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  1. #501
    Mr. Bananagrabber
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    Quote Originally Posted by Kuishen View Post
    Just fix the damn game. @_@
    Has the PC situation improved at all? I haven't touched the game for over a month because the all the crashes and whatnot.

    Just saw my post a few up, guess I get to eat my words since I switched to AMD awaiting the release of mantle and the games that support it.

  2. #502
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    Did they fix the sp save getting erased?

  3. #503
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    Quote Originally Posted by Krandor View Post
    Has the PC situation improved at all? I haven't touched the game for over a month because the all the crashes and whatnot.

    Just saw my post a few up, guess I get to eat my words since I switched to AMD awaiting the release of mantle and the games that support it.
    Last update that fixed memory leak issues made it payable for me. Before, I would stutter non-stop. I still have an issue with textures not loading for a long time sometimes. I had an SSD so storage isnt the issue.

  4. #504
    Mr. Bananagrabber
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    Mantle update came out today for those rocking supported AMD cards, the drivers are delayed until who knows when though. They were set to be released until AMD found some huge bug and pulled them.

  5. #505
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    I love that to even play during "Player Appreciation Month" I have to use regedit to remind Battlelog that yes in fact, I do have the DLC installed. But outside of that and having to completely reinstall Punkbuster the game seems alot less buggy now.

  6. #506
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    I wish they provided the shortcut packs for shotguns and pistols at the start of the month. No telling when they will add.

  7. #507
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    Mantle doesn't work with sweetfx or Radeonpro, not surprised but lame nonetheless. Hope that gets figured out before Dragon Age rolls around.

  8. #508
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    I'm still a bit confused on what Mantle actually is. Is it supposed to make games ported from console easier to create and give better ports? Or just better optimization for AMD on cross platforms?

  9. #509
    Mr. Bananagrabber
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    It's more or less DirectX (I'd include OpenGL but I don't know what still uses that if anything) specifically for newer AMD cards. Idea is to remove the programming overhead put in place by DirectX and give the software a closer interaction with the hardware.

    It's along the idea of how most consoles function, by removing variance in hardware and letting the game write directly to the hardware. And since so many games will likely be AMD optimized in the future, it could lead to a big one up for them.

  10. #510
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    Quote Originally Posted by Krandor View Post
    It's more or less DirectX (I'd include OpenGL but I don't know what still uses that if anything) specifically for newer AMD cards. Idea is to remove the programming overhead put in place by DirectX and give the software a closer interaction with the hardware.

    It's along the idea of how most consoles function, by removing variance in hardware and letting the game write directly to the hardware. And since so many games will likely be AMD optimized in the future, it could lead to a big one up for them.
    I'm not sure if you just mean PC only, but PS3/PS4 does indeed utilize OpenGL (Despite PS4 using a 11.1 DX equivalent, OGL is still supported I believe).

    I think Valve still plays with it too, given their strong stance of OpenGL > DX (Which I particularly agree with [mainly having used both, I feel opengl is a little easier to use]).

  11. #511
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    Just got ps4 version. Wow is it insane compared to ps3, overwhelming quality of gameplay, a+ graphics and intense 32v32

  12. #512
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    Quote Originally Posted by Cyprias View Post
    I'm not sure if you just mean PC only, but PS3/PS4 does indeed utilize OpenGL (Despite PS4 using a 11.1 DX equivalent, OGL is still supported I believe).

    I think Valve still plays with it too, given their strong stance of OpenGL > DX (Which I particularly agree with [mainly having used both, I feel opengl is a little easier to use]).
    I was generally referring to PC yeah. I'm kind of hoping Mantle opens up the doors a bit and convinces some publishers to get away from DirectX. At the end of the day it kind of sucks, but is so far embedded into Windows that there's really no option but to use it most of the time.

  13. #513
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    Quote Originally Posted by Krandor View Post
    I was generally referring to PC yeah. I'm kind of hoping Mantle opens up the doors a bit and convinces some publishers to get away from DirectX. At the end of the day it kind of sucks, but is so far embedded into Windows that there's really no option but to use it most of the time.
    Completely agree. I'm hoping the same!

  14. #514
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    Anyone have the launch edition on PS4 w/ the China Rising DLC Code included?

    When the hell do we get access to China Rising. I put the code in when I purchased the game at launch, and see that it was accepted and installed. I still have no access to any China Rising DLC though -_-

  15. #515
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    Second Assault w/ the 4 BF3 redone maps (Metro, Caspian, Firestorm, Oman) comes out tomorrow for Premium members

  16. #516
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    EDIT: ...

    FUCK

    nvm. Piece of shit.

  17. #517
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    Battlefield 4 Naval Strike takes the dramatic water-based combat introduced in Battlefield 4 to four all-new maps set in the South China Sea. Take control over new weapons and gadgets, pilot the new hovercraft vehicle, and experience the Carrier Assault game mode in this intense expansion pack. Read on for details and the first official screenshots.

    Take the Fight to the Sea

    Water-based combat has always been a vital part of the all-out war of Battlefield 4, and with Battlefield 4 Naval Strike the fights at sea are more intense than ever. With the introduction of the amphibious hovercraft vehicle, your possibilities to dominate the sea will be even greater.

    Four All-New Multiplayer Maps

    Blow open a crashed passenger plane and capture fishing villages across the tropical Lost Islands. Drop a submarine on your foes as you infiltrate a naval base or rush between shipping docks and rocky islands on the massive Wave Breaker map. Wage war across stormy seas in the largest ocean stretch in a Battlefield map yet with Nansha Strike. Storm an abandoned cliff-side resort, or get lost in the breathtaking vistas in Operation Mortar.

    A Classic Game Mode Re-Imagined

    Battlefield 4 Naval Strike lets you re-live the classic Titan Mode of Battlefield 2142, with the introduction of the Carrier Assault game mode. Stay tuned to the Battlefield Blog for more details on this re-imagining of a classic.

    Battlefield 4 Naval Strike will be released late March for Battlefield 4 Premium members. To get a two-week head start with Battlefield 4 Naval Strike and other upcoming Battlefield 4 expansion packs, secure a Battlefield 4 Premium membership.
    http://blogs.battlefield.com/2014/02...strike-screens
    http://www.battlefield.com/battlefield-4/premium

  18. #518
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    You know what would be awesome? Those vehicle balance changes they talked about like a month ago.

    @_@ Thus far their approach to "balance" is just to not put the established unbalanced things (Attack Jet, Mobile AA) in half of the new content, while adding NEW unbalanced shit (DAO-12, Metro). All the while refusing to buff the things that need buffs, like the Attack Chopper.

  19. #519
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    Quote Originally Posted by Kuishen View Post
    You know what would be awesome? Those vehicle balance changes they talked about like a month ago.

    @_@ Thus far their approach to "balance" is just to not put the established unbalanced things (Attack Jet, Mobile AA) in half of the new content, while adding NEW unbalanced shit (DAO-12, Metro). All the while refusing to buff the things that need buffs, like the Attack Chopper.
    I thought Metro was very balanced, the battle line is right at the escalators between A and B and never swings in either direction for 2000 tickets.

  20. #520
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    It's been completely one-sided any time I've played that map, just like Locker. There are freak occurrences where the match is close but it's really a case of the exception that proves the rule.

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