1. FFXIV Reset Timers
    Last daily reset was 13 hours, 42 minutes ago / Next daily reset is in 10 hours, 17 minutes
    Last weekly reset was 4 days, 6 hours, 42 minutes ago / Next weekly reset is in 2 days, 3 hours, 17 minutes
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  1. #341

    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by Churchill View Post
    I'm personally more in the "over 125-150ms" category

    FFXI for example, is not that shitty, and it's 10 years old
    Agreed, 300 is more of the "fuck this" ragequit level. Definitely want to be under 200 for a comfortable experience.

  2. #342
    Yoshi P
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    Quote Originally Posted by Naoki_Yoshida
    The issue where character movement routes are different on individual clients [such as that demonstrated in the YouTube link from the original poster] is not actually due to server lag, but due to a conflict between animation control and a process that supplements movement routes by using character coordinates and vector/speed.

    Even with the current status, the server is working and judging coordinates and routes properly at the point of synchronization. (Coordinates are being processed with an intended frequency so that the difference in coordinates themselves is almost none.)

    Therefore, corrections to the animation and the process to compensate movement routes will improve the cases like in the video. Improvements to the server-related issues will be another story. Although the previously mentioned correction will not be made in patch 1.19, it will be done after the patch.
    Thought that looked familiar.

    That interview answered a lot of questions that keep springing up in the OF. More QQ incoming of course.

  3. #343
    Yoshi P
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    Fitz Everleigh
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    I guess the fact that speed runs won't dictate gear and the reward system for dungeons changing drastically explains why those particular achievements are going away.

  4. #344
    The Once and Future Wamoura
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    Rocl Montaigne
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    He also says speed runs will still grant achievements, so idk why they're going away.

  5. #345
    Cerberus
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    Quote Originally Posted by Rocl View Post
    He also says speed runs will still grant achievements, so idk why they're going away.
    Maybe they are getting rebalanced in 2.0 and the time needed for a proper speed run is going to change; longer, shorter etc.

  6. #346
    F5 Like A Boss.
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    Kuroki Kaze
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    Quote Originally Posted by Rocl View Post
    He also says speed runs will still grant achievements, so idk why they're going away.
    Means that you and your guild don't have to worry about speed runs in order to get gear (since it won't be a factor) but there will still be achievements for completing X mob in Y time. WoW has speed run achievements for mobs but they're not linked to loot tables (hard modes excluded).

    The speed run timers will be around the same or shorter than they are now is my guess. Just to make the achievements themselves hard to get. I've been so annoyed with the endgame in 1.XX... It's all been speed runs and RNG, speed runs and RNG. Can a nigga just get some tokens after each successful run and save them up to get loot?

  7. #347
    Relic Horn
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    Kharlan Lynare
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    He's asking why they'd remove the 1.0 achievements if the achievements are still going to exist in some form in 2.0, he's not asking what the change mentioned in the interview means.

    My guess is they just want to give 1.0 players something to show off for beating the original dungeons/primals. Who knows.

  8. #348
    The Once and Future Wamoura
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    Yukata achievements aren't listed on the Lodestone as disappearing. Yukatas confirmed for 2.0

  9. #349
    F5 Like A Boss.
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    Oooh oops. Yeah on that note I'm gonna pass out now. -_-;

  10. #350
    Blue Magic is Best Magic
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    I think the whole achievement system is just dumb, but I guess people are into that thing. I just mostly hate missables.

  11. #351
    Salvage Bans
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    The whole primal system seems to sound more mediocre each time they elaborate on it a bit more.. It's gone from roaming primals wandering the world and being captured to random instances popping up. I really hope they don't take the themepark thing too far, it's a dying trend as far as I'm concerned and they're certainly entering on the maturity stage of its life (with WoW pretty much saturating). That said, Yoshi's also said it's the thing he's most looking forward to revealing so hopefully there's more to it than there seems.

  12. #352
    Banned.

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    I don't think any of the Achievements tied to gear are going away, and that's likely intentional. Maybe some titles, but that's it. It's fine otherwise, something to do solo that gives you stuff sometimes but otherwise isn't important.

    RE: Open world HNMs/Primals: fuck that shit and I hope it's mostly useless outside of some Free Company buff where you can use Inferno or some shit.

  13. #353
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    I don't know why everyone's anti-open world stuff, GW2 is proof enough that it doesn't have to degrade into a claim war. Grand companies could have some kind of linkshell announcement system when a big HNM is going to appear, provides a one-time teleport to nearby from the GC HQ (if it's not near an aetherite), everyone fights, GC seals handed out based on contribution.

    As for primals, they couldve had the primal running about smashing shit and beating up NPCs, then just creating a battlefield and teleporting the claiming party in. If they fail, the primal flies off and smashes more stuff somewhere else at random.

  14. #354
    Banned.

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    I'm just really excited to start claimbotting again

  15. #355
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    Fair

  16. #356
    So hard we fuck rocks
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    Rofl @ Churchill, so fucking true. These new bots better have snappy menus & and dedicated servers, cause 2005 bots just aren't gonna cut it now a days.

  17. #357
    Banned.

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    I'll be honest, I will bot the fuck out of shit if it's worth botting. I will hide nothing and have no shame about it either; I'll make no justifications about other people doing it thus requiring my necessity to do it as well. I just really don't think PVE content should be PVP in a claim battle and I think better systems can be made in this regard. The only thing worse than shit like this is shit like this + RNG on the drops

  18. #358
    CoP Dynamis
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    Satu Rhean
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    Well I'm hoping that since there are dedicated teams (quests, dungeons, etc.) there will be content when 2.0 is released.

    I'm glad speed runs aren't going to be linked to loot. It reminds me of gear paths. Sorry we won't be doing the path that gets you the gear you want this month, we're doing this path instead.

    I'm not thrilled about open world. Widescanning for Dark Ixion when it was first released wasn't my idea of fun. I'd rather just lose a claim in DA any day. I also liked Protocrystals for Avatars so whatevs.

  19. #359
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    As said before there are absolutely ways around these problems whilst making open world content fun, and stopping the overworld feel like a FPS lobby. It was said in a recent dev post (or interview?) that Yoshi's trying pretty hard to balance the two content types given the mixed views of the playerbase so I'm hoping to see something decent.

    That said, if it DOES turn into old-school HNMing (why would it? Nothing in the game has indicated as such since Tanaka fucked off), I will absolutely go no where near it.

  20. #360
    CoP Dynamis
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    Satu Rhean
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    I just hope things aren't on a stupid timer; 24hr repop with a 3 hour window. I'm old now, I can't be shirking responsibilities like I used to.

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