That's the thing that lets you select the music.
That's the thing that lets you select the music.
It would never pick the original music, maybe? Though possible that random was never intended to repick the active song.
in before "you play with sound on?"
You guys mentioned knowing that the new jug was using aurura bass. do you know the whole synth? or just that the fish is used?
Was there.<Rank: Adept>Item NameRequired CraftMaterialsAuroral BrothCookingAurora Bass, San d'Orian Flour, Distilled Water
Recoil Dive? This could be cool.
Oh good, so it really was just as useless as I theorized on the test server.A new system has been added in which using enfeebling magic multiple times will lower the target enemy's resistance. This system is known as "Immunobreak."
- When an Immunobreak occurs after the enemy has resisted a particular enfeebling magic, the resistance of the enemy to that effect will decrease by a certain amount.
- Immunobreaks can stack and continually lower an enemy's resistance.
- The more times the enfeebling magic is resisted, the greater the likelihood that an Immunobreak will occur.
- When the enfeebling effect is successfully applied, the resistance will reset.
- If the effect is continuously applied, the enemy will slowly gain more resistance, and eventually Immunobreaks will no longer occur.
- Note that some monsters have complete resistance to enfeebling effects.
(Immunobreaks will not occur on enemies which have complete resistance.)- Immunobreaks only apply to enfeebling effects (magic abilities based on Enfeebling Magic skill level).
Least I don't have to confirm that the break does indeed stack now.
+7 inventory space <3
+6, still need an earth/terra's if you want the -PDT.
I can't wait to beat the shit out of Aphmau.
not that its game changing but when you go to change jobs, two ??? slots now for geomacer and rune fencer
In case anyone was wondering/waiting for dat mods, very few items were added to the game, and most of them are clearly announced/expected:
Iridial Staff
Chatoyant Staff
Aurora Bass
Auroral Broth
...and all of the old event battlefield entry items were re-added without the rare tag.
New items previously unknown:
"Plum Boots" (based on JP version, someone will need to dat mine for NA/English actual name, if that's not what it is) - stats are just defense:49, PDT-5%, decreases movement speed, level 99 all jobs.
"Shaper's Cape" (also based on JP version, name might be wrong) - stats are level 1 all jobs, increases rate of synthesis skill ups (O__O).
Edit: actual names are Plumb Boots/Shaper's Shawl, both r/ex
https://www.bg-wiki.com/bg/Plumb_Boots
https://www.bg-wiki.com/bg/Shaper%27s_Shawl
in case anyone was wondering, you cannot used augmented staves in the synergy synth. Bullshit let me tell you lol.
/toss Aquilos with VIT+1
Happy about needing all the staves to do the synth.. but i'm thinking I sold ice and thunder when I got magian.. Hopefully the costs wont spike too much.
Also fuck you.
"The beastmaster ability Tame may no longer be used if you already have a familiar out."
I don't know if it was discussed somewhere, but will this new change to protect make it more worthwhile to merit more then once? (Kinda doubt it)
I don't really know, but the difference between fully merited and one merit in Protectra V is now 20 defense instead of 8 defense. If you have Cleric's Duckbills +2 with augment (which you should get if you're meriting it past one merit), that boosts the difference to 45 defense vs 18 defense. Sounds somewhat significant. I mean, do people ever really use Devotion anymore? Even if so, there's really not much reason to have more than one merit in it anymore since the timer doesn't decrease now, just a slight increase to MP restored, so you could at least throw four upgrades into Protectra, if not the full five.
Info here should reflect the post-update Protect power:
https://www.bg-wiki.com/bg/Category:Protect_Spell