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  1. #61
    Impossiblu
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    Quote Originally Posted by Slycer View Post
    What happens if you align both weather and day - does it add 10% to each of them? If it did, it would actually overpower magians staves in that particular case... (edit: unless above post is true and day/weather cap remains at 1.35).
    I'm waiting for an appropriate day to test that


    Quote Originally Posted by dasva View Post
    Also to test does it count as staff bonus or elemental affinity dmg? If it's still staff bonus fuck yeah in situations where you are getting other sources of elemental affinity
    I'm not retarded. Control tests were done prior to adding weather to myself.

  2. #62
    BG Content
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    Slycer Ilerion
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    Quote Originally Posted by dasva View Post
    Also to test does it count as staff bonus or elemental affinity dmg? If it's still staff bonus fuck yeah in situations where you are getting other sources of elemental affinity
    They definitely answered this in the dev tracker posts and said it was still staff bonus, although we should probably test it out to confirm because sometimes I doubt whether they know how their own game works, lol.

  3. #63
    Impossiblu
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    Magian would only be about 7.6% better in day/weather. Would potentially get lower as you add more day/weather stuff.

  4. #64
    Bitchfist
    The horn knows no mercy; only wrath

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    I've personally always had all 8 hq staves from waaaaaaaaaaaaaaaaaaaaaaaaay (2005) back in the day, so this is just inventory saver. Sure, I'll sack 10 r.att for my cor, I can deal with that.

  5. #65
    Salvage Bans
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    Quote Originally Posted by Slycer View Post
    What happens if you align both weather and day - does it add 10% to each of them? If it did, it would actually overpower magians staves in that particular case... (edit: unless above post is true and day/weather cap remains at 1.35).
    This won't be possible unless the new bonus isn't subject to the weather/day damage cap.

    Edit: Didn't see you snuck that edit in before I posted!

  6. #66
    Ridill
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    Quote Originally Posted by Prothescar View Post
    I'm not retarded. Control tests were done prior to adding weather to myself.
    What does that have to do with my question on weather it's staff or elemental affinity for it's regular staff dmg bonus? You'd have to compare before and after of + affinity dmg atmas not weather to test that

  7. #67
    Impossiblu
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    thats what the control tests were, it works like a proper HQ elemental staff

  8. #68
    Ridill
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    And which is it since it hasn't been mentioned?

  9. #69
    Impossiblu
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    It's multiplicative in the same way that other HQ staves are

    side note: this is totally the best cure staff for SCH

  10. #70
    Theory Fighter
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    Quote Originally Posted by Prothescar View Post
    It's multiplicative in the same way that other HQ staves are

    side note: this is totally the best cure staff for SCH
    Would need Iaso boots and Iaso mitra, along with other hard to get stuff to cap cure potency without magian, but for those who can... It will be awesome.

  11. #71
    Ridill
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    I had just had to chuckle when i read what other wiki has to say on the staff

  12. #72
    Nidhogg
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    From otherwiki

    Iridescence

    Increases all magic damage dealt by 15%
    Increases Magic Accuracy by 15%
    sigh..

  13. #73
    Ridill
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    Damn they updated it. As of my last post it had instead said increases light magic dmg 15% decreases dark dmg 15% lol

  14. #74
    I Am, Who I Am.
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    Theyre still incorrect
    Note: This is equivalent to the Magian Staff terminology of Affinity: Magic Damage +2 and Affinity: Magic Accuracy +2.
    False statement.

  15. #75
    Impossiblu
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    i dont even

  16. #76
    The Once and Future Wamoura
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    Quote Originally Posted by Prothescar View Post
    i dont even
    i assume it's the whole "affinity vs staff bonus" thing where affinity is added to atma bonus when calculating magic damage and ele staff bonus is located elsewhere in the formula?

    edit: cuz i dont wanna look stupid and don't know the formula for magic damage on a whim

  17. #77
    Ridill
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    My woodworking skill is 29, that is not high enough to attempt the Staff. So probably on the higher end of the 30s since it requires novice skill.

  18. #78
    Ridill
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    Quote Originally Posted by Rocl View Post
    i assume it's the whole "affinity vs staff bonus" thing where affinity is added to atma bonus when calculating magic damage and ele staff bonus is located elsewhere in the formula?

    edit: cuz i dont wanna look stupid and don't know the formula for magic damage on a whim
    Basically yes. Staff being multiplicative and affinity being additive. This means it pushes things more in favor of staff when using affinity atmas/atmacites not doing the math here but probably makes it better in abyssea and pretty close when applicable in vw

  19. #79
    BG Content
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    Water II with INT+5 : 274 or 301 (+10%)
    Water II with Staff : 315 or 345 (+15% staff bonus, no effect of Day)
    Water II with Staff and Rainstorm: 315, 345, 378, or 408 (+15% staff bonus, +10% for day, +20% or +30% for day and weather?)

    For the record, I nuked through three full MP bars with day/weather and only saw two 408s. The proc rate may be pretty low, or it might simply be the odds of me seeing three independent +0.1s at the same time.

    Burned another MP bar without day. It looks like the update notes were correct about it only affecting weather.

  20. #80
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    Byrth, I'm totally confused by your post. I see that you're concluding that day does not affect Iridescence, but are you making any statement about whether Iridescence proc is guaranteed on weather, when weather bonus procs? Based on previous posts, it sounds like the answer is yes, I just want to confirm that that is the case (because the BG wiki article is currently unclear on this point).

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