from fly/unfly @4:02 and the dropped the combo with virgil before he lost.
other than that chrisg is full of shit. He lost to random not the ps3, unpredictability in somebody hes never fought before. It will happen at any level he could at-least give him that much
So in limited situations where you have ultra or feel like wasting super (I'm sure ex fireballs are extremely useful in the match up), it's not in her favor... obviously. I'm judging off what infiltration was doing (chrisg stuffed his DP a couple times...) and the trades were in her favor. Maybe it doesn't work on Ken.
If anything, I feel like guile is less of a fireball zoner than sagat... He uses the quick recovery of his fireballs and really good selection of AA normals to keep people rather than the fireballs themselves, imo. Sagat uses his fireballs and kara fireballs to keep you in a specific area, but that's just how I see it, at least. I don't even know what to think about Gouken, sure his fireballs recover but it doesn't seem hard to get in on him, one bad up fireball read and I can dash in easy.
http://files.bluegartr.com/eda35c644...389add0658.zip
I guess useful if you want to learn the character a bit, or are just kind of curious what kind of dirt I have on your characters. There's probably a couple things that are off as there's a few things I still want to test, and there's a couple matchups I know nothing about(Guy mainly).
Deejay dash ultra is hard as fuck.
Shoulda have included that ex DP will spontaneously non combo on vega on wakeup i nsome situations.
Damn, this is pretty good.
Spoiler: show
oh god at james & david = gotenks that was amazing lol..
DrewGrimey = Nappa is the best
My personal favorite is King Kai and Zhi because they both make bad inappropriate jokes.
Sakura's cr.MK doesn't have a hurtbox at the tip? Shit that's better than Ryu and we all remember what happened to him when they altered it.
Sakura: "My fighhtttt moneyyyy!!!"
http://4.bp.blogspot.com/-_Cic0cPT-w...0/nerfbat1.jpg
http://media.eventhubs.com/images/sf...s_sakura01.jpg
Feast your eyes on the most broken set of normals in the game.
Look at that cr. HP...
Hell.. look at her cr. LK, that's ridiculous.
Don't forget that her cr. HP is 4 frames
her cr. lk is 3 frames, with 3 active frames.
Her cr. MK has 4 active frames.
For comparison:
E. Ryu's comes out in 7f, 3 active
Ryu comes out in 5f, 5 active
Akumas 5f start up, 3f active
Looking at others' frame data made me realize that only vega's moves are all 2f active. I thought that was the norma rather than the exception.
Yes Cr.MK has no hurtbox at the tip. Neither does that of several other characters who see similar damage, stun, or setups off of a single Cr.MK connection, except theirs has even more distance of hitbox without hurtbox. Akuma's starts up in the same speed as well.
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Uh, that Sakura and Cammy is FK, not MK. Sakura's MK one in Leroy's link is INSANE lol.