1. FFXIV Reset Timers
    Last daily reset was 22 hours, 8 minutes ago / Next daily reset is in 1 hours, 51 minutes
    Last weekly reset was 2 days, 15 hours, 8 minutes ago / Next weekly reset is in 3 days, 18 hours, 51 minutes
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  1. #1001
    the whitest knight u' know
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    Miya Kai
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    Quote Originally Posted by Kurokikaze View Post
    The level of creep here and has risen by 150%.

  2. #1002
    Salvage Bans
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    Odin

    lol. I may try it. I sound like wakka with my sexy hawaiian drawl

  3. #1003
    Ridill
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    Quote Originally Posted by Kurokikaze View Post
    The level of creep here and has risen by 150%.
    Only took two posts. That's surprising.

  4. #1004
    F5 Like A Boss.
    Join Date
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    Kuroki Kaze
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    Sargatanas
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    Quetzalcoatl
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    Twisting Nether

    Quote Originally Posted by Elcura View Post
    Only took two posts. That's surprising.
    http://i2.kym-cdn.com/photos/images/...66/396/f8a.gif

  5. #1005
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
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    Wait for my sexah French Canadian Accent

  6. #1006
    Ridill
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    Teisha Linne
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    Moogle
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    God, need to desubscribe this topic now D;

  7. #1007
    F5 Like A Boss.
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    The reason behind why battle will start with TP 1000 - Didn't like how you couldn't use WS at start of battle and it will become troublesome in PvP
    The TP regen after battle is fast but balanced to where if you spam 6-7 WS it will stop
    Combo will be changed so the first will only require positioning
    Battle will change a lot. Specially for MNK want to say sorry
    For targeting feature at the stage demo they were clicking but YoshiP normally uses Tab Key or using feature to target nearest enemy. Game pad will have upgraded target circle and you can choose your favorite circle and rotate with that.
    Keyboard and Gamepad will have completly different action bar structer/positiong. For Keyboard it's concentrated on mouse control but with gamepad it will only open the UI that's related to current selection and all other windows will close. Will be simple. Main menu display will be 8 (??? I don't get this last part)
    Translation from Rein about info in new ConnectOn magazine.

    See bold. PRAISE BE TO ALLAH!

  8. #1008
    D. Ring
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    Raldo Volca
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    Balmung

    Isn't that how most of them work already?

    That's how WAR+BRD works, anyway. Coincidentally, those are the two jobs I play most.

  9. #1009
    Sea Torques
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    Shiva

    Quote Originally Posted by Reinheart View Post
    Battle will change a lot. Specially for MNK want to say sorry
    Apology accepted? What picture is Reinheart translating from?

  10. #1010
    A. Body
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    Quote Originally Posted by Mina View Post
    My voice is too "cutesy Asian" to do a voice over for anything outside of Nintendogs.

    So I'll save myself the embarrassment. However I'll look at everyone's submissions.
    oh god, you just lit the creeper version of the bat signal. I hope you have a taser, mace, 5ft claymore sword, English Longbow handy.

  11. #1011
    Ridill
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    E.g. MNK makes you dance around the enemy.

    God, Yoshi needs an altar or something.

  12. #1012
    Old Odin
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    Asura

    ok after seeing that FFXIV video on the 1. page I am curious again in this game, but I will wait on reviews and see how well it is recieved. I still have a bitter flavour in my tongue from the first release, but its looking promising.

  13. #1013
    F5 Like A Boss.
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    Quote Originally Posted by Gokulo View Post
    E.g. MNK makes you dance around the enemy.

    God, Yoshi needs an altar or something.
    DRG does as well. Back -> Side for the Chaos Thrust combo. Run around the front for Doomspike combo then to the back so you can use Blindside/Blood for Blood + Doomspike.

  14. #1014
    Wild Card
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    Mina Pulchra
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    Quote Originally Posted by Lordender View Post
    oh god, you just lit the creeper version of the bat signal. I hope you have a taser, mace, 5ft claymore sword, English Longbow handy.
    I have none of those things! Shit, I'm doomed.

    Good to hear they will fix the positioning though. I immediately disliked monk for its Combos. Probably why I too play BRD and WAR the most.

  15. #1015
    Chram
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    Quote Originally Posted by Kurokikaze View Post
    DRG does as well. Back -> Side for the Chaos Thrust combo. Run around the front for Doomspike combo then to the back so you can use Blindside/Blood for Blood + Doomspike.
    Yeeep, the current positioning combo system is annoying as shit. Really happy to see that changing somewhat, though I'd prefer to see them remove it altogether.

  16. #1016
    Elvaan Death Machine
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    Pharaun Methelys
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    I wish they would get rid of position requirements completely, but this is a good step. Nothing was more annoying than missing the final part of a combo because my positioning was slightly off for back/side.

    Edit: I'm totally psychic and read Avelle's mind.

  17. #1017
    Cerberus
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    I don't mind positioning elements, I just don't want to feel like I am playing the games limitations in order to be effective when position elements vary from class to class (or in the case of magic classes, have no positioning elements what so ever). I think requiring the right position to start combo is just fine especially with a hopefully better designed server and positional updater for our characters. And maybe have position elements only a play a part from then on as just 'bonus' to your skill. It was just unfair to MNK and DRG when they had multi step position combos to get to their best stuff where the other combat classes either didn't have second position requirements or the position was in front for tank classes which meant they were already in position.

  18. #1018
    LD
    LD is offline
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    Quote Originally Posted by Kurokikaze View Post
    DRG does as well. Back -> Side for the Chaos Thrust combo. Run around the front for Doomspike combo then to the back so you can use Blindside/Blood for Blood + Doomspike.
    My latency issues were never bad enough to screw up solo concussive blow combos and I could occasionally do a Pounce combo if Haymaker's stun lasted long enough. I'm not sure how I feel about this, but if we go back to how boring MNK was in FFXI I'd rather dance. Positioning was the only interesting aspect of MNK beyond MP management through Sucker Punch (and Featherfoot). They would have to add another aspect to MNK or build more on what it has to make up for the loss of interactivity.

    THAT SAID, following Pounce with Sucker Punch without having to re-position will make MP management faster and more reliable. If they make a new ability to aid in Fist of <Element> up-keep, then I won't particularly miss re-positioning.

  19. #1019
    Banned.

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    There was never a time MNK was boring.

    Also, you should always be able to rear combos while solo, just run through the mob.

  20. #1020
    F5 Like A Boss.
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    Quote Originally Posted by Churchill View Post
    .

    Also, you should always be able to rear combos while solo, just run through the mob.
    I do this even while tanking. Riot Blade is really decent damage. lol

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