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  1. #21
    Clever and witty, all together the ladies love the Nekura
    Join Date
    Jul 2007
    Posts
    1,009
    BG Level
    6
    FFXI Server
    Phoenix

    That's the thing that lets you select the music.

  2. #22
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    It would never pick the original music, maybe? Though possible that random was never intended to repick the active song.

    in before "you play with sound on?"

  3. #23
    Ridill
    Join Date
    Dec 2007
    Posts
    10,983
    BG Level
    9
    FFXI Server
    Shiva
    WoW Realm
    Azuremyst

    You guys mentioned knowing that the new jug was using aurura bass. do you know the whole synth? or just that the fish is used?

  4. #24
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    <Rank: Adept>Item NameRequired CraftMaterialsAuroral BrothCookingAurora Bass, San d'Orian Flour, Distilled Water
    Was there.

  5. #25
    Sho
    Sho is offline
    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

    Join Date
    Jul 2006
    Posts
    11,975
    BG Level
    9
    FFXIV Character
    Sho Ryuuken
    FFXIV Server
    Excalibur

    Quote Originally Posted by Radec View Post
    Betting Aurora Bass, same as used in the new pugil broth.
    Doubtful. If the bass is stackable, it definitely won't be that.

    Maybe Matsya, lol. SE trolling after 3 years of promises.

  6. #26
    Ridill
    Join Date
    Oct 2006
    Posts
    18,369
    BG Level
    9
    FFXIV Character
    Sath Fenrir
    FFXIV Server
    Cactuar
    FFXI Server
    Fenrir

    Recoil Dive? This could be cool.

  7. #27
    Resident Moogle
    Join Date
    Mar 2007
    Posts
    13,176
    BG Level
    9
    FFXI Server
    Asura

    A new system has been added in which using enfeebling magic multiple times will lower the target enemy's resistance. This system is known as "Immunobreak."
    • When an Immunobreak occurs after the enemy has resisted a particular enfeebling magic, the resistance of the enemy to that effect will decrease by a certain amount.
    • Immunobreaks can stack and continually lower an enemy's resistance.
    • The more times the enfeebling magic is resisted, the greater the likelihood that an Immunobreak will occur.
    • When the enfeebling effect is successfully applied, the resistance will reset.
    • If the effect is continuously applied, the enemy will slowly gain more resistance, and eventually Immunobreaks will no longer occur.
    • Note that some monsters have complete resistance to enfeebling effects.
      (Immunobreaks will not occur on enemies which have complete resistance.)
    • Immunobreaks only apply to enfeebling effects (magic abilities based on Enfeebling Magic skill level).
    Oh good, so it really was just as useless as I theorized on the test server.

    Least I don't have to confirm that the break does indeed stack now.

  8. #28
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    +7 inventory space <3

  9. #29
    Shirai
    Guest

    +6, still need an earth/terra's if you want the -PDT.

  10. #30
    Relic Weapons
    Join Date
    Jul 2007
    Posts
    392
    BG Level
    4
    FFXI Server
    Odin

    I can't wait to beat the shit out of Aphmau.

  11. #31
    Sea Torques
    Join Date
    Feb 2008
    Posts
    580
    BG Level
    5
    FFXI Server
    Phoenix

    not that its game changing but when you go to change jobs, two ??? slots now for geomacer and rune fencer

  12. #32
    Bagel
    Join Date
    Feb 2006
    Posts
    1,304
    BG Level
    6

    Quote Originally Posted by Shirai View Post
    +6, still need an earth/terra's if you want the -PDT.
    And Vulcan's for ranged attack? I assume so cos SE are never nice and kind.

  13. #33
    Sea Torques
    Join Date
    Apr 2006
    Posts
    467
    BG Level
    4
    FFXI Server
    Cerberus

    Quote Originally Posted by pugnax179 View Post
    not that its game changing but when you go to change jobs, two ??? slots now for geomacer and rune fencer
    Ohh that's going to annoy me

  14. #34
    D. Ring
    Join Date
    Apr 2006
    Posts
    4,738
    BG Level
    7
    FFXI Server
    Siren

    Quote Originally Posted by pugnax179 View Post
    not that its game changing but when you go to change jobs, two ??? slots now for geomacer and rune fencer
    On the test server the job names are there, but useless.

  15. #35
    BG Content
    Join Date
    Jun 2007
    Posts
    3,300
    BG Level
    7
    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    In case anyone was wondering/waiting for dat mods, very few items were added to the game, and most of them are clearly announced/expected:

    Iridial Staff
    Chatoyant Staff
    Aurora Bass
    Auroral Broth

    ...and all of the old event battlefield entry items were re-added without the rare tag.


    New items previously unknown:
    "Plum Boots" (based on JP version, someone will need to dat mine for NA/English actual name, if that's not what it is) - stats are just defense:49, PDT-5%, decreases movement speed, level 99 all jobs.

    "Shaper's Cape" (also based on JP version, name might be wrong) - stats are level 1 all jobs, increases rate of synthesis skill ups (O__O).

    Edit: actual names are Plumb Boots/Shaper's Shawl, both r/ex

    https://www.bg-wiki.com/bg/Plumb_Boots
    https://www.bg-wiki.com/bg/Shaper%27s_Shawl

  16. #36
    CoP Dynamis
    Join Date
    Oct 2006
    Posts
    250
    BG Level
    4
    FFXIV Character
    Toshi Prower
    FFXIV Server
    Ultros
    FFXI Server
    Fenrir

    in case anyone was wondering, you cannot used augmented staves in the synergy synth. Bullshit let me tell you lol.
    /toss Aquilos with VIT+1

  17. #37
    I Am, Who I Am.
    Join Date
    Nov 2005
    Posts
    15,656
    BG Level
    9
    FFXIV Character
    Trixi Sephyuyx
    FFXIV Server
    Excalibur
    FFXI Server
    Ragnarok

    Happy about needing all the staves to do the synth.. but i'm thinking I sold ice and thunder when I got magian.. Hopefully the costs wont spike too much.

    Also fuck you.
    "The beastmaster ability Tame may no longer be used if you already have a familiar out."

  18. #38
    Hydra
    Join Date
    Jan 2011
    Posts
    117
    BG Level
    3

    I don't know if it was discussed somewhere, but will this new change to protect make it more worthwhile to merit more then once? (Kinda doubt it)

  19. #39
    BG Content
    Join Date
    Jun 2007
    Posts
    3,300
    BG Level
    7
    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    Quote Originally Posted by Chocobunnies View Post
    I don't know if it was discussed somewhere, but will this new change to protect make it more worthwhile to merit more then once? (Kinda doubt it)
    I don't really know, but the difference between fully merited and one merit in Protectra V is now 20 defense instead of 8 defense. If you have Cleric's Duckbills +2 with augment (which you should get if you're meriting it past one merit), that boosts the difference to 45 defense vs 18 defense. Sounds somewhat significant. I mean, do people ever really use Devotion anymore? Even if so, there's really not much reason to have more than one merit in it anymore since the timer doesn't decrease now, just a slight increase to MP restored, so you could at least throw four upgrades into Protectra, if not the full five.

    Info here should reflect the post-update Protect power:

    https://www.bg-wiki.com/bg/Category:Protect_Spell

  20. #40
    Ridill
    Join Date
    Aug 2004
    Posts
    12,275
    BG Level
    9
    FFXIV Character
    Septimus Atumre
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Quote Originally Posted by Slycer View Post
    I don't really know, but the difference between fully merited and one merit in Protectra V is now 20 defense instead of 8 defense. If you have Cleric's Duckbills +2 with augment (which you should get if you're meriting it past one merit), that boosts the difference to 45 defense vs 18 defense. Sounds somewhat significant. I mean, do people ever really use Devotion anymore? Even if so, there's really not much reason to have more than one merit in it anymore since the timer doesn't decrease now, just a slight increase to MP restored, so you could at least throw four upgrades into Protectra, if not the full five.

    Info here should reflect the post-update Protect power:

    https://www.bg-wiki.com/bg/Categoryrotect_Spell
    Devotion is one of those things that it seems completely useless, until you actually need it. With more of a focus outside of Abyssea, Deviotion is more important.

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