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  1. #41
    Relic Weapons
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    Lady Tisi
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    Quote Originally Posted by LD View Post
    If they can't make the role appealing, then the role shouldn't exist.
    Some people love WHM, some people also love PLD, I for one hate Paladin and it is completely unappealing to me. Does that mean that job shouldn't exist? Plus, in most situations, you don't need a perfect balance of all the jobs. As long as the job is useful in some way, I see no problem with them adding more variety. I'd love to see three or four different types of healing classes, as well as different types of tanks. More DD jobs? What's the problem? Variety is the spice of life!

  2. #42
    Ridill
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    Quote Originally Posted by WhiteChocobo View Post
    Some people love WHM, some people also love PLD, I for one hate Paladin and it is completely unappealing to me. Does that mean that job shouldn't exist? Plus, in most situations, you don't need a perfect balance of all the jobs. As long as the job is useful in some way, I see no problem with them adding more variety. I'd love to see three or four different types of healing classes, as well as different types of tanks. More DD jobs? What's the problem? Variety is the spice of life!
    The problem is when the "variety" of DDs far out shadows the variety of tanks or healers. You can't have 17 damage dealers with only 1-2 tanks and 1-2 healers. Current we have 1 healer, 2 tanks, 4 damage dealers and 1 support job (I dunno what else to class bard as other than hybrid DD). Variety is good, but balance is also good.

  3. #43
    Wild Card
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    I can't blame SE for people not wanting to play healer classes. I've played plenty of MMOs and there's always a void there. It's just a class people don't like for whatever reason. Even I hate it and I can't explain why. I just do? There is an overabundance of Conjurers in my current linkshells. Not sure why but I'm extremely grateful for it.

    As for the tank remark... I never have a problem filling a tank position. Seems like everyone's leveling Paladin, Warrior, and Dragoon right now.
    I'm one of two bards at the moment in both my linkshells so my Warrior never gets any play.

    Edit before a response: yes I realize dragoon isn't a tank. I just mean everyone in my linkshells are leveling these 3 jobs in particular. Even I leveled Warrior and I have to laugh at myself for it.

  4. #44
    Ridill
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    Teisha Linne
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    Even if they want to add another healer, I don't think I'd want Summoner to be it ._.

  5. #45
    Salvage Bans
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    Yoshis pretty keen to give jobs established roles so I don't think there's a problem of too many samey classes already. That said having a second magic DD wouldn't be a terrible thing. If we get a second wave of jobs early on in 2.0 as were supposed to its likely we'll be seeing a bunch of jobs that let classes fill more neglected roles (so pug tank, thaum heal or cc, con cc or buffs or something.. Arcanust time mage )

  6. #46
    Ridill
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    Quote Originally Posted by Elcura View Post
    The problem is when the "variety" of DDs far out shadows the variety of tanks or healers. You can't have 17 damage dealers with only 1-2 tanks and 1-2 healers. Current we have 1 healer, 2 tanks, 4 damage dealers and 1 support job (I dunno what else to class bard as other than hybrid DD). Variety is good, but balance is also good.
    But variety means nothing. Dancer was a different kind of healer and I could easily main heal a full party yet people didn't want me to even try. Variety or not people who don't like main healing will not level up a new class/job for that purpose, ever.

  7. #47
    Relic Weapons
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    Something tells me the primals will on be a summon for limit breaks. Different combinations summon different primals for a one time attack. Also, maybe they'll add zodiacs for summons or do something based off the 12 "gods". Like golem is the deity or warrior for halone, etc.

  8. #48
    Ridill
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    Quote Originally Posted by Alkar View Post
    But variety means nothing. Dancer was a different kind of healer and I could easily main heal a full party yet people didn't want me to even try. Variety or not people who don't like main healing will not level up a new class/job for that purpose, ever.
    You make it sound like everyone is rigid as fuck. The purpose of variety is to allow more people into the roll than what was previously available. More styles of healers, tanks and support roles make it easier for people to get into those roles. They try them because they're new, they try them because they're different and some don't try at all. You have some people who hate straight tanking PLD compared to the evasion based NIN, and some people who hate NIN and love PLD. All roles are the same, some people like dealing damage from afar, some people like dealing it up close, some like swords, some like staves.

    The point of variety is to allow people a new experience to the role. Whether they like it, accept it and want to continue playing it or even switch their focus is entirely up to them. If they still hate it that's fine too. Saying variety means nothing is ridiculous because variety is everything.

  9. #49
    Smells like Onions
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    Well lets see, we have a bunch of 'terrestrial' and 'celestial' summons confirmed, not sure if those will be the terms describing them but I use it here to indicate 'lesser' and 'greater' summons.

    Lesser (non elemental):
    1. Carbuncle
    2. Cait Sith
    3. Typhon
    4. Siren
    5. Moogle (possibly?)
    6. Fenrir

    Greater (elemental):
    1. Ifrit
    2. Titan
    3. Garuda
    4. Leviathan
    5. Ramuh
    6. Shiva (presumbly)

    Dunno if I'm missing any... but that could be 6 for ARC and 6 for SMN.

  10. #50
    Ridill
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    Well, there's also Odin.

  11. #51
    D. Ring
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    I wouldn't expect ACN to have as many as SMN. There's also no reason yet to assume that Cait Sith or Typhon will ever be summons, and has Fenrir ever been mentioned in the context of XIV?

  12. #52
    the whitest knight u' know
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    Quote Originally Posted by Raldo View Post
    has Fenrir ever been mentioned in the context of XIV?
    It hasn't been verbally mentioned, but there is XIV concept art of him (which looks pretty much identical to XI's Fenrir).

    http://www.gearedforgamers.com/wp-co...ter_Fenrir.png

  13. #53
    D. Ring
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    Ooh, I had not seen that before (or forgot about it)

  14. #54
    Fake Numbers
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    I like to heal.... as long as I'm DDing and dancing. >.>. <.<

  15. #55
    Ridill
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    Arcanist gets familiars and Carbuncle, I doubt they're getting anything else.

  16. #56
    D. Ring
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    Quote Originally Posted by Alkar View Post
    Arcanist gets familiars and Carbuncle, I doubt they're getting anything else.
    Are you trying to say they won't get anything but Carbuncle as a pet (which I could agree with) or are you saying that they won't do anything but be a pet job and have pet commands?

    If it's the latter, the pet part is like... a side note in the Arcanist description. Oh hey, this mage here? It uses spells and stuff. Oh yeah, it also has Carbuncle. The class will almost certainly be doing more than just playing with its pet.

  17. #57
    CoP Dynamis
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    Satu Rhean
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    In a perfect world, we would have 30+ jobs to choose from. I'd love to play as my favorite FF jobs.

    However, like everyone has been saying, balance is an important issue for MMORPGs. I see no problem in having two jobs that fill the same role i.e. healer. A lot of it falls to the creativity of the development team. If they are creative they can find unique niches for each job to fill so you could have two healer jobs, without them stepping on each others toes. They both have to be viable too. Like the pp mentioned how a competent DNC could serve as healer. Then the dev team needs to be creative enough so that they can both fill the necessary role.

    A lot of problems with FFXI stemmed from unclear job niches, job unbalance, and job learning curves. Certain jobs are shunned because of learning curves. If you wanted a DNC, SMN, or PUP to fill a role they had better be competent and well geared. However, you could have a semi-competent and semi-well geared WHM or WAR fill the role, where a semi-competent DNC, SMN, or PUP just won't cut it.

    Hybrid classes are also a concern. You have only so many slots to fill in a PT. If you're going after top tier HNM, PT balance is key. You'll want a pure healer job for the tank PT over a 50/50 healer/dd job.

    tl;dr: The most important factor for job roles, creation, and numbers is the creativity of the development team.

  18. #58
    Ridill
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    Quote Originally Posted by Raldo View Post
    Are you trying to say they won't get anything but Carbuncle as a pet (which I could agree with) or are you saying that they won't do anything but be a pet job and have pet commands?

    If it's the latter, the pet part is like... a side note in the Arcanist description. Oh hey, this mage here? It uses spells and stuff. Oh yeah, it also has Carbuncle. The class will almost certainly be doing more than just playing with its pet.
    I'm saying that they'll likely get only Carbuncle and familiars as pets. The other classic summons are probably reserved to Summoner.

  19. #59
    Wild Card
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    So, let's say that as Arcanist we get only Carbuncle(a familiar) and spells. (Carbuncle probably being restricted to the Arcanist/Summoner weapon). But what else would Arcanists get for spells?

    Here's a list from FFT:A2 since that's the only other FF to have Arcanist.

    Syphon - Drains MP from a unit; User regains MP equal to amount drained.
    Death - Instant Death on a unit (fully heals undead)
    Gravity - Deals damage equal to 1/4 of target's current HP.
    Drain - Drains HP from a unit; User regains HP equal to damage dealt.
    Graviga - Deals damage equal to half of target's current HP.
    Lv.3 Dark - Dark-elemental damage to all units with level that is a multiple of 3.
    Lv.5 Haste - Bestows Haste to all units with level that is a multiple of 5.
    Lv.? Shadow Flare - Dark damage to units with same last digit in their level as caster.
    MP Shield - Converts HP damage to MP damage. Will not work if there is no MP to spare. Overflow is taken from HP.
    Pierce - Spells ignore Reflect.

    Just a thought. Obviously abilities would have to be adjusted for FFXIV use and not... tactics.

  20. #60
    D. Ring
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    I'm still holding out hope that it can lay traps, totems, or whatever you want to call buff/debuff zones.

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