To clarify/give sauce to what people have been saying about Primals being 'rare' (ie: like Dark Ixion, and can only summon once every 2 weeks or whatever):
http://ffxiv.gamerescape.com/2012/06...cks-and-rocks/
Again, it's possible things have changed since then, but like TacoTaru said, a year ago is different from a month and a half ago. Read into it as you will.
GE: Ummm… what can you tell us about the new summon system?
Yoshida: [Laughs] As you know there are primals – powerful demigods- in FFXIV. Summons are a staple to any Final Fantasy game, but to me, in recent games the summons have been cheapened because they are so easy to access. The current Ifrit and Garuda battles are hard, but I don’t want a world where everyone has summoned, and is walking around with, their own personal Ifrit. It cheapens how hard it was to get access to that primal. In 2.0 there will only be one of each primal per world. So one Ifrit, maybe one Shiva maybe one Ramuh, per world. These primals will be somewhere in the open world, roaming,and players will need to find them and then get together to defeat the primals. If they win and are the first to defeat it, the primal will come under their (temporary) control. For a 2-week period, the free company or linkshell who defeated the primal will have time to raise up the primals’ “gauge”. If they get it sufficiently raised, they will get to choose when and where to summon the primal for help. It could be used in any battle, and once they use it, the weather in the whole world will change so everyone in the world will know that the group used the primal. Once they summon the primal, it will of course return to the open world.
Don't shoot the messenger, etc.
Edit: Further clarification: I don't even care either way, since I've never liked SMN in any FF for some reason.
XI Wiki



