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  1. #61
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    Quote Originally Posted by TacoTaru View Post
    Moogle is a very easy fight and the Axe is very good. Mog is basically a lateral move from my axe (imo) since I give up crit rate for Enmity.
    Good to know! I run with pugs for everything now. Every event shell I've joined on Hyperion is either empty or slowly withering away.

  2. #62
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    Putting materia on HQ items has a higher chance than on NQ items.

  3. #63
    Ridill
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    Quote Originally Posted by Churchill View Post
    Base D has no direct effect on caps, just DPS.
    If something required more STR to cap, it would require more INT to cap. There is no value where they are independent.
    Base damage does not determine STR cap (again, this follows the above two points) and if Base damage "did" determine anything it would have been the INT cap as base damage is AA(INT), and DPS is WS(STR)
    Base damage determines the stat caps for auto-attack, DPS determines the caps for WS.

    And what in the world are you talking about AA being INT and STR being WS? Both AA and WS are effected by both.

  4. #64
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    Yeah, you'll have a 5% decrease in the chance of it blowing up by using HQ Felt Bracers, for example, which helps when trying to triple meld. I went the NQ route early on and probably paid the price for that decision.

    Farm the HQ mats because they are used in the +1 synth, your only problem will be finding a weaver/leather guy to take care of you and who won't mind making HQ stuff for you.

    Edit: I was going back to fix that Niiro, lol. I reread what I wrote and it wasn't what I meant.

  5. #65
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    Quote Originally Posted by Churchill View Post
    Yeah, you'll have a 5% decrease in the chance of it blowing up by using HQ Felt Bracers, for example, which helps when trying to triple meld. I went the NQ route early on and probably paid the price for that decision.
    I did the opposite I started HQing all the gloves until I blew up 20 of them, then I got sick of wasting so much money and kept on going with NQs. Ended up going 1/40 or so.

  6. #66
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    Quote Originally Posted by Churchill View Post
    Yeah, you'll have a 5% decrease in the chance of it blowing up by using HQ Felt Bracers, for example, which helps when trying to triple meld. I went the NQ route early on and probably paid the price for that decision.

    Farm the HQ mats because they are used in the +1 synth, your only problem will be finding a weaver/leather guy to take care of you and who won't mind making HQ stuff for you.
    I had -no- idea. I had read a ton up on melding and know quite a bit because of the constant meld requests my husband goes through but I guess no one had ever given him HQ pieces to meld with! THAT'S BRILLIANT!

    My husband is a level 50 LTW and if you lodestone stalk me you'll see I'm almost at 40 on all crafts. (Going for that all-50 but it's killing me IRL socially, honestly I doubt I'll make it before servers go down.)

    Why haven't I come here sooner? All this time wasted! Knowledge untapped.

  7. #67
    Ridill
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    Quote Originally Posted by Churchill View Post
    I don't hit harder during AA on MNK by adding more STR, nor do I light shot harder on BRD by adding more PIE.
    Yes, you do.

    Where did you get the impression that primary stats didn't effect AA damage?

  8. #68
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    Reading the wrong post/not updated portion of the post, I just went out and tested it and found I was wrong after about 4 WS's and seeing the max jump over previous max lol. I'd like to go test a variety of stuff to see where what gets better, but at the same time, options become limited at higher DPS values and just capping primary becomes a "close enough" scenario. Not to mention, 2.0 more than likely changing everything. Solo'ing on BRD is da bess

  9. #69
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    Which is better for black mage? Militia Ringbands or Boarskin Ringbands of lightning +1 with 84 magic crit potency? My instinct is the melded boarskins but I see a lot of seemingly well geared blms using the militia ringbands. At first it seemed like a no-brainer to me but maybe i'm undervaluing crit rate?

  10. #70
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    Yall gonna hate me:

    Have a pair of Cobalt mitt gauntlets with triple meld coming to +43str (with base stats included)

    Powered the shit out of leather worker to 48 and proceeded to craft my first pair of bracers.
    Then i singled melded a str IV +16, then i doubled, then i tripled. 1st synth after hitting 48.
    Anyway, @Rehab Circus,
    I can't say for certain, but a double meld ringband with that much potency is probably gonna do you better than the militia, by FAR.
    When your main damage is gonna be a thunder+thundara combo your 100% going to crit that spell, and the +84 is going to provide better gains.
    Milita stuff isn't bad, but the double meld is better.

  11. #71
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    Quote Originally Posted by shepardG View Post
    Yall gonna hate me:

    Have a pair of Cobalt mitt gauntlets with triple meld coming to +43str (with base stats included)

    Powered the shit out of leather worker to 48 and proceeded to craft my first pair of bracers.
    Then i singled melded a str IV +16, then i doubled, then i tripled. 1st synth after hitting 48.
    Can't hate that. I simply respect.

  12. #72
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    Did they change crit damage on boss mobs since Kaeko's testing?

  13. #73
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    Quote Originally Posted by Churchill View Post
    I wouldn't work on HP gear first, it's not really necessary for WAR. I get the point of Sentinel's Sabatons, but that's an expensive route to go for 9enmity and some HP. Cobalt Sabatons are 3str/3acc and double hp's on those are easy to come by and cheap.
    I'm thinking you meant Cobalt Sollerets now that I'm home and able to look stuff up.
    Looks like no one wants to double meld HP to these bad boys. There's a +34 Eva for sale for 1,300,001 but the rest are all single melds.

  14. #74
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    Ah yeah, I did. Cobalt Sabatons double'd are the same as Militia Sabatons (roughly) and those are really easy to get if you go do Golden bazaar Hamlet.

  15. #75
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    Quote Originally Posted by Mina View Post
    Can't hate that. I simply respect.
    I can hate, fuck you Shepard!

  16. #76
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    One of the recent patches changed crit rate and dmg on higher lv mobs (1.22b maybe?) so they are more effective. If you've parsed your critrate to be decent (~15%) i'd go with the +CritPotency 84. I like having the militia ringband personally as 5macc, 5int, 20 Mcrit rate is a good tradeoff to anything in the handslot that isnt double melded.

    They're probably evenly geared items so its a personal preference. No clear cut winner.

  17. #77
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    Quote Originally Posted by Churchill View Post
    Yeah, you'll have a 5% decrease in the chance of it blowing up by using HQ Felt Bracers, for example, which helps when trying to triple meld. I went the NQ route early on and probably paid the price for that decision.

    Farm the HQ mats because they are used in the +1 synth, your only problem will be finding a weaver/leather guy to take care of you and who won't mind making HQ stuff for you.

    Edit: I was going back to fix that Niiro, lol. I reread what I wrote and it wasn't what I meant.
    Regarding the 5% + for HQ - is that a straight +5% add on the HQ, or is that a 5% improvement over NQ? If the former, then it's definitely the route to go, if the later meh.

  18. #78
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    Quote Originally Posted by zzapp View Post
    Regarding the 5% + for HQ - is that a straight +5% add on the HQ, or is that a 5% improvement over NQ? If the former, then it's definitely the route to go, if the later meh.
    Straight 5% for a double meld, for example 17% on and NQ would be 22% on an HQ. It diminishes a percent for each successive meld.

  19. #79
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    Thanks ^^

  20. #80
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    I did not know this about the straight 5% boost on melds for HQ. Looks like it's time to farm up some mat for those triple meld gloves I've not been able to pull off >:

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