Not sure if already noted but the update seems to have completely killed the wait time after doing a ranged attack. Like I can hit jas/ws while the animation is still finishing and it work. Very nice
Not sure if already noted but the update seems to have completely killed the wait time after doing a ranged attack. Like I can hit jas/ws while the animation is still finishing and it work. Very nice
Also to add the new pet doesn't have any mdt either
Ok my agi without back counting my atmacites in vw was 211 /rdm without belt (pretty sure rdm has 1 more agi than blm so I'll say /sch would put me at 208 to be fair also lets assume with belt rdm will be 218 ). My ws set has 35 MAB in it. 25 from ascetics 20 from an atmacite. So 80 not counting subjob. I'll assume 100 mob int. 15% dmg from staff and another 15% from atmacite and 20% from weather wear applicable
rng/sch= 1.15*1.15*1.2*1.8* ( 2*(208-100)+5.5*(101+208*.6*.85))= 3850
rng/rdm=1.15*1.15*2.04* ( 2*(218-100)+5.5*(101+218*.6*.85))= 3763
now obviously getting firestorm while /rdm be much pimper but yeah
Matsya confirmed as dropping the cape. Could be pulling 10m+ a day if I played lol.
/RDM actually has lower AGI than /BLM.
Hmmm that's pretty interesting, since earlier the result I got was /BLM /BLU has higher dmg than /SCH on paper, but I didn't add any food/atmacite/roll when I calculate it.
I have 220 AGI 56 MAB if /BLM, v.s 211 AGI 32 MAB if /SCH+Obi, not counting any atmacite/food/roll /BLM put out higher numbers than /SCH firestorm.
BLM:1411x1.56x1.15=2531 SCH:1366x1.32x1.15x1.2=2478
Prehaps with more MAB buff such as atmacite/atma /SCH will get higher number?
Yeah it's the external mab that's pushing /sch ahead by devaluing the /blm mab. Like in abyssea /sch could be alot higher. But who cares it's abyssea lol. But yeah I use vw because those are the typical buffs I have (though lately been getting wizards roll yay) and that's pretty much the only event I get to bring rng to... also don't think rng wf is all that good anywhere else so yeah. I did forget food too and while the higher agi will also devalue other increases in base dmg like the agi that using another waist slot will give it's by very little
I haven't read fully into anythign recently: What's with the hype about the old staves now?
the price is rising because they announced a new staff you can craft that requires all the other HQ staves. All elemental staff says HELLO!
quoted from FFXIAH
All 7 staves make
[Main] All Races
DPS: 590 DMG:45 Delay:356 STR+5 DEX+5 VIT+5 AGI+5 INT+5 MND+5 CHR+5 All elemental resistances +20 "Cure" potency +10% MP recovered while healing +10 "Iridescence"
LV 51 All Jobs
So combine all 7 to make a super staff? It doesn't seem that good -- Unless it does what each individual staff does in one item?
edit: Thank you by the way.
All 8. It does this.
I think I have two sets of 8 HQ Staves. Woo.
So has no one done the heroine's holdfast bc to see what you get from it?
It doesn't do everything the real sticks do, but its still a small inventory gain.
Should have checked some other mobs but didn't really think about it; however, on Rw Nw Prt M Hrw last night (the casting book in East Sarutabaruta) -- we were able to Silence it. Was kind of a joke, really, because it just stood there doing nothing most of the time after it was silenced. Took three or four immunobreaks to stick it, but once it stuck it seemed to last full duration. Will have to see if this works on higher mobs, for instance Botulus Rex.... Something like Gravity is difficult to spam for Immunobreak, but Silence is easily repeatable.
Another thing that needs to be tested is whether or not you need high MAcc to cause an immunobreak. Can we have the BRD/WHMs and COR/RDMs help spam Silence to trigger an immunobreak?